| 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Patrick Boenzli |
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| 13 | |
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| 14 | */ |
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| 15 | |
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD |
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| 17 | |
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| 18 | |
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| 19 | #include "simple_game_menu.h" |
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| 20 | |
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| 21 | #include "state.h" |
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| 22 | #include "class_list.h" |
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| 23 | |
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| 24 | #include "util/loading/load_param.h" |
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| 25 | #include "fast_factory.h" |
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| 26 | #include "util/loading/factory.h" |
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| 27 | |
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| 28 | #include "p_node.h" |
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| 29 | #include "world_entity.h" |
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| 30 | #include "elements/image_entity.h" |
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| 31 | #include "terrain.h" |
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| 32 | #include "camera.h" |
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| 33 | |
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| 34 | #include "event_handler.h" |
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| 35 | #include "graphics_engine.h" |
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| 36 | #include "object_manager.h" |
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| 37 | #include "sound_engine.h" |
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| 38 | #include "sound_source.h" |
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| 39 | |
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| 40 | #include "cd_engine.h" |
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| 41 | |
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| 42 | |
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| 43 | using namespace std; |
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| 44 | |
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| 45 | |
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| 46 | //! This creates a Factory to fabricate a SimpleGameMenu |
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| 47 | CREATE_FACTORY(SimpleGameMenu, CL_SIMPLE_GAME_MENU); |
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| 48 | |
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| 49 | |
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| 50 | |
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| 51 | SimpleGameMenu::SimpleGameMenu(const TiXmlElement* root) |
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| 52 | : GameWorld() |
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| 53 | { |
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| 54 | this->setClassID(CL_SIMPLE_GAME_MENU, "SimpleGameMenu"); |
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| 55 | this->setName("SimpleGameMenu uninitialized"); |
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| 56 | |
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| 57 | this->dataTank = new SimpleGameMenuData(); |
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| 58 | |
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| 59 | this->cameraVector = Vector(50.0, 0.0, 0.0); |
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| 60 | this->menuLayers.push_back(MenuLayer()); |
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| 61 | this->menuLayers.push_back(MenuLayer()); |
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| 62 | |
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| 63 | this->layerIndex = 0; |
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| 64 | this->menuSelectedIndex = 0; |
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| 65 | this->selectorSource = NULL; |
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| 66 | |
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| 67 | if (root != NULL) |
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| 68 | this->loadParams(root); |
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| 69 | |
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| 70 | State::setMenuID(this->getNextStoryID()); |
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| 71 | } |
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| 72 | |
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| 73 | |
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| 74 | /** |
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| 75 | * @brief remove the SimpleGameMenu from memory |
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| 76 | * |
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| 77 | * delete everything explicitly, that isn't contained in the parenting tree! |
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| 78 | * things contained in the tree are deleted automaticaly |
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| 79 | */ |
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| 80 | SimpleGameMenu::~SimpleGameMenu () |
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| 81 | { |
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| 82 | PRINTF(3)("SimpleGameMenu::~SimpleGameMenu() - deleting current world\n"); |
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| 83 | |
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| 84 | if( this->dataTank) |
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| 85 | delete this->dataTank; |
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| 86 | } |
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| 87 | |
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| 88 | |
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| 89 | /** |
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| 90 | * @brief loads the parameters of a SimpleGameMenu from an XML-element |
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| 91 | * @param root the XML-element to load from |
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| 92 | */ |
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| 93 | void SimpleGameMenu::loadParams(const TiXmlElement* root) |
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| 94 | { |
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| 95 | /* skip the GameWorld, since it does not define any useful loadParams for this class */ |
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| 96 | //static_cast<GameWorld*>(this)->loadParams(root); |
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| 97 | GameWorld::loadParams(root); |
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| 98 | |
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| 99 | PRINTF(4)("Loaded SimpleGameMenu specific stuff\n"); |
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| 100 | } |
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| 101 | |
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| 102 | |
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| 103 | /** |
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| 104 | * @brief this is executed just before load |
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| 105 | * |
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| 106 | * since the load function sometimes needs data, that has been initialized |
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| 107 | * before the load and after the proceeding storyentity has finished |
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| 108 | */ |
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| 109 | ErrorMessage SimpleGameMenu::init() |
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| 110 | { |
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| 111 | /* call underlying init funciton */ |
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| 112 | GameWorld::init(); |
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| 113 | |
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| 114 | EventHandler::getInstance()->subscribe(this, ES_MENU, SDLK_UP); |
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| 115 | EventHandler::getInstance()->subscribe(this, ES_MENU, SDLK_DOWN); |
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| 116 | EventHandler::getInstance()->subscribe(this, ES_MENU, SDLK_RETURN); |
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| 117 | EventHandler::getInstance()->subscribe(this, ES_MENU, SDLK_SPACE); |
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| 118 | EventHandler::getInstance()->subscribe(this, ES_MENU, SDLK_ESCAPE); |
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| 119 | |
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| 120 | this->dataTank->localCamera->setRelCoor(this->cameraVector); |
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| 121 | |
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| 122 | GraphicsEngine::getInstance()->displayFPS(false); |
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| 123 | |
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| 124 | this->layerIndex = 0; |
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| 125 | this->menuSelectedIndex = 0; |
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| 126 | } |
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| 127 | |
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| 128 | |
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| 129 | /** |
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| 130 | * @brief load the data |
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| 131 | */ |
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| 132 | ErrorMessage SimpleGameMenu::loadData() |
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| 133 | { |
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| 134 | GameWorld::loadData(); |
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| 135 | |
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| 136 | if (this->dataXML != NULL) |
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| 137 | { |
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| 138 | LoadParam(dataXML, "selector-sound", this, SimpleGameMenu, setSelectorSound); |
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| 139 | |
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| 140 | TiXmlElement* element = this->dataXML->FirstChildElement("Elements"); |
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| 141 | |
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| 142 | |
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| 143 | if( element == NULL) |
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| 144 | { |
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| 145 | PRINTF(1)("SimpleGameMenu is missing 'Elements'\n"); |
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| 146 | } |
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| 147 | else |
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| 148 | { |
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| 149 | element = element->FirstChildElement(); |
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| 150 | // load Players/Objects/Whatever |
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| 151 | PRINTF(4)("Loading Elements\n"); |
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| 152 | while( element != NULL) |
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| 153 | { |
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| 154 | BaseObject* created = Factory::fabricate(element); |
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| 155 | if( created != NULL ) |
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| 156 | { |
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| 157 | PRINTF(4)("Created a %s::%s\n", created->getClassName(), created->getName()); |
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| 158 | if (!created->isA(CL_ELEMENT_2D)) |
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| 159 | PRINTF(2)("Error the Created Entity is not an Element2D but an %s::%s\n", created->getClassName(), created->getName()); |
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| 160 | } |
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| 161 | element = element->NextSiblingElement(); |
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| 162 | } |
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| 163 | PRINTF(4)("Done loading Elements\n"); |
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| 164 | } |
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| 165 | } |
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| 166 | |
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| 167 | /* get the menu list */ |
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| 168 | const std::list<BaseObject*>* imageEntityList = ClassList::getList(CL_IMAGE_ENTITY); |
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| 169 | std::list<BaseObject*>::const_iterator entity; |
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| 170 | for (entity = imageEntityList->begin(); entity != imageEntityList->end(); entity++) |
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| 171 | { |
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| 172 | |
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| 173 | if( !strcmp("Selector_Menu", (*entity)->getName())) |
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| 174 | { |
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| 175 | this->menuSelector = dynamic_cast<ImageEntity*>(*entity); |
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| 176 | this->menuSelector->setBindNode((const PNode*)NULL); |
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| 177 | } |
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| 178 | } |
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| 179 | |
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| 180 | imageEntityList = ClassList::getList(CL_TEXT_ELEMENT); |
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| 181 | for (entity = imageEntityList->begin(); entity != imageEntityList->end(); entity++) |
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| 182 | { |
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| 183 | if( !strcmp( "StartGame_Menu", (*entity)->getName())) |
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| 184 | { |
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| 185 | this->menuStartGame = dynamic_cast<TextElement*>(*entity); |
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| 186 | this->menuStartGame->setBindNode((const PNode*)NULL); |
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| 187 | this->menuStartGame->setRelCoor2D(State::getResX() / 2.0f, |
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| 188 | State::getResY() / 2.0f - 60.0f); |
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| 189 | this->menuLayers[0].menuList.push_back(dynamic_cast<TextElement*>(*entity)); |
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| 190 | |
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| 191 | } |
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| 192 | else if( !strcmp( "Multiplayer_Menu", (*entity)->getName())) |
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| 193 | { |
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| 194 | this->menuStartMultiplayerGame = dynamic_cast<TextElement*>(*entity); |
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| 195 | this->menuStartMultiplayerGame->setBindNode((const PNode*)NULL); |
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| 196 | this->menuStartMultiplayerGame->setRelCoor2D(State::getResX() / 2.0f, |
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| 197 | State::getResY() / 2.0f + ((this->menuLayers[0].menuList.size() -1 ) * 60.0f)); |
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| 198 | this->menuLayers[0].menuList.push_back(dynamic_cast<TextElement*>(*entity)); |
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| 199 | } |
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| 200 | else if( !strcmp( "Quit_Menu", (*entity)->getName())) |
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| 201 | { |
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| 202 | this->menuQuitGame = dynamic_cast<TextElement*>(*entity); |
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| 203 | this->menuQuitGame->setBindNode((const PNode*)NULL); |
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| 204 | this->menuQuitGame->setRelCoor2D(State::getResX() / 2.0f, |
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| 205 | State::getResY() / 2.0f + ((this->menuLayers[0].menuList.size() -1 )* 60.0f)); |
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| 206 | this->menuLayers[0].menuList.push_back(dynamic_cast<TextElement*>(*entity)); |
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| 207 | } |
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| 208 | } |
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| 209 | this->menuSelected->getNullElement()->update2D(0.1f); |
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| 210 | this->menuSelectedIndex = 0; |
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| 211 | this->menuSelected = this->menuLayers[0].menuList[this->menuSelectedIndex]; |
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| 212 | this->sliderTo(this->menuSelected, 0.0f); |
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| 213 | |
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| 214 | |
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| 215 | // loading the storyentities submenu (singleplayer) |
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| 216 | const std::list<BaseObject*>* storyEntities = ClassList::getList(CL_STORY_ENTITY); |
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| 217 | std::list<BaseObject*>::const_iterator it; |
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| 218 | for( it = storyEntities->begin(); it != storyEntities->end(); it++) |
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| 219 | { |
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| 220 | StoryEntity* se = dynamic_cast<StoryEntity*>(*it); |
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| 221 | if( se->isContainedInMenu()) |
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| 222 | { |
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| 223 | this->menuLayers[1].storyList.push_back(se); |
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| 224 | |
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| 225 | // generating menu item |
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| 226 | TextElement* te = new TextElement(); |
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| 227 | te->setVisibility(false); |
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| 228 | te->setText(se->getName()); |
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| 229 | te->setRelCoor2D(State::getResX() / 2.0f - 200.0f, State::getResY() / 2.0f + ((this->menuLayers[1].menuList.size() - 2.0f) * 60.0f)); |
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| 230 | this->menuLayers[1].menuList.push_back(te); |
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| 231 | |
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| 232 | // generating screenshoot item |
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| 233 | ImageEntity* ie = new ImageEntity(); |
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| 234 | ie->setVisibility(false); |
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| 235 | ie->setBindNode((const PNode*)NULL); |
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| 236 | ie->setTexture(se->getMenuScreenshoot()); |
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| 237 | ie->setRelCoor2D(State::getResX() / 2.0f + 250.0f, State::getResY() / 2.0f); |
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| 238 | ie->setSize2D(140.0f, 105.0f); |
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| 239 | this->menuLayers[1].screenshootList.push_back(ie); |
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| 240 | } |
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| 241 | } |
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| 242 | } |
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| 243 | |
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| 244 | /** |
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| 245 | * @brief set the Sound to play when switching menu entry. |
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| 246 | * @param selectorSound the sound to load. |
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| 247 | */ |
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| 248 | void SimpleGameMenu::setSelectorSound(const std::string& selectorSound) |
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| 249 | { |
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| 250 | this->selectorSource = OrxSound::SoundEngine::getInstance()->createSource(selectorSound, NULL); |
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| 251 | } |
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| 252 | |
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| 253 | ErrorMessage SimpleGameMenu::unloadData() |
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| 254 | { |
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| 255 | EventHandler::getInstance()->unsubscribe(this, ES_MENU); |
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| 256 | |
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| 257 | std::vector<MenuLayer>::iterator mit; |
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| 258 | for(mit = this->menuLayers.begin(); mit != this->menuLayers.end(); mit++) |
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| 259 | { |
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| 260 | while(!(*mit).menuList.empty()) |
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| 261 | { |
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| 262 | delete (*mit).menuList.back(); |
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| 263 | (*mit).menuList.pop_back(); |
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| 264 | } |
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| 265 | |
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| 266 | (*mit).menuList.clear(); |
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| 267 | (*mit).storyList.clear(); |
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| 268 | (*mit).screenshootList.clear(); |
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| 269 | } |
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| 270 | |
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| 271 | // delete the SoundSource. |
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| 272 | if (this->selectorSource != NULL) |
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| 273 | delete this->selectorSource; |
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| 274 | this->selectorSource = NULL; |
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| 275 | |
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| 276 | GameWorld::unloadData(); |
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| 277 | } |
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| 278 | |
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| 279 | |
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| 280 | /** |
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| 281 | * @brief start the menu |
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| 282 | */ |
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| 283 | bool SimpleGameMenu::start() |
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| 284 | { |
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| 285 | EventHandler::getInstance()->pushState(ES_MENU); |
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| 286 | |
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| 287 | /* now call the underlying*/ |
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| 288 | GameWorld::start(); |
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| 289 | } |
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| 290 | |
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| 291 | |
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| 292 | |
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| 293 | /** |
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| 294 | * stop the menu |
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| 295 | */ |
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| 296 | bool SimpleGameMenu::stop() |
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| 297 | { |
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| 298 | EventHandler::getInstance()->popState(); |
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| 299 | |
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| 300 | /* now call the underlying*/ |
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| 301 | GameWorld::stop(); |
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| 302 | } |
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| 303 | |
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| 304 | |
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| 305 | /** |
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| 306 | * override the standard tick for more functionality |
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| 307 | */ |
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| 308 | void SimpleGameMenu::tick() |
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| 309 | { |
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| 310 | GameWorld::tick(); |
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| 311 | |
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| 312 | this->animateScene(this->dtS); |
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| 313 | } |
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| 314 | |
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| 315 | |
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| 316 | /** |
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| 317 | * @brief no collision detection in the menu |
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| 318 | */ |
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| 319 | void SimpleGameMenu::collide() |
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| 320 | { |
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| 321 | // this->dataTank->localCamera-> |
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| 322 | } |
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| 323 | |
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| 324 | |
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| 325 | /** |
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| 326 | * @brief animate the scene |
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| 327 | */ |
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| 328 | void SimpleGameMenu::animateScene(float dt) |
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| 329 | { |
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| 330 | Quaternion q(/*0.00005*/ dt * .1, Vector(0.0, 1.0, 0.0)); |
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| 331 | this->cameraVector = q.apply(this->cameraVector); |
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| 332 | this->dataTank->localCamera->setRelCoor(this->cameraVector); |
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| 333 | this->dataTank->localCamera->getTarget()->setRelCoorSoft(0,0,0); |
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| 334 | } |
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| 335 | |
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| 336 | |
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| 337 | /** |
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| 338 | * @brief event dispatcher funciton |
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| 339 | * @param event the incoming event |
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| 340 | */ |
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| 341 | void SimpleGameMenu::process(const Event &event) |
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| 342 | { |
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| 343 | /* ----------------- LAYER 1 ---------------*/ |
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| 344 | if( this->layerIndex == 0) |
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| 345 | { |
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| 346 | if( event.type == SDLK_RETURN && event.bPressed == true) |
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| 347 | { |
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| 348 | if( this->menuSelected == this->menuQuitGame) |
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| 349 | { |
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| 350 | this->setNextStoryID(WORLD_ID_GAMEEND); |
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| 351 | this->stop(); |
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| 352 | } |
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| 353 | if( this->menuSelected == this->menuStartGame) |
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| 354 | { |
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| 355 | // switch to first submenu |
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| 356 | if( this->menuLayers[1].menuList.size() == 0) |
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| 357 | { |
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| 358 | PRINTF(1)("Haven't got any StoryEntities to play!\n"); |
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| 359 | return; |
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| 360 | } |
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| 361 | |
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| 362 | this->switchMenuLayer(this->layerIndex, 1); |
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| 363 | } |
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| 364 | } |
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| 365 | if( event.type == SDLK_ESCAPE && event.bPressed == true) |
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| 366 | { |
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| 367 | this->setNextStoryID(WORLD_ID_GAMEEND); |
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| 368 | this->stop(); |
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| 369 | } |
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| 370 | } /* ----------------- LAYER 2 ---------------*/ |
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| 371 | else if( this->layerIndex == 1) |
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| 372 | { |
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| 373 | if( event.type == SDLK_RETURN && event.bPressed == true) |
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| 374 | { |
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| 375 | this->setNextStoryID( this->menuLayers[1].storyList[this->menuSelectedIndex]->getStoryID()); |
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| 376 | this->stop(); |
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| 377 | } |
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| 378 | if( event.type == SDLK_ESCAPE && event.bPressed == true) |
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| 379 | { |
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| 380 | this->switchMenuLayer(this->layerIndex, 0); |
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| 381 | } |
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| 382 | } |
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| 383 | |
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| 384 | |
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| 385 | |
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| 386 | // The menu selction cursor |
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| 387 | if( event.type == SDLK_DOWN && event.bPressed == true) |
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| 388 | { |
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| 389 | if(this->menuSelectedIndex < (this->menuLayers[this->layerIndex].menuList.size() - 1)) |
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| 390 | { |
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| 391 | this->menuSelected = this->menuLayers[this->layerIndex].menuList[++this->menuSelectedIndex]; |
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| 392 | this->sliderTo(this->menuSelected, 5.0f); |
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| 393 | if (this->selectorSource != NULL) |
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| 394 | this->selectorSource->play(); |
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| 395 | |
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| 396 | if( this->layerIndex == 1) |
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| 397 | { |
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| 398 | this->menuLayers[1].screenshootList[this->menuSelectedIndex]->setVisibility(true); |
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| 399 | this->menuLayers[1].screenshootList[this->menuSelectedIndex-1]->setVisibility(false); |
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| 400 | } |
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| 401 | } |
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| 402 | } |
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| 403 | else if( event.type == SDLK_UP && event.bPressed == true) |
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| 404 | { |
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| 405 | if(this->menuSelectedIndex > 0) |
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| 406 | { |
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| 407 | this->menuSelected = this->menuLayers[this->layerIndex].menuList[--this->menuSelectedIndex]; |
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| 408 | this->sliderTo(this->menuSelected, 5.0f); |
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| 409 | if (this->selectorSource != NULL) |
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| 410 | this->selectorSource->play(); |
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| 411 | |
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| 412 | if( this->layerIndex == 1) |
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| 413 | { |
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| 414 | this->menuLayers[1].screenshootList[this->menuSelectedIndex]->setVisibility(true); |
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| 415 | this->menuLayers[1].screenshootList[this->menuSelectedIndex+1]->setVisibility(false); |
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| 416 | } |
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| 417 | } |
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| 418 | } |
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| 419 | } |
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| 420 | |
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| 421 | |
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| 422 | /** |
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| 423 | * @brief switches to from one meny layer to an other |
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| 424 | * @param layer1 from layer |
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| 425 | * @param layer2 to layer |
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| 426 | */ |
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| 427 | void SimpleGameMenu::switchMenuLayer(int layer1, int layer2) |
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| 428 | { |
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| 429 | // wrong sizes |
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| 430 | if(layer1 >= this->menuLayers.size() || layer2 >= this->menuLayers.size()) |
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| 431 | return; |
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| 432 | |
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| 433 | |
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| 434 | PRINTF(0)("Removing layer %i\n", layer1); |
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| 435 | std::vector<TextElement*>::iterator te; |
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| 436 | // fade old menu |
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| 437 | for( te = this->menuLayers[layer1].menuList.begin(); te != this->menuLayers[layer1].menuList.end(); te++) |
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| 438 | { |
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| 439 | (*te)->setVisibility(false); |
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| 440 | } |
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| 441 | |
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| 442 | std::vector<ImageEntity*>::iterator it; |
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| 443 | |
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| 444 | //also fade the screenshots if in level choosement mode |
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| 445 | for( it = this->menuLayers[layer1].screenshootList.begin(); it != this->menuLayers[layer1].screenshootList.end(); it++) |
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| 446 | { |
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| 447 | (*it)->setVisibility(false); |
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| 448 | } |
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| 449 | |
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| 450 | |
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| 451 | PRINTF(0)("Showing layer %i\n", layer1); |
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| 452 | // beam here the new menu |
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| 453 | for( te = this->menuLayers[layer2].menuList.begin(); te != this->menuLayers[layer2].menuList.end(); te++ ) |
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| 454 | { |
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| 455 | (*te)->setVisibility(true); |
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| 456 | } |
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| 457 | |
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| 458 | |
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| 459 | this->layerIndex = layer2; |
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| 460 | this->menuSelected = this->menuLayers[layer2].menuList[0]; |
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| 461 | this->menuSelector->setAbsCoor2D(this->menuSelected->getAbsCoor2D() + Vector2D(0, this->menuSelected->getSizeY2D() *.5)); |
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| 462 | this->menuSelector->setSize2D(this->menuSelected->getSizeX2D()*.7, this->menuSelected->getSizeY2D()); |
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| 463 | this->menuSelectedIndex = 0; |
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| 464 | |
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| 465 | if( layer2 == 1) |
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| 466 | this->menuLayers[layer2].screenshootList[0]->setVisibility(true); |
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| 467 | } |
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| 468 | |
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| 469 | void SimpleGameMenu::sliderTo(const Element2D* element, float bias) |
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| 470 | { |
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| 471 | if (bias > 0.0) |
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| 472 | { |
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| 473 | this->menuSelector->setAbsCoorSoft2D(element->getAbsCoor2D() + Vector2D(0, element->getSizeY2D() *.5), bias); |
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| 474 | this->menuSelector->setSizeSoft2D(element->getSizeX2D()*.7, element->getSizeY2D(), bias); |
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| 475 | } |
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| 476 | else |
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| 477 | { |
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| 478 | this->menuSelector->setAbsCoor2D(element->getAbsCoor2D() + Vector2D(0, element->getSizeY2D() *.5)); |
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| 479 | this->menuSelector->setSize2D(element->getSizeX2D()*.7, element->getSizeY2D()); |
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| 480 | } |
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| 481 | } |
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| 482 | |
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| 483 | |
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| 484 | |
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| 485 | /********************************************************************************************** |
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| 486 | SimpleGameMenuData |
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| 487 | **********************************************************************************************/ |
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| 488 | |
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| 489 | |
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| 490 | /** |
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| 491 | * SimpleGameMenuData constructor |
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| 492 | */ |
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| 493 | SimpleGameMenuData::SimpleGameMenuData() |
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| 494 | {} |
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| 495 | |
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| 496 | /** |
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| 497 | * SimpleGameMenuData decontructor |
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| 498 | */ |
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| 499 | SimpleGameMenuData::~SimpleGameMenuData() |
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| 500 | {} |
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| 501 | |
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| 502 | |
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| 503 | /** |
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| 504 | * initialize the GameWorldDataData |
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| 505 | */ |
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| 506 | ErrorMessage SimpleGameMenuData::init() |
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| 507 | { |
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| 508 | /* call underlying function */ |
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| 509 | GameWorldData::init(); |
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| 510 | } |
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| 511 | |
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| 512 | |
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| 513 | /** |
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| 514 | * loads the GUI data |
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| 515 | * @param root reference to the xml root element |
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| 516 | */ |
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| 517 | ErrorMessage SimpleGameMenuData::loadGUI(const TiXmlElement* root) |
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| 518 | { |
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| 519 | /* call underlying function */ |
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| 520 | GameWorldData::loadGUI(root); |
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| 521 | } |
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| 522 | |
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| 523 | |
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| 524 | /** |
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| 525 | * unloads the GUI data |
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| 526 | */ |
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| 527 | ErrorMessage SimpleGameMenuData::unloadGUI() |
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| 528 | { |
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| 529 | /* call underlying function */ |
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| 530 | GameWorldData::unloadGUI(); |
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| 531 | } |
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| 532 | |
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| 533 | |
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| 534 | /** |
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| 535 | * overloads the GameWorld::loadWorldEntities(...) class since the menu WorldEntity loading is different (less loading stuff) |
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| 536 | * @param root reference to the xml root parameter |
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| 537 | */ |
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| 538 | ErrorMessage SimpleGameMenuData::loadWorldEntities(const TiXmlElement* root) |
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| 539 | { |
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| 540 | GameWorldData::loadWorldEntities(root); |
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| 541 | /* |
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| 542 | const TiXmlElement* element = root->FirstChildElement("WorldEntities"); |
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| 543 | |
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| 544 | if( element != NULL) |
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| 545 | { |
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| 546 | element = element->FirstChildElement(); |
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| 547 | PRINTF(4)("Loading WorldEntities\n"); |
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| 548 | while(element != NULL) |
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| 549 | { |
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| 550 | BaseObject* created = Factory::fabricate(element); |
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| 551 | if( created != NULL ) |
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| 552 | printf("Created a %s: %s\n", created->getClassName(), created->getName()); |
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| 553 | |
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| 554 | if( element->Value() == "SkyBox") |
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| 555 | this->sky = dynamic_cast<WorldEntity*>(created); |
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| 556 | if( element->Value() == "Terrain") |
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| 557 | this->terrain = dynamic_cast<Terrain*>(created); |
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| 558 | element = element->NextSiblingElement(); |
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| 559 | } |
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| 560 | |
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| 561 | PRINTF(4)("Done loading WorldEntities\n"); |
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| 562 | } |
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| 563 | |
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| 564 | // init the pnode tree |
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| 565 | PNode::getNullParent()->init(); |
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| 566 | */ |
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| 567 | } |
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| 568 | |
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| 569 | |
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| 570 | /** |
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| 571 | * unloads the world entities from the xml file |
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| 572 | */ |
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| 573 | ErrorMessage SimpleGameMenuData::unloadWorldEntities() |
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| 574 | { |
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| 575 | /* call underlying function */ |
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| 576 | GameWorldData::unloadWorldEntities(); |
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| 577 | } |
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| 578 | |
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| 579 | |
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| 580 | /** |
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| 581 | * loads the scene data |
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| 582 | * @param root reference to the xml root element |
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| 583 | */ |
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| 584 | ErrorMessage SimpleGameMenuData::loadScene(const TiXmlElement* root) |
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| 585 | { |
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| 586 | /* call underlying function */ |
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| 587 | GameWorldData::loadScene(root); |
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| 588 | } |
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| 589 | |
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| 590 | |
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| 591 | /** |
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| 592 | * unloads the scene data |
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| 593 | */ |
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| 594 | ErrorMessage SimpleGameMenuData::unloadScene() |
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| 595 | { |
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| 596 | /* call underlying function */ |
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| 597 | GameWorldData::unloadScene(); |
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| 598 | } |
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| 599 | |
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| 600 | |
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| 601 | |
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