/* orxonox - the future of 3D-vertical-scrollers Copyright (C) 2004 orx This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. ### File Specific: main-programmer: Benjamin Grauer co-programmer: ... */ #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_PHYSICS #include "gravity.h" #include "util/loading/load_param.h" #include "util/loading/factory.h" using namespace std; CREATE_FACTORY(Gravity, CL_FIELD_GRAVITY); Gravity::Gravity(const TiXmlElement* root) { this->setClassID(CL_FIELD_GRAVITY, "Gravity"); if (root != NULL) this->loadParams(root); } /** * standard deconstructor */ Gravity::~Gravity () { // delete what has to be deleted here } void Gravity::loadParams(const TiXmlElement* root) { Field::loadParams(root); } /** * calculates the Gravity on any point in space * @param data The Position of the Point in space to attache gravity to. * @returns The force. */ Vector Gravity::calcForce(const Vector& data) const { return Vector(0,-1,0) * this->getMagnitude(); }