/* orxonox - the future of 3D-vertical-scrollers Copyright (C) 2004 orx This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. ### File Specific: main-programmer: Patrick Boenzli co-programmer: ... */ /* this is for debug output. It just says, that all calls to PRINT() belong to the DEBUG_MODULE_NETWORK module For more information refere to https://www.orxonox.net/cgi-bin/trac.cgi/wiki/DebugOutput */ #define DEBUG_MODULE_NETWORK #include "class_list.h" #include "debug.h" #include "shell_command.h" /* include your own header */ #include "network_manager.h" #include "shared_network_data.h" #include "network_stream.h" /* using namespace std is default, this needs to be here */ using namespace std; SHELL_COMMAND(debug, NetworkManager, debug); NetworkManager* NetworkManager::singletonRef = NULL; /** * standard constructor */ NetworkManager::NetworkManager() { /* set the class id for the base object */ this->setClassID(CL_NETWORK_MANAGER, "NetworkManager"); PRINTF(0)("START\n"); /* initialize the references */ this->netStreamList = NULL; this->syncList = NULL; this->defaultSyncStream = NULL; this->sharedNetworkData = SharedNetworkData::getInstance(); PRINTF(0)("NetworkManager created\n"); } /** * standard deconstructor */ NetworkManager::~NetworkManager() {} /** * initializes the network manager */ void NetworkManager::initialize() { /* get the synchronizeable list from the class list */ this->netStreamList = ClassList::getList(CL_SYNCHRONIZEABLE); PRINTF(0)("NetworkManager initzalized\n"); } /** * shutsdown the network manager */ void NetworkManager::shutdown() { } /** * creates a connection from one object to a host * @param hostName: the name of the destination host */ int NetworkManager::establishConnection(const std::string & name, unsigned int port) { IPaddress ipAddress; int error = SDLNet_ResolveHost(&ipAddress, name.c_str(), port); if( error == -1) { printf("\n\nerror on address resolution, program inconsistency\n\n"); return -1; } this->defaultSyncStream = new NetworkStream(ipAddress); this->sharedNetworkData->setDefaultSyncStream(this->defaultSyncStream); this->defaultSyncStream->startHandshake(); return 1; } /** * creates a new NetworkStream of server type * @param port: number of the TCP port */ int NetworkManager::createServer(unsigned int port) { this->sharedNetworkData->setHostID(0); this->sharedNetworkData->setGameServer(true); this->defaultSyncStream = new NetworkStream(port); this->sharedNetworkData->setDefaultSyncStream(this->defaultSyncStream); this->defaultSyncStream->createNetworkGameManager(); PRINTF(0)("CREATE SERVER\n"); SDL_Delay(20); return 1; } void NetworkManager::connectSynchronizeable(Synchronizeable& sync) { if( this->defaultSyncStream) this->defaultSyncStream->connectSynchronizeable(sync); } /** * sync the network */ void NetworkManager::synchronize() { if (this->netStreamList != NULL || (this->netStreamList = ClassList::getList(CL_NETWORK_STREAM)) != NULL) { std::list::const_iterator stream; for (stream = this->netStreamList->begin(); stream != this->netStreamList->end(); ++stream) if( static_cast(*stream)->isActive()) static_cast(*stream)->processData(); } } /** * debug output */ void NetworkManager::debug() { PRINT(0)("=================Network::debug()=========\n"); this->defaultSyncStream->debug(); PRINT(0)("===========================================\n"); }