| 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Benjamin Wuest |
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| 13 | co-programmer: ... |
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| 14 | */ |
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| 15 | |
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| 16 | |
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| 17 | /* this is for debug output. It just says, that all calls to PRINT() belong to the DEBUG_MODULE_NETWORK module |
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| 18 | For more information refere to https://www.orxonox.net/cgi-bin/trac.cgi/wiki/DebugOutput |
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| 19 | */ |
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| 20 | #define DEBUG_MODULE_NETWORK |
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| 21 | |
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| 22 | #include "util/loading/factory.h" |
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| 23 | #include "state.h" |
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| 24 | #include "class_list.h" |
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| 25 | |
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| 26 | #include "network_stream.h" |
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| 27 | #include "shared_network_data.h" |
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| 28 | #include "converter.h" |
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| 29 | #include "message_manager.h" |
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| 30 | |
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| 31 | #include "playable.h" |
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| 32 | #include "player.h" |
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| 33 | |
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| 34 | #include "game_world.h" |
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| 35 | |
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| 36 | #include "game_rules.h" |
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| 37 | #include "network_game_rules.h" |
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| 38 | |
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| 39 | #include "network_game_manager.h" |
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| 40 | |
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| 41 | |
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| 42 | /* using namespace std is default, this needs to be here */ |
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| 43 | using namespace std; |
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| 44 | |
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| 45 | NetworkGameManager* NetworkGameManager::singletonRef = NULL; |
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| 46 | |
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| 47 | /*! |
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| 48 | * Standard constructor |
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| 49 | */ |
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| 50 | NetworkGameManager::NetworkGameManager() |
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| 51 | : Synchronizeable() |
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| 52 | { |
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| 53 | PRINTF(0)("START\n"); |
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| 54 | |
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| 55 | /* set the class id for the base object */ |
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| 56 | this->setClassID(CL_NETWORK_GAME_MANAGER, "NetworkGameManager"); |
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| 57 | |
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| 58 | this->setSynchronized(true); |
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| 59 | |
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| 60 | MessageManager::getInstance()->registerMessageHandler( MSGID_DELETESYNCHRONIZEABLE, delSynchronizeableHandler, NULL ); |
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| 61 | MessageManager::getInstance()->registerMessageHandler( MSGID_PREFEREDTEAM, preferedTeamHandler, NULL ); |
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| 62 | |
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| 63 | this->gameState = 0; |
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| 64 | registerVar( new SynchronizeableInt( &gameState, &gameState, "gameState" ) ); |
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| 65 | } |
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| 66 | |
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| 67 | /*! |
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| 68 | * Standard destructor |
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| 69 | */ |
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| 70 | NetworkGameManager::~NetworkGameManager() |
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| 71 | { |
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| 72 | } |
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| 73 | |
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| 74 | |
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| 75 | /** |
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| 76 | * insert new player into game |
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| 77 | * @param userId |
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| 78 | * @return |
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| 79 | */ |
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| 80 | bool NetworkGameManager::signalNewPlayer( int userId ) |
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| 81 | { |
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| 82 | assert( SharedNetworkData::getInstance()->isGameServer() ); |
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| 83 | assert( State::getGameRules() ); |
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| 84 | assert( State::getGameRules()->isA( CL_NETWORK_GAME_RULES ) ); |
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| 85 | |
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| 86 | NetworkGameRules & rules = *(dynamic_cast<NetworkGameRules*>(State::getGameRules())); |
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| 87 | |
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| 88 | int team = rules.getTeamForNewUser(); |
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| 89 | ClassID playableClassId = rules.getPlayableClassId( userId, team ); |
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| 90 | std::string playableModel = rules.getPlayableModelFileName( userId, team, playableClassId ); |
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| 91 | |
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| 92 | BaseObject * bo = Factory::fabricate( playableClassId ); |
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| 93 | |
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| 94 | assert( bo != NULL ); |
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| 95 | assert( bo->isA( CL_PLAYABLE ) ); |
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| 96 | |
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| 97 | Playable & playable = *(dynamic_cast<Playable*>(bo)); |
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| 98 | |
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| 99 | playable.loadModel( playableModel ); |
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| 100 | playable.setOwner( userId ); |
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| 101 | playable.setUniqueID( SharedNetworkData::getInstance()->getNewUniqueID() ); |
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| 102 | playable.setSynchronized( true ); |
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| 103 | |
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| 104 | PlayerStats * stats = rules.getNewPlayerStats( userId ); |
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| 105 | |
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| 106 | stats->setUniqueID( SharedNetworkData::getInstance()->getNewUniqueID() ); |
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| 107 | stats->setSynchronized( true ); |
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| 108 | stats->setOwner( getHostID() ); |
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| 109 | |
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| 110 | stats->setTeamId( team ); |
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| 111 | stats->setPlayableClassId( playableClassId ); |
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| 112 | stats->setPlayableUniqueId( playable.getUniqueID() ); |
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| 113 | stats->setModelFileName( playableModel ); |
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| 114 | |
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| 115 | return true; |
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| 116 | } |
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| 117 | |
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| 118 | |
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| 119 | /** |
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| 120 | * remove player from game |
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| 121 | * @param userID |
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| 122 | * @return |
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| 123 | */ |
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| 124 | bool NetworkGameManager::signalLeftPlayer(int userID) |
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| 125 | { |
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| 126 | if ( PlayerStats::getStats( userID ) ) |
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| 127 | { |
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| 128 | if ( PlayerStats::getStats( userID )->getPlayable() ) |
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| 129 | delete PlayerStats::getStats( userID )->getPlayable(); |
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| 130 | delete PlayerStats::getStats( userID ); |
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| 131 | } |
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| 132 | |
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| 133 | return true; |
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| 134 | } |
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| 135 | |
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| 136 | |
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| 137 | |
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| 138 | /** |
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| 139 | * handler for remove synchronizeable messages |
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| 140 | * @param messageId |
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| 141 | * @param data |
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| 142 | * @param dataLength |
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| 143 | * @param someData |
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| 144 | * @param userId |
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| 145 | * @return true on successfull handling else handler will be called again |
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| 146 | */ |
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| 147 | bool NetworkGameManager::delSynchronizeableHandler( MessageId messageId, byte * data, int dataLength, void * someData, int userId ) |
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| 148 | { |
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| 149 | if ( getInstance()->isServer() ) |
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| 150 | { |
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| 151 | PRINTF(2)("Recieved DeleteSynchronizeable message from client %d!\n", userId); |
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| 152 | return true; |
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| 153 | } |
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| 154 | |
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| 155 | int uniqueId = 0; |
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| 156 | int len = Converter::byteArrayToInt( data, &uniqueId ); |
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| 157 | |
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| 158 | if ( len != dataLength ) |
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| 159 | { |
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| 160 | PRINTF(2)("Recieved DeleteSynchronizeable message with incorrect size (%d) from client %d!\n", dataLength, userId); |
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| 161 | return true; |
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| 162 | } |
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| 163 | |
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| 164 | const std::list<BaseObject*> * list = ClassList::getList( CL_SYNCHRONIZEABLE ); |
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| 165 | |
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| 166 | for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ ) |
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| 167 | { |
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| 168 | if ( dynamic_cast<Synchronizeable*>(*it)->getUniqueID() == uniqueId ) |
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| 169 | { |
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| 170 | if ( (*it)->isA(CL_PLAYABLE) ) |
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| 171 | { |
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| 172 | getInstance()->playablesToDelete.push_back( dynamic_cast<Playable*>(*it) ); |
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| 173 | return true; |
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| 174 | } |
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| 175 | |
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| 176 | delete dynamic_cast<Synchronizeable*>(*it); |
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| 177 | return true; |
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| 178 | } |
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| 179 | } |
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| 180 | |
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| 181 | return true; |
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| 182 | } |
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| 183 | |
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| 184 | /** |
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| 185 | * removes synchronizeable (also on clients) |
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| 186 | * @param uniqueId uniqueid to delete |
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| 187 | */ |
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| 188 | void NetworkGameManager::removeSynchronizeable( int uniqueId ) |
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| 189 | { |
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| 190 | byte buf[INTSIZE]; |
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| 191 | |
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| 192 | assert( Converter::intToByteArray( uniqueId, buf, INTSIZE ) == INTSIZE ); |
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| 193 | |
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| 194 | MessageManager::getInstance()->sendMessage( MSGID_DELETESYNCHRONIZEABLE, buf, INTSIZE, RT_ALL_NOT_ME, 0, MP_HIGHBANDWIDTH ); |
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| 195 | } |
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| 196 | |
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| 197 | |
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| 198 | |
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| 199 | /** |
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| 200 | * handler for MSGID_PREFEREDTEAM message |
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| 201 | * @param messageId |
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| 202 | * @param data |
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| 203 | * @param dataLength |
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| 204 | * @param someData |
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| 205 | * @param userId |
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| 206 | * @return |
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| 207 | */ |
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| 208 | bool NetworkGameManager::preferedTeamHandler( MessageId messageId, byte * data, int dataLength, void * someData, int userId ) |
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| 209 | { |
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| 210 | assert( NetworkGameManager::getInstance()->isServer() ); |
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| 211 | |
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| 212 | int teamId = 0; |
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| 213 | int len = Converter::byteArrayToInt( data, &teamId ); |
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| 214 | |
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| 215 | if ( len != dataLength ) |
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| 216 | { |
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| 217 | PRINTF(2)("Recieved DeleteSynchronizeable message with incorrect size (%d) from client %d!\n", dataLength, userId); |
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| 218 | return true; |
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| 219 | } |
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| 220 | |
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| 221 | NetworkGameManager::getInstance()->setPreferedTeam( userId, teamId ); |
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| 222 | |
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| 223 | return true; |
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| 224 | } |
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| 225 | |
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| 226 | void NetworkGameManager::setPreferedTeam( int userId, int teamId ) |
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| 227 | { |
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| 228 | if ( !PlayerStats::getStats( userId ) ) |
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| 229 | return; |
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| 230 | |
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| 231 | PlayerStats & stats = *(PlayerStats::getStats( userId )); |
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| 232 | |
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| 233 | stats.setPreferedTeamId( teamId ); |
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| 234 | } |
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| 235 | |
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| 236 | /** |
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| 237 | * set prefered team for this host |
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| 238 | * @param teamId |
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| 239 | */ |
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| 240 | void NetworkGameManager::prefereTeam( int teamId ) |
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| 241 | { |
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| 242 | if ( isServer() ) |
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| 243 | setPreferedTeam( getHostID(), teamId ); |
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| 244 | else |
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| 245 | { |
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| 246 | byte buf[INTSIZE]; |
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| 247 | |
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| 248 | assert( Converter::intToByteArray( teamId, buf, INTSIZE) == INTSIZE ); |
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| 249 | |
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| 250 | MessageManager::getInstance()->sendMessage( MSGID_PREFEREDTEAM, buf, INTSIZE, RT_USER, 0, MP_HIGHBANDWIDTH ); |
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| 251 | } |
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| 252 | } |
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| 253 | |
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| 254 | /** |
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| 255 | * this function will be called periodically by networkManager |
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| 256 | * @param ds time elapsed since last call of tick |
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| 257 | */ |
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| 258 | void NetworkGameManager::tick( float ds ) |
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| 259 | { |
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| 260 | //delete playables if they are not assigned to local player anymore |
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| 261 | for ( std::list<Playable*>::iterator it = playablesToDelete.begin(); it != playablesToDelete.end(); ) |
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| 262 | { |
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| 263 | if ( State::getPlayer()->getPlayable() != *it ) |
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| 264 | { |
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| 265 | PRINTF(0)("Delete unused playable: %s owner: %d\n", (*it)->getClassName(), (*it)->getOwner() ); |
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| 266 | std::list<Playable*>::iterator delit = it; |
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| 267 | it++; |
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| 268 | delete *delit; |
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| 269 | playablesToDelete.erase( delit ); |
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| 270 | continue; |
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| 271 | } |
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| 272 | it++; |
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| 273 | } |
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| 274 | } |
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| 275 | |
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| 276 | |
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| 277 | |
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| 278 | |
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