| 1 | /* |
|---|
| 2 | orxonox - the future of 3D-vertical-scrollers |
|---|
| 3 | |
|---|
| 4 | Copyright (C) 2004 orx |
|---|
| 5 | |
|---|
| 6 | This program is free software; you can redistribute it and/or modify |
|---|
| 7 | it under the terms of the GNU General Public License as published by |
|---|
| 8 | the Free Software Foundation; either version 2, or (at your option) |
|---|
| 9 | any later version. |
|---|
| 10 | |
|---|
| 11 | ### File Specific: |
|---|
| 12 | main-programmer: Benjamin Wuest |
|---|
| 13 | co-programmer: ... |
|---|
| 14 | */ |
|---|
| 15 | |
|---|
| 16 | |
|---|
| 17 | /* this is for debug output. It just says, that all calls to PRINT() belong to the DEBUG_MODULE_NETWORK module |
|---|
| 18 | For more information refere to https://www.orxonox.net/cgi-bin/trac.cgi/wiki/DebugOutput |
|---|
| 19 | */ |
|---|
| 20 | #define DEBUG_MODULE_NETWORK |
|---|
| 21 | |
|---|
| 22 | #include "factory.h" |
|---|
| 23 | #include "network_stream.h" |
|---|
| 24 | #include "converter.h" |
|---|
| 25 | |
|---|
| 26 | #include "p_node.h" |
|---|
| 27 | #include "state.h" |
|---|
| 28 | #include "game_world.h" |
|---|
| 29 | #include "world_entity.h" |
|---|
| 30 | #include "playable.h" |
|---|
| 31 | #include "player.h" |
|---|
| 32 | #include "network_manager.h" |
|---|
| 33 | |
|---|
| 34 | |
|---|
| 35 | /* include your own header */ |
|---|
| 36 | #include "network_game_manager.h" |
|---|
| 37 | |
|---|
| 38 | |
|---|
| 39 | /* using namespace std is default, this needs to be here */ |
|---|
| 40 | using namespace std; |
|---|
| 41 | |
|---|
| 42 | NetworkGameManager* NetworkGameManager::singletonRef = NULL; |
|---|
| 43 | |
|---|
| 44 | /*! |
|---|
| 45 | * Standard constructor |
|---|
| 46 | */ |
|---|
| 47 | NetworkGameManager::NetworkGameManager() |
|---|
| 48 | { |
|---|
| 49 | PRINTF(0)("START\n"); |
|---|
| 50 | |
|---|
| 51 | /* set the class id for the base object */ |
|---|
| 52 | this->setClassID(CL_NETWORK_GAME_MANAGER, "NetworkGameManager"); |
|---|
| 53 | |
|---|
| 54 | allOutBuffer.length = 0; |
|---|
| 55 | |
|---|
| 56 | allOutBuffer.maxLength = 10*1024; |
|---|
| 57 | |
|---|
| 58 | allOutBuffer.buffer = new byte[10*1024]; |
|---|
| 59 | |
|---|
| 60 | newUniqueID = MAX_CONNECTIONS + 2; |
|---|
| 61 | |
|---|
| 62 | hasRequestedWorld = false; |
|---|
| 63 | } |
|---|
| 64 | |
|---|
| 65 | /*! |
|---|
| 66 | * Standard destructor |
|---|
| 67 | */ |
|---|
| 68 | NetworkGameManager::~NetworkGameManager() |
|---|
| 69 | { |
|---|
| 70 | for ( int i = 0; i<outBuffer.size(); i++) |
|---|
| 71 | { |
|---|
| 72 | if ( outBuffer[i].buffer ) |
|---|
| 73 | delete outBuffer[i].buffer; |
|---|
| 74 | } |
|---|
| 75 | |
|---|
| 76 | if ( allOutBuffer.buffer ) |
|---|
| 77 | delete allOutBuffer.buffer; |
|---|
| 78 | } |
|---|
| 79 | |
|---|
| 80 | |
|---|
| 81 | int NetworkGameManager::writeBytes(const byte* data, int length, int sender) |
|---|
| 82 | { |
|---|
| 83 | int i = 0; |
|---|
| 84 | byte b; |
|---|
| 85 | |
|---|
| 86 | while ( i<length ) |
|---|
| 87 | { |
|---|
| 88 | b = data[i++]; |
|---|
| 89 | |
|---|
| 90 | if ( isServer() ) |
|---|
| 91 | { |
|---|
| 92 | if ( b == REQUEST_CREATE ) |
|---|
| 93 | { |
|---|
| 94 | if ( !handleRequestCreate( i, data, length, sender ) ) |
|---|
| 95 | return i; |
|---|
| 96 | continue; |
|---|
| 97 | } |
|---|
| 98 | if ( b == REQUEST_REMOVE ) |
|---|
| 99 | { |
|---|
| 100 | if ( !handleRequestRemove( i, data, length, sender ) ) |
|---|
| 101 | return i; |
|---|
| 102 | continue; |
|---|
| 103 | } |
|---|
| 104 | } |
|---|
| 105 | else |
|---|
| 106 | { |
|---|
| 107 | if ( b == CREATE_ENTITY ) |
|---|
| 108 | { |
|---|
| 109 | if ( !handleCreateEntity( i, data, length, sender ) ) |
|---|
| 110 | return i; |
|---|
| 111 | continue; |
|---|
| 112 | } |
|---|
| 113 | if ( b == REMOVE_ENTITY ) |
|---|
| 114 | { |
|---|
| 115 | if ( !handleRemoveEntity( i, data, length, sender ) ) |
|---|
| 116 | return i; |
|---|
| 117 | continue; |
|---|
| 118 | } |
|---|
| 119 | if ( b == CREATE_ENTITY_LIST ) |
|---|
| 120 | { |
|---|
| 121 | if ( !handleCreateEntityList( i, data, length, sender ) ) |
|---|
| 122 | return i; |
|---|
| 123 | continue; |
|---|
| 124 | } |
|---|
| 125 | if ( b == REMOVE_ENTITY_LIST ) |
|---|
| 126 | { |
|---|
| 127 | if ( !handleRemoveEntityList( i, data, length, sender ) ) |
|---|
| 128 | return i; |
|---|
| 129 | continue; |
|---|
| 130 | } |
|---|
| 131 | if ( b == YOU_ARE_ENTITY ) |
|---|
| 132 | { |
|---|
| 133 | if ( !handleYouAreEntity( i, data, length, sender ) ) |
|---|
| 134 | return i; |
|---|
| 135 | continue; |
|---|
| 136 | } |
|---|
| 137 | } |
|---|
| 138 | |
|---|
| 139 | if ( b == REQUEST_SYNC ) |
|---|
| 140 | { |
|---|
| 141 | if ( !handleRequestSync( i, data, length, sender ) ) |
|---|
| 142 | return i; |
|---|
| 143 | continue; |
|---|
| 144 | } |
|---|
| 145 | |
|---|
| 146 | if ( b == REQUEST_ENTITY_LIST ) |
|---|
| 147 | { |
|---|
| 148 | sendEntityList( sender ); |
|---|
| 149 | continue; |
|---|
| 150 | } |
|---|
| 151 | |
|---|
| 152 | //if we get her something with data is wrong |
|---|
| 153 | PRINTF(1)("Data is not in the right format! i=%d\n", i); |
|---|
| 154 | return i; |
|---|
| 155 | } |
|---|
| 156 | |
|---|
| 157 | return i; |
|---|
| 158 | } |
|---|
| 159 | |
|---|
| 160 | int NetworkGameManager::readBytes(byte* data, int maxLength, int * reciever) |
|---|
| 161 | { |
|---|
| 162 | if ( !isServer() && !hasRequestedWorld ) |
|---|
| 163 | { |
|---|
| 164 | SYNCHELP_WRITE_BEGIN(); |
|---|
| 165 | byte b = REQUEST_ENTITY_LIST; |
|---|
| 166 | SYNCHELP_WRITE_BYTE( b ); |
|---|
| 167 | hasRequestedWorld = true; |
|---|
| 168 | return SYNCHELP_WRITE_N; |
|---|
| 169 | } |
|---|
| 170 | |
|---|
| 171 | for ( int i = 0; i<outBuffer.size(); i++ ) |
|---|
| 172 | { |
|---|
| 173 | *reciever = i; |
|---|
| 174 | if ( outBuffer[i].length>0 ) |
|---|
| 175 | { |
|---|
| 176 | int nbytes = outBuffer[i].length; |
|---|
| 177 | outBuffer[i].length = 0; |
|---|
| 178 | |
|---|
| 179 | if ( nbytes > maxLength ) |
|---|
| 180 | { |
|---|
| 181 | PRINTF(1)("OutBuffer.length (%d) > (%d) networkStreamBuffer.maxLength\n", nbytes, maxLength); |
|---|
| 182 | return 0; |
|---|
| 183 | } |
|---|
| 184 | |
|---|
| 185 | memcpy(data, outBuffer[i].buffer, nbytes); |
|---|
| 186 | return nbytes; |
|---|
| 187 | } |
|---|
| 188 | } |
|---|
| 189 | |
|---|
| 190 | *reciever = 0; |
|---|
| 191 | int nbytes = allOutBuffer.length; |
|---|
| 192 | allOutBuffer.length = 0; |
|---|
| 193 | |
|---|
| 194 | if ( nbytes <=0 ) |
|---|
| 195 | return 0; |
|---|
| 196 | |
|---|
| 197 | if ( nbytes > maxLength ) |
|---|
| 198 | { |
|---|
| 199 | PRINTF(1)("OutBuffer.length (%d) > (%d) networkStreamBuffer.length\n", nbytes, maxLength); |
|---|
| 200 | return 0; |
|---|
| 201 | } |
|---|
| 202 | |
|---|
| 203 | memcpy( data, allOutBuffer.buffer, nbytes ); |
|---|
| 204 | return nbytes; |
|---|
| 205 | } |
|---|
| 206 | |
|---|
| 207 | void NetworkGameManager::writeDebug() const |
|---|
| 208 | { |
|---|
| 209 | } |
|---|
| 210 | |
|---|
| 211 | void NetworkGameManager::readDebug() const |
|---|
| 212 | { |
|---|
| 213 | } |
|---|
| 214 | |
|---|
| 215 | |
|---|
| 216 | /*! |
|---|
| 217 | * Checks whether this is connected to a server or a client |
|---|
| 218 | * and afterwards creates the needed entity |
|---|
| 219 | * @param classID: The ID of the class of which an entity should be created |
|---|
| 220 | */ |
|---|
| 221 | int NetworkGameManager::createEntity( ClassID classID, int owner ) |
|---|
| 222 | { |
|---|
| 223 | |
|---|
| 224 | if ( this->isServer() ) |
|---|
| 225 | { |
|---|
| 226 | if ( newUniqueID < 0 ) |
|---|
| 227 | { |
|---|
| 228 | PRINTF(1)("Cannot create entity! There are no more uniqueIDs left!\n"); |
|---|
| 229 | return -1; |
|---|
| 230 | } |
|---|
| 231 | |
|---|
| 232 | return this->executeCreateEntity( classID, newUniqueID++, owner ); |
|---|
| 233 | } |
|---|
| 234 | else |
|---|
| 235 | { |
|---|
| 236 | this->requestCreateEntity( classID ); |
|---|
| 237 | return -1; |
|---|
| 238 | } |
|---|
| 239 | } |
|---|
| 240 | |
|---|
| 241 | |
|---|
| 242 | /*! |
|---|
| 243 | * Checks whether this is connected to a server or a client |
|---|
| 244 | * and afterwards creates the needed entity |
|---|
| 245 | * @param classID: The ID of the class of which an entity should be created |
|---|
| 246 | */ |
|---|
| 247 | BaseObject* NetworkGameManager::createEntity(const TiXmlElement* element) |
|---|
| 248 | { |
|---|
| 249 | if ( this->isServer() ) |
|---|
| 250 | { |
|---|
| 251 | if ( newUniqueID < 0 ) |
|---|
| 252 | { |
|---|
| 253 | PRINTF(1)("Cannot create entity! There are no more uniqueIDs left!\n"); |
|---|
| 254 | return NULL; |
|---|
| 255 | } |
|---|
| 256 | newUniqueID++; |
|---|
| 257 | |
|---|
| 258 | BaseObject * b = Factory::fabricate( element ); |
|---|
| 259 | |
|---|
| 260 | if ( !b ) |
|---|
| 261 | { |
|---|
| 262 | PRINTF(1)("Could not fabricate Object with className %s\n", element->Value() ); |
|---|
| 263 | return NULL; |
|---|
| 264 | } |
|---|
| 265 | |
|---|
| 266 | |
|---|
| 267 | if ( b->isA(CL_SYNCHRONIZEABLE) ) |
|---|
| 268 | { |
|---|
| 269 | Synchronizeable * s = dynamic_cast<Synchronizeable*>(b); |
|---|
| 270 | s->setUniqueID( newUniqueID ); |
|---|
| 271 | s->setOwner( 0 ); |
|---|
| 272 | this->networkStream->connectSynchronizeable( *s ); |
|---|
| 273 | return b; |
|---|
| 274 | } |
|---|
| 275 | else |
|---|
| 276 | { |
|---|
| 277 | PRINTF(1)("Class %s is not a synchronizeable!\n", b->getClassName() ); |
|---|
| 278 | delete b; |
|---|
| 279 | } |
|---|
| 280 | |
|---|
| 281 | } |
|---|
| 282 | else |
|---|
| 283 | { |
|---|
| 284 | PRINTF(1)("This node is not a server and cannot create id %x\n", element->Value()); |
|---|
| 285 | } |
|---|
| 286 | return NULL; |
|---|
| 287 | } |
|---|
| 288 | |
|---|
| 289 | |
|---|
| 290 | /*! |
|---|
| 291 | * Checks whether this is connected to a server or a client |
|---|
| 292 | * and afterwards removes the specified entity |
|---|
| 293 | * @param uniqueID: The ID of the entity object which should be removed |
|---|
| 294 | */ |
|---|
| 295 | void NetworkGameManager::removeEntity(int uniqueID) |
|---|
| 296 | { |
|---|
| 297 | if ( this->isServer() ) |
|---|
| 298 | { |
|---|
| 299 | this->executeRemoveEntity( uniqueID ); |
|---|
| 300 | } |
|---|
| 301 | else |
|---|
| 302 | { |
|---|
| 303 | this->requestRemoveEntity( uniqueID ); |
|---|
| 304 | } |
|---|
| 305 | } |
|---|
| 306 | |
|---|
| 307 | |
|---|
| 308 | |
|---|
| 309 | /*! |
|---|
| 310 | * Creates the needed entity on the server if possible |
|---|
| 311 | * @param classID: The ID of the class of which an entity should be created |
|---|
| 312 | */ |
|---|
| 313 | void NetworkGameManager::requestCreateEntity(ClassID classID) |
|---|
| 314 | { |
|---|
| 315 | if ( !writeToClientBuffer( allOutBuffer, (byte)REQUEST_CREATE ) ) |
|---|
| 316 | return; |
|---|
| 317 | if ( !writeToClientBuffer( allOutBuffer, (int)classID ) ) |
|---|
| 318 | return; |
|---|
| 319 | } |
|---|
| 320 | |
|---|
| 321 | /*! |
|---|
| 322 | * Removes the specified entity on the server |
|---|
| 323 | * @param uniqueID: The ID of the entity object which should be removed |
|---|
| 324 | */ |
|---|
| 325 | void NetworkGameManager::requestRemoveEntity(int uniqueID) |
|---|
| 326 | { |
|---|
| 327 | if ( !writeToClientBuffer( allOutBuffer, (byte)REQUEST_REMOVE ) ) |
|---|
| 328 | return; |
|---|
| 329 | if ( !writeToClientBuffer( allOutBuffer, uniqueID ) ) |
|---|
| 330 | return; |
|---|
| 331 | } |
|---|
| 332 | |
|---|
| 333 | /*! |
|---|
| 334 | * Creates the needed entity if possible |
|---|
| 335 | * This function is called if this is a server |
|---|
| 336 | * @param classID: The ID of the class of which an entity should be created |
|---|
| 337 | */ |
|---|
| 338 | int NetworkGameManager::executeCreateEntity(ClassID classID, int uniqueID, int owner) |
|---|
| 339 | { |
|---|
| 340 | if ( !writeToClientBuffer( allOutBuffer, (byte)CREATE_ENTITY ) ) |
|---|
| 341 | return -1; |
|---|
| 342 | if ( !writeToClientBuffer( allOutBuffer, (int)classID ) ) |
|---|
| 343 | return -1; |
|---|
| 344 | if ( !writeToClientBuffer( allOutBuffer, uniqueID ) ) |
|---|
| 345 | return -1; |
|---|
| 346 | if ( !writeToClientBuffer( allOutBuffer, owner ) ) |
|---|
| 347 | return -1; |
|---|
| 348 | |
|---|
| 349 | doCreateEntity( classID, uniqueID, owner ); |
|---|
| 350 | |
|---|
| 351 | return uniqueID; |
|---|
| 352 | } |
|---|
| 353 | |
|---|
| 354 | /*! |
|---|
| 355 | * Removes the specified entity |
|---|
| 356 | * This function is called if this is a server |
|---|
| 357 | * @param uniqueID: The ID of the entity object which should be removed |
|---|
| 358 | */ |
|---|
| 359 | void NetworkGameManager::executeRemoveEntity(int uniqueID) |
|---|
| 360 | { |
|---|
| 361 | if ( !writeToClientBuffer( allOutBuffer, (byte)REMOVE_ENTITY ) ) |
|---|
| 362 | return; |
|---|
| 363 | if ( !writeToClientBuffer( allOutBuffer, uniqueID ) ) |
|---|
| 364 | return; |
|---|
| 365 | |
|---|
| 366 | doRemoveEntity(uniqueID); |
|---|
| 367 | } |
|---|
| 368 | |
|---|
| 369 | /*! |
|---|
| 370 | * Checks whether it is possible to create an entity of a given class |
|---|
| 371 | * @return: true if the entity can be created, false otherwise |
|---|
| 372 | */ |
|---|
| 373 | bool NetworkGameManager::canCreateEntity(ClassID classID) |
|---|
| 374 | { |
|---|
| 375 | return true; |
|---|
| 376 | } |
|---|
| 377 | |
|---|
| 378 | /*! |
|---|
| 379 | * Sends the Entities to the new connected client |
|---|
| 380 | * @param userID: The ID of the user |
|---|
| 381 | */ |
|---|
| 382 | void NetworkGameManager::sendEntityList( int userID ) |
|---|
| 383 | { |
|---|
| 384 | if ( !isServer() ) |
|---|
| 385 | return; |
|---|
| 386 | |
|---|
| 387 | if ( userID >= outBuffer.size() ) |
|---|
| 388 | resizeBufferVector( userID ); |
|---|
| 389 | |
|---|
| 390 | SynchronizeableList::const_iterator it, e; |
|---|
| 391 | |
|---|
| 392 | it = this->networkStream->getSyncBegin(); |
|---|
| 393 | e = this->networkStream->getSyncEnd(); |
|---|
| 394 | |
|---|
| 395 | if ( !writeToClientBuffer( outBuffer[userID], (byte)CREATE_ENTITY_LIST ) ) |
|---|
| 396 | return; |
|---|
| 397 | |
|---|
| 398 | // -2 because you must not send network_game_manager and handshake |
|---|
| 399 | if ( !writeToClientBuffer( outBuffer[userID], networkStream->getSyncCount() ) ) |
|---|
| 400 | return; |
|---|
| 401 | |
|---|
| 402 | //PRINTF(0)("SendEntityList: n = %d\n", networkStream->getSyncCount()-2 ); |
|---|
| 403 | |
|---|
| 404 | int n = 0; |
|---|
| 405 | |
|---|
| 406 | while ( it != e ) |
|---|
| 407 | { |
|---|
| 408 | |
|---|
| 409 | if ( !writeToClientBuffer( outBuffer[userID], (int)((*it)->getLeafClassID()) ) ) |
|---|
| 410 | return; |
|---|
| 411 | |
|---|
| 412 | if ( !writeToClientBuffer( outBuffer[userID], (int)((*it)->getUniqueID()) ) ) |
|---|
| 413 | return; |
|---|
| 414 | |
|---|
| 415 | if ( !writeToClientBuffer( outBuffer[userID], (int)((*it)->getOwner()) ) ) |
|---|
| 416 | return; |
|---|
| 417 | |
|---|
| 418 | it++; |
|---|
| 419 | } |
|---|
| 420 | |
|---|
| 421 | signalNewPlayer( userID ); |
|---|
| 422 | } |
|---|
| 423 | |
|---|
| 424 | |
|---|
| 425 | |
|---|
| 426 | bool NetworkGameManager::signalNewPlayer(int userId) |
|---|
| 427 | { |
|---|
| 428 | |
|---|
| 429 | /* create new playable for Player*/ |
|---|
| 430 | PRINTF(0)("Request for creation: %i\n", userId); |
|---|
| 431 | int uniqueId = this->createEntity(CL_SPACE_SHIP, userId); |
|---|
| 432 | PRINTF(0)("Request for creation: userid: %i, uniqueid: %i\n", userId, uniqueId); |
|---|
| 433 | this->sendYouAre(uniqueId, userId); |
|---|
| 434 | |
|---|
| 435 | } |
|---|
| 436 | |
|---|
| 437 | |
|---|
| 438 | /** |
|---|
| 439 | * Creates a buffer for user n |
|---|
| 440 | * @param n The ID of the user |
|---|
| 441 | */ |
|---|
| 442 | void NetworkGameManager::resizeBufferVector( int n ) |
|---|
| 443 | { |
|---|
| 444 | for ( int i = outBuffer.size(); i<=n; i++) |
|---|
| 445 | { |
|---|
| 446 | clientBuffer outBuf; |
|---|
| 447 | |
|---|
| 448 | outBuf.length = 0; |
|---|
| 449 | |
|---|
| 450 | outBuf.maxLength = 5*1024; |
|---|
| 451 | |
|---|
| 452 | outBuf.buffer = new byte[5*1014]; |
|---|
| 453 | |
|---|
| 454 | outBuffer.push_back(outBuf); |
|---|
| 455 | } |
|---|
| 456 | } |
|---|
| 457 | |
|---|
| 458 | /** |
|---|
| 459 | * Creates the entity on this host |
|---|
| 460 | * @param classID: ClassID of the entity to create |
|---|
| 461 | * @param uniqueID: Unique ID to assign to the synchronizeable |
|---|
| 462 | * @param owner: owner of this synchronizealbe |
|---|
| 463 | */ |
|---|
| 464 | BaseObject* NetworkGameManager::doCreateEntity( ClassID classID, int uniqueID, int owner ) |
|---|
| 465 | { |
|---|
| 466 | BaseObject * b = Factory::fabricate( classID ); |
|---|
| 467 | |
|---|
| 468 | if ( !b ) |
|---|
| 469 | { |
|---|
| 470 | PRINTF(1)("Could not fabricate Object with classID %x\n", classID); |
|---|
| 471 | return NULL; |
|---|
| 472 | } |
|---|
| 473 | |
|---|
| 474 | if ( b->isA(CL_SYNCHRONIZEABLE) ) |
|---|
| 475 | { |
|---|
| 476 | Synchronizeable * s = dynamic_cast<Synchronizeable*>(b); |
|---|
| 477 | s->setUniqueID( uniqueID ); |
|---|
| 478 | s->setOwner( owner ); |
|---|
| 479 | this->networkStream->connectSynchronizeable( *s ); |
|---|
| 480 | if ( !isServer() ) |
|---|
| 481 | s->setIsOutOfSync( true ); |
|---|
| 482 | PRINTF(0)("Fabricated %s with id %d\n", s->getClassName(), s->getUniqueID()); |
|---|
| 483 | |
|---|
| 484 | //HACK: hack to prevent collision |
|---|
| 485 | if ( b->isA(CL_WORLD_ENTITY) ) |
|---|
| 486 | { |
|---|
| 487 | if ( NetworkManager::getInstance()->getHostID()!=0 ) |
|---|
| 488 | { |
|---|
| 489 | static Vector pos = Vector(1000.0, 1000.0, 1000.0); |
|---|
| 490 | PNode *p = dynamic_cast<PNode*>(b); |
|---|
| 491 | p->setRelCoor(pos); |
|---|
| 492 | p->updateNode(0); |
|---|
| 493 | pos += Vector(1000.0, 1000.0, 1000.0); |
|---|
| 494 | } |
|---|
| 495 | } |
|---|
| 496 | |
|---|
| 497 | return b; |
|---|
| 498 | } |
|---|
| 499 | else |
|---|
| 500 | { |
|---|
| 501 | PRINTF(1)("Class with ID %x is not a synchronizeable!", (int)classID); |
|---|
| 502 | delete b; |
|---|
| 503 | } |
|---|
| 504 | return NULL; |
|---|
| 505 | } |
|---|
| 506 | |
|---|
| 507 | /** |
|---|
| 508 | * Removes a entity on this host |
|---|
| 509 | * @param uniqueID: unique ID assigned with the entity to remove |
|---|
| 510 | */ |
|---|
| 511 | void NetworkGameManager::doRemoveEntity( int uniqueID ) |
|---|
| 512 | { |
|---|
| 513 | SynchronizeableList::const_iterator it,e; |
|---|
| 514 | it = this->networkStream->getSyncBegin(); |
|---|
| 515 | e = this->networkStream->getSyncEnd(); |
|---|
| 516 | |
|---|
| 517 | while ( it != e ) |
|---|
| 518 | { |
|---|
| 519 | if ( (*it)->getUniqueID() == uniqueID ) |
|---|
| 520 | { |
|---|
| 521 | delete *it; |
|---|
| 522 | break; |
|---|
| 523 | } |
|---|
| 524 | it++; |
|---|
| 525 | } |
|---|
| 526 | } |
|---|
| 527 | |
|---|
| 528 | /** |
|---|
| 529 | * Tell the synchronizeable that a user's synchronizeable is out of sync |
|---|
| 530 | * @param uniqueID: unique ID assigned with the entity which is out of sync |
|---|
| 531 | * @param userID: user ID who's synchronizeable is out of sync |
|---|
| 532 | */ |
|---|
| 533 | void NetworkGameManager::doRequestSync( int uniqueID, int userID ) |
|---|
| 534 | { |
|---|
| 535 | SynchronizeableList::const_iterator it,e; |
|---|
| 536 | it = this->networkStream->getSyncBegin(); |
|---|
| 537 | e = this->networkStream->getSyncEnd(); |
|---|
| 538 | |
|---|
| 539 | while ( it != e ) |
|---|
| 540 | { |
|---|
| 541 | if ( (*it)->getUniqueID() == uniqueID ) |
|---|
| 542 | { |
|---|
| 543 | (*it)->requestSync( userID ); |
|---|
| 544 | break; |
|---|
| 545 | } |
|---|
| 546 | it++; |
|---|
| 547 | } |
|---|
| 548 | } |
|---|
| 549 | |
|---|
| 550 | /** |
|---|
| 551 | * Copies length bytes to the clientBuffer with error checking |
|---|
| 552 | * @param clientBuffer: the clientBuffer to write to |
|---|
| 553 | * @param data: buffer to the data |
|---|
| 554 | * @param length: length of data |
|---|
| 555 | * @return false on error true else |
|---|
| 556 | */ |
|---|
| 557 | bool NetworkGameManager::writeToClientBuffer( clientBuffer &cb, byte * data, int length ) |
|---|
| 558 | { |
|---|
| 559 | if ( length > cb.maxLength-cb.length ) |
|---|
| 560 | { |
|---|
| 561 | PRINTF(1)("No space left in clientBuffer\n"); |
|---|
| 562 | return false; |
|---|
| 563 | } |
|---|
| 564 | |
|---|
| 565 | memcpy( cb.buffer+cb.length, data, length ); |
|---|
| 566 | return true; |
|---|
| 567 | } |
|---|
| 568 | |
|---|
| 569 | /** |
|---|
| 570 | * Reads data from clientBuffer with error checking |
|---|
| 571 | * @param clientBuffer: the clientBuffer to read from |
|---|
| 572 | * @param data: pointer to the buffer |
|---|
| 573 | * @param length: |
|---|
| 574 | * @return |
|---|
| 575 | */ |
|---|
| 576 | bool NetworkGameManager::readFromClientBuffer( clientBuffer &cb, byte * data, int length ) |
|---|
| 577 | { |
|---|
| 578 | if ( cb.length < length ) |
|---|
| 579 | { |
|---|
| 580 | PRINTF(0)("There is not enough data in clientBuffer\n"); |
|---|
| 581 | return 0; |
|---|
| 582 | } |
|---|
| 583 | |
|---|
| 584 | memcpy( data, cb.buffer+cb.length-length, length ); |
|---|
| 585 | return true; |
|---|
| 586 | } |
|---|
| 587 | |
|---|
| 588 | /** |
|---|
| 589 | * Tells this client that he has to control this entity |
|---|
| 590 | * @param uniqueID: the entity's uniqeID |
|---|
| 591 | */ |
|---|
| 592 | void NetworkGameManager::doYouAre( int uniqueID ) |
|---|
| 593 | { |
|---|
| 594 | |
|---|
| 595 | SynchronizeableList::const_iterator it = this->networkStream->getSyncBegin(); |
|---|
| 596 | |
|---|
| 597 | Playable *p = NULL; |
|---|
| 598 | |
|---|
| 599 | for ( ; it !=networkStream->getSyncEnd(); it++ ) |
|---|
| 600 | { |
|---|
| 601 | if ( (*it)->getUniqueID()==uniqueID ) |
|---|
| 602 | { |
|---|
| 603 | if ( (*it)->isA( CL_PLAYABLE ) ) |
|---|
| 604 | { |
|---|
| 605 | p = dynamic_cast<Playable*>(*it); |
|---|
| 606 | break; |
|---|
| 607 | } else |
|---|
| 608 | { |
|---|
| 609 | PRINTF(1)("UniqueID is not a Playable\n"); |
|---|
| 610 | } |
|---|
| 611 | } |
|---|
| 612 | } |
|---|
| 613 | |
|---|
| 614 | Player* player = State::getPlayer(); |
|---|
| 615 | assert(p != NULL); |
|---|
| 616 | assert(player != NULL); |
|---|
| 617 | |
|---|
| 618 | player->setControllable(p); |
|---|
| 619 | |
|---|
| 620 | |
|---|
| 621 | } |
|---|
| 622 | |
|---|
| 623 | /** |
|---|
| 624 | * Tells a remote client that he has to control this entity |
|---|
| 625 | * @param uniqueID: the entity's uniqeID |
|---|
| 626 | * @param userID: the users ID |
|---|
| 627 | */ |
|---|
| 628 | void NetworkGameManager::sendYouAre( int uniqueID, int userID ) |
|---|
| 629 | { |
|---|
| 630 | if ( !isServer() ) |
|---|
| 631 | return; |
|---|
| 632 | |
|---|
| 633 | if ( userID != 0 ) |
|---|
| 634 | { |
|---|
| 635 | if ( !writeToClientBuffer( outBuffer[userID], (byte)YOU_ARE_ENTITY ) ) |
|---|
| 636 | return; |
|---|
| 637 | |
|---|
| 638 | if ( !writeToClientBuffer( outBuffer[userID], uniqueID ) ) |
|---|
| 639 | return; |
|---|
| 640 | } |
|---|
| 641 | else |
|---|
| 642 | { |
|---|
| 643 | doYouAre(uniqueID); |
|---|
| 644 | } |
|---|
| 645 | } |
|---|
| 646 | |
|---|
| 647 | bool NetworkGameManager::handleRequestCreate( int & i, const byte * data, int length, int sender ) |
|---|
| 648 | { |
|---|
| 649 | if ( INTSIZE > length-i ) |
|---|
| 650 | { |
|---|
| 651 | PRINTF(1)("Cannot read classID from buffer! Not enough data left!\n"); |
|---|
| 652 | return false; |
|---|
| 653 | } |
|---|
| 654 | int classID; |
|---|
| 655 | i += Converter::byteArrayToInt( &data[i], &classID ); |
|---|
| 656 | |
|---|
| 657 | createEntity( (ClassID)classID ); |
|---|
| 658 | |
|---|
| 659 | return true; |
|---|
| 660 | } |
|---|
| 661 | |
|---|
| 662 | bool NetworkGameManager::handleRequestRemove( int & i, const byte * data, int length, int sender ) |
|---|
| 663 | { |
|---|
| 664 | if ( INTSIZE > length-i ) |
|---|
| 665 | { |
|---|
| 666 | PRINTF(1)("Cannot read uniqueID from buffer! Not enough data left!\n"); |
|---|
| 667 | return false; |
|---|
| 668 | } |
|---|
| 669 | int uniqueID; |
|---|
| 670 | i += Converter::byteArrayToInt( &data[i], &uniqueID ); |
|---|
| 671 | |
|---|
| 672 | removeEntity( uniqueID ); |
|---|
| 673 | |
|---|
| 674 | return true; |
|---|
| 675 | } |
|---|
| 676 | |
|---|
| 677 | bool NetworkGameManager::handleCreateEntity( int & i, const byte * data, int length, int sender ) |
|---|
| 678 | { |
|---|
| 679 | if ( INTSIZE > length-i ) |
|---|
| 680 | { |
|---|
| 681 | PRINTF(1)("Cannot read classID from buffer! Not enough data left!\n"); |
|---|
| 682 | return false; |
|---|
| 683 | } |
|---|
| 684 | int classID; |
|---|
| 685 | i += Converter::byteArrayToInt( &data[i], &classID ); |
|---|
| 686 | |
|---|
| 687 | if ( INTSIZE > length-i ) |
|---|
| 688 | { |
|---|
| 689 | PRINTF(1)("Cannot read uniqueID from buffer! Not enough data left!\n"); |
|---|
| 690 | return false; |
|---|
| 691 | } |
|---|
| 692 | int uniqueID; |
|---|
| 693 | i += Converter::byteArrayToInt( &data[i], &uniqueID ); |
|---|
| 694 | |
|---|
| 695 | if ( INTSIZE > length-i ) |
|---|
| 696 | { |
|---|
| 697 | PRINTF(1)("Cannot read owner from buffer! Not enough data left!\n"); |
|---|
| 698 | return false; |
|---|
| 699 | } |
|---|
| 700 | int owner; |
|---|
| 701 | i += Converter::byteArrayToInt( &data[i], &owner ); |
|---|
| 702 | |
|---|
| 703 | doCreateEntity( (ClassID)classID, uniqueID, owner ); |
|---|
| 704 | |
|---|
| 705 | return true; |
|---|
| 706 | } |
|---|
| 707 | |
|---|
| 708 | bool NetworkGameManager::handleRemoveEntity( int & i, const byte * data, int length, int sender ) |
|---|
| 709 | { |
|---|
| 710 | if ( INTSIZE > length-i ) |
|---|
| 711 | { |
|---|
| 712 | PRINTF(1)("Cannot read uniqueID from buffer! Not enough data left!\n"); |
|---|
| 713 | return false; |
|---|
| 714 | } |
|---|
| 715 | int uniqueID; |
|---|
| 716 | i += Converter::byteArrayToInt( &data[i], &uniqueID ); |
|---|
| 717 | |
|---|
| 718 | doRemoveEntity( uniqueID ); |
|---|
| 719 | |
|---|
| 720 | return true; |
|---|
| 721 | } |
|---|
| 722 | |
|---|
| 723 | bool NetworkGameManager::handleCreateEntityList( int & i, const byte * data, int length, int sender ) |
|---|
| 724 | { |
|---|
| 725 | if ( INTSIZE > length-i ) |
|---|
| 726 | { |
|---|
| 727 | PRINTF(1)("Cannot read n from buffer! Not enough data left!\n"); |
|---|
| 728 | return false; |
|---|
| 729 | } |
|---|
| 730 | |
|---|
| 731 | PRINTF(0)("HandleCreateEntityList: data[i..i+3] = %d %d %d %d\n", data[i], data[i+1], data[i+2], data[i+3]); |
|---|
| 732 | |
|---|
| 733 | int n; |
|---|
| 734 | i += Converter::byteArrayToInt( &data[i], &n ); |
|---|
| 735 | |
|---|
| 736 | |
|---|
| 737 | PRINTF(0)("HandleCreateEntityList: n = %d\n", n); |
|---|
| 738 | |
|---|
| 739 | int classID, uniqueID, owner; |
|---|
| 740 | |
|---|
| 741 | for ( int j = 0; j<n; j++ ) |
|---|
| 742 | { |
|---|
| 743 | |
|---|
| 744 | if ( INTSIZE > length-i ) |
|---|
| 745 | { |
|---|
| 746 | PRINTF(1)("Cannot read classID from buffer! Not enough data left!\n"); |
|---|
| 747 | return false; |
|---|
| 748 | } |
|---|
| 749 | i += Converter::byteArrayToInt( &data[i], &classID ); |
|---|
| 750 | |
|---|
| 751 | if ( INTSIZE > length-i ) |
|---|
| 752 | { |
|---|
| 753 | PRINTF(1)("Cannot read uniqueID from buffer! Not enough data left!\n"); |
|---|
| 754 | return false; |
|---|
| 755 | } |
|---|
| 756 | i += Converter::byteArrayToInt( &data[i], &uniqueID ); |
|---|
| 757 | |
|---|
| 758 | if ( INTSIZE > length-i ) |
|---|
| 759 | { |
|---|
| 760 | PRINTF(1)("Cannot read owner from buffer! Not enough data left!\n"); |
|---|
| 761 | return false; |
|---|
| 762 | } |
|---|
| 763 | i += Converter::byteArrayToInt( &data[i], &owner ); |
|---|
| 764 | |
|---|
| 765 | if ( classID != CL_NETWORK_GAME_MANAGER && classID != CL_HANDSHAKE ) |
|---|
| 766 | { |
|---|
| 767 | BaseObject* b = doCreateEntity( (ClassID)classID, uniqueID, owner ); |
|---|
| 768 | |
|---|
| 769 | /*if ( b != NULL ) |
|---|
| 770 | { |
|---|
| 771 | if ( b->isA(CL_WORLD_ENTITY) ) |
|---|
| 772 | { |
|---|
| 773 | int n = dynamic_cast<WorldEntity*>(b)->writeState( data, length, sender ); |
|---|
| 774 | |
|---|
| 775 | i += n; |
|---|
| 776 | } |
|---|
| 777 | }*/ |
|---|
| 778 | } |
|---|
| 779 | |
|---|
| 780 | } |
|---|
| 781 | |
|---|
| 782 | return true; |
|---|
| 783 | } |
|---|
| 784 | |
|---|
| 785 | bool NetworkGameManager::handleRemoveEntityList( int & i, const byte * data, int length, int sender ) |
|---|
| 786 | { |
|---|
| 787 | if ( INTSIZE > length-i ) |
|---|
| 788 | { |
|---|
| 789 | PRINTF(1)("Cannot read n from buffer! Not enough data left!\n"); |
|---|
| 790 | return false; |
|---|
| 791 | } |
|---|
| 792 | int n; |
|---|
| 793 | i += Converter::byteArrayToInt( &data[i], &n ); |
|---|
| 794 | |
|---|
| 795 | int uniqueID; |
|---|
| 796 | |
|---|
| 797 | for ( int j = 0; j<n; j++ ) |
|---|
| 798 | { |
|---|
| 799 | |
|---|
| 800 | if ( INTSIZE > length-i ) |
|---|
| 801 | { |
|---|
| 802 | PRINTF(1)("Cannot read uniqueID from buffer! Not enough data left!\n"); |
|---|
| 803 | return false; |
|---|
| 804 | } |
|---|
| 805 | i += Converter::byteArrayToInt( &data[i], &uniqueID ); |
|---|
| 806 | |
|---|
| 807 | doRemoveEntity( uniqueID ); |
|---|
| 808 | } |
|---|
| 809 | |
|---|
| 810 | return true; |
|---|
| 811 | } |
|---|
| 812 | |
|---|
| 813 | bool NetworkGameManager::handleYouAreEntity( int & i, const byte * data, int length, int sender ) |
|---|
| 814 | { |
|---|
| 815 | if ( INTSIZE > length-i ) |
|---|
| 816 | { |
|---|
| 817 | PRINTF(1)("Cannot read uniqueID from buffer! Not enough data left!\n"); |
|---|
| 818 | return false; |
|---|
| 819 | } |
|---|
| 820 | |
|---|
| 821 | int uniqueID; |
|---|
| 822 | i += Converter::byteArrayToInt( &data[i], &uniqueID ); |
|---|
| 823 | |
|---|
| 824 | doYouAre( uniqueID ); |
|---|
| 825 | |
|---|
| 826 | return true; |
|---|
| 827 | } |
|---|
| 828 | |
|---|
| 829 | bool NetworkGameManager::handleRequestSync( int & i, const byte * data, int length, int sender ) |
|---|
| 830 | { |
|---|
| 831 | if ( INTSIZE > length-i ) |
|---|
| 832 | { |
|---|
| 833 | PRINTF(1)("Cannot read uniqueID from buffer! Not enough data left!\n"); |
|---|
| 834 | return false; |
|---|
| 835 | } |
|---|
| 836 | int uniqueID; |
|---|
| 837 | i += Converter::byteArrayToInt( &data[i], &uniqueID ); |
|---|
| 838 | |
|---|
| 839 | doRequestSync( uniqueID, sender ); |
|---|
| 840 | |
|---|
| 841 | return true; |
|---|
| 842 | } |
|---|
| 843 | |
|---|
| 844 | bool NetworkGameManager::writeToClientBuffer( clientBuffer & cb, byte b ) |
|---|
| 845 | { |
|---|
| 846 | if ( cb.maxLength-cb.length < 1 ) |
|---|
| 847 | { |
|---|
| 848 | PRINTF(1)("Cannot write to clientBuffer! Not enough space for 1 byte\n"); |
|---|
| 849 | return false; |
|---|
| 850 | } |
|---|
| 851 | |
|---|
| 852 | cb.buffer[cb.length++] = b; |
|---|
| 853 | |
|---|
| 854 | return true; |
|---|
| 855 | } |
|---|
| 856 | |
|---|
| 857 | bool NetworkGameManager::writeToClientBuffer( clientBuffer & cb, int i ) |
|---|
| 858 | { |
|---|
| 859 | int n = Converter::intToByteArray( i, cb.buffer+cb.length, cb.maxLength-cb.length ); |
|---|
| 860 | cb.length += n; |
|---|
| 861 | |
|---|
| 862 | if ( n <= 0 ) |
|---|
| 863 | { |
|---|
| 864 | PRINTF(1)("Cannot write to clientBuffer! Not enough space for 1 int\n"); |
|---|
| 865 | return false; |
|---|
| 866 | } |
|---|
| 867 | |
|---|
| 868 | return true; |
|---|
| 869 | } |
|---|
| 870 | |
|---|
| 871 | void NetworkGameManager::sync( int uniqueID, int owner ) |
|---|
| 872 | { |
|---|
| 873 | if ( owner==this->getHostID() ) |
|---|
| 874 | return; |
|---|
| 875 | |
|---|
| 876 | if ( !isServer() ) |
|---|
| 877 | executeRequestSync( uniqueID, 0 ); |
|---|
| 878 | else |
|---|
| 879 | executeRequestSync( uniqueID, owner ); |
|---|
| 880 | } |
|---|
| 881 | |
|---|
| 882 | void NetworkGameManager::executeRequestSync( int uniqueID, int user ) |
|---|
| 883 | { |
|---|
| 884 | if ( user >= outBuffer.size() ) |
|---|
| 885 | resizeBufferVector( user ); |
|---|
| 886 | |
|---|
| 887 | if ( !writeToClientBuffer( outBuffer[user], (byte)REQUEST_SYNC ) ) |
|---|
| 888 | return; |
|---|
| 889 | if ( !writeToClientBuffer( outBuffer[user], uniqueID ) ) |
|---|
| 890 | return; |
|---|
| 891 | } |
|---|
| 892 | |
|---|