/*! * @file matrix.h * @brief Definition of a 3x3 matrix. */ #include #include "vector.h" //! Matrix is a 3x3 Matrix class with most important functions class Matrix { public: Matrix() : m11(0), m12(0), m13(0), m21(0), m22(0), m23(0), m31(0), m32(0), m33(0) { }; Matrix ( float m11, float m12, float m13, float m21, float m22, float m23, float m31, float m32, float m33 ); Matrix(const float m[3][3]); Matrix operator+ (const Matrix& m) const; Matrix operator- (const Matrix& m) const; Matrix operator* (float k) const; Vector operator* (const Vector& v) const; Matrix getTransposed() const; void toVectors(Vector& m1, Vector& m2, Vector& m3) const; float getDeterminant() const; int getEigenValues(Vector& eigenVectors) const; void getEigenVectors(Vector& a, Vector& b, Vector& c) const; /** @returns the Identity-Matrix (diagonal 3x3 with 1's everywhere) */ static Matrix identity() { return Matrix(1,0,0, 0,1,0, 0,0,1); } void debug() const; public: float m11; //!< Matrix Entry [0][0] float m12; //!< Matrix Entry [0][1] float m13; //!< Matrix Entry [0][2] float m21; //!< Matrix Entry [1][0] float m22; //!< Matrix Entry [1][1] float m23; //!< Matrix Entry [1][2] float m31; //!< Matrix Entry [2][0] float m32; //!< Matrix Entry [2][1] float m33; //!< Matrix Entry [2][2] };