#include /// @todo TAKE THIS OUT class Vector { public: Vector() {this->x = this->y = this->z = 0; }; Vector (float x, float y, float z) { this->x=x; this->y = y; this->z = z; }; inline const Vector& operator/= (float f) {if ((f == 0.0)) {this->x=0;this->y=0;this->z=0;} else {this->x /= f; this->y /= f; this->z /= f;} return *this; }; float x, y, z; inline Vector cross (const Vector& v) const { return Vector(y * v.z - z * v.y, z * v.x - x * v.z, x * v.y - y * v.x ); } inline float len() const { return sqrt (x*x+y*y+z*z); } }; class Matrix { public: Matrix ( float m11, float m12, float m13, float m21, float m22, float m23, float m31, float m32, float m33 ) { this->m11 = m11; this->m12 = m12; this->m13 = m13; this->m21 = m21; this->m22 = m22; this->m23 = m23; this->m31 = m31; this->m32 = m32; this->m33 = m33; }; Matrix operator+ (const Matrix& m) const { return Matrix (this->m11 + m.m11, this->m12 + m.m12, this->m13 + m.m13, this->m21 + m.m21, this->m22 + m.m22, this->m23 + m.m23, this->m31 + m.m31, this->m32 + m.m32, this->m33 + m.m33); } Matrix operator- (const Matrix& m) const { return Matrix (this->m11 - m.m11, this->m12 - m.m12, this->m13 - m.m13, this->m21 - m.m21, this->m22 - m.m22, this->m23 - m.m23, this->m31 - m.m31, this->m32 - m.m32, this->m33 - m.m33); } Matrix operator* (float k) const { return Matrix(this->m11 - k, this->m12 - k, this->m13 - k, this->m21 - k, this->m22 - k, this->m23 - k, this->m31 - k, this->m32 - k, this->m33 - k); } Vector operator* (const Vector& v) const { return Vector (this->m11*v.x + this->m12*v.y + this->m13*v.z, this->m21*v.x + this->m22*v.y + this->m23*v.z, this->m31*v.x + this->m32*v.y + this->m33*v.z ); } Matrix getTransposed() const { return Matrix( this->m11, this->m21, this->m31, this->m12, this->m22, this->m32, this->m13, this->m23, this->m33); } void toVectors(Vector& m1, Vector& m2, Vector& m3) const { m1 = Vector(this->m11, this->m12, this->m13); m2 = Vector(this->m21, this->m22, this->m23); m3 = Vector(this->m31, this->m32, this->m33); } Vector getEigenValues() const; void getEigenVectors(Vector& a, Vector& b, Vector& c) const; /// @todo optimize static Matrix identity() { return Matrix (1,0,0, 0,1,0, 0,0,1); } void debug() const; public: float m11; float m12; float m13; float m21; float m22; float m23; float m31; float m32; float m33; };