/* orxonox - the future of 3D-vertical-scrollers Copyright (C) 2004 orx This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. ### File Specific: main-programmer: Benjamin Grauer */ #include "gui_audio.h" #include "gui_gtk.h" /** * Creates an Audio-Frame */ GuiAudio::GuiAudio() { Frame* audioFrame; //!< The Frame that holds the audio Options. audioFrame = new Frame("Audio-Options:"); audioFrame->setGroupName(CONFIG_SECTION_AUDIO); { Box* audioBox; //!< The Box that holds the audio Options. audioBox = new Box('v'); { CheckButton* enableSound; //!< A Ckeckbutton for enabling Sound. Slider* musicVolume; //!< A Slider for music volume. Slider* effectsVolume; //!< A Slider for effects volume. enableSound = new CheckButton(CONFIG_NAME_DISABLE_AUDIO); enableSound->setFlagName ("no-sound", 0); enableSound->setDescription("Disables Sound", "Check this to disable Sound in Orxonox"); enableSound->setDefaultValue(0); enableSound->saveability(); audioBox->fill(enableSound); Label* musicVolumeLabel = new Label(CONFIG_NAME_MUSIC_VOLUME); audioBox->fill(musicVolumeLabel); musicVolume = new Slider(CONFIG_NAME_MUSIC_VOLUME, 0, 100); musicVolume->setFlagName("music-volume", "m", 80); musicVolume->setDescription("Sets the volume of the ingame music"); musicVolume->saveability(); audioBox->fill (musicVolume); Label* effectsVolumeLabel = new Label (CONFIG_NAME_EFFECTS_VOLUME); audioBox->fill (effectsVolumeLabel); effectsVolume = new Slider (CONFIG_NAME_EFFECTS_VOLUME, 0, 100); effectsVolume->setFlagName ("effects-volume", "e", 80); effectsVolume->setDescription("Sets the volune of the ingame SoundEffects"); effectsVolume->saveability(); audioBox->fill (effectsVolume); } audioFrame->fill(audioBox); } setMainWidget(audioFrame); } /** * Destructs the Audio-Stuff */ GuiAudio::~GuiAudio() { // nothing to do here. }