/* orxonox - the future of 3D-vertical-scrollers Copyright (C) 2004 orx This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. ### File Specific: main-programmer: Patrick Boenzli co-programmer: ... */ #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_COLLISION_DETECTION #include "obb.h" #include "vector.h" ObjectListDefinition(OBB); /** * standard constructor */ OBB::OBB () { this->registerObject(this, OBB::_objectList); this->halfLength[0] = this->halfLength[1] = this->halfLength[2] = 0.0f; this->bCollided = false; } /** * standard deconstructor */ OBB::~OBB () { } void OBB::mergeWith(const BoundingVolume &bv) {} void OBB::drawBV(int currentDepth, int drawMode) const {}