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| 1 | /*! |
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| 2 | \file crosshair.h |
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| 3 | \brief Definition of ... |
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| 4 | |
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| 5 | */ |
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| 6 | |
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| 7 | #ifndef _CROSSHAIR_H |
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| 8 | #define _CROSSHAIR_H |
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| 9 | |
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| 10 | #include "event_listener.h" |
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| 11 | #include "p_node.h" |
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| 12 | #include "vector.h" |
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| 13 | |
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| 14 | // FORWARD DEFINITION |
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| 15 | class Model; |
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| 16 | class Material; |
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| 17 | |
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| 18 | //! A class that enables the |
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| 19 | class Crosshair : public PNode, public EventListener { |
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| 20 | |
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| 21 | public: |
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| 22 | Crosshair(); |
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| 23 | virtual ~Crosshair(); |
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| 24 | |
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| 25 | |
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| 26 | virtual void process(const Event &event); |
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| 27 | |
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| 28 | void tick(float dt); |
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| 29 | void draw(); |
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| 30 | |
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| 31 | private: |
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| 32 | float position2D[2]; //!< The 2D-position on the screen |
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| 33 | |
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| 34 | Model* model; //!< A model for the crosshair representing the Aim |
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| 35 | Material* material; //!< a material for the Aim. |
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| 36 | float rotation; //!< a rotation of the aim. |
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| 37 | float size; //!< The Size of the Crosshair (in % of screen resolution 1 is fullscreen) |
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| 38 | }; |
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| 39 | |
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| 40 | #endif /* _CROSSHAIR_H */ |
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