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Last change
on this file since 3657 was
3618,
checked in by patrick, 21 years ago
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orxonox/trunk: adding TestGun to implement a test gun some smaller changes in ghe weapon.h interface. some doxytags for primitive
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File size:
1.2 KB
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| 1 | /*! |
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| 2 | \primitive.h |
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| 3 | \brief representing a primitive body in the world: cube, sphere, cylinder etc... |
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| 4 | */ |
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| 5 | |
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| 6 | |
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| 7 | #ifndef _PRIMITIVE_H |
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| 8 | #define _PRIMITIVE_H |
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| 9 | |
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| 10 | #include "world_entity.h" |
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| 11 | #include "glincl.h" |
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| 12 | |
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| 13 | typedef enum pForm {P_SPHERE = 0, P_CUBE, P_CYLINDER, P_DISK}; |
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| 14 | |
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| 15 | class Material; |
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| 16 | |
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| 17 | class Primitive : public WorldEntity |
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| 18 | { |
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| 19 | friend class World; |
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| 20 | |
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| 21 | public: |
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| 22 | Primitive (pForm form); |
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| 23 | virtual ~Primitive (); |
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| 24 | |
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| 25 | void setForm(pForm form); |
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| 26 | void setSize(float size); |
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| 27 | void setSegments(int segments); |
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| 28 | void setMaterial(Material* material); |
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| 29 | void setTexture(char* name); |
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| 30 | |
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| 31 | |
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| 32 | virtual void tick (float time); |
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| 33 | virtual void hit (WorldEntity* weapon, Vector* loc); |
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| 34 | virtual void collide (WorldEntity* other, Uint32 ownhitflags, Uint32 otherhitflags); |
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| 35 | virtual void draw (); |
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| 36 | |
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| 37 | |
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| 38 | |
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| 39 | private: |
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| 40 | GLUquadricObj* object; //!< the object to be rendered |
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| 41 | Material* material; //!< A Material for the SkySphere. |
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| 42 | pForm form; //!< the chooesen form for the entity |
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| 43 | char* textureName; //!< if there is a texture. this is the name for it |
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| 44 | float size; //!< size of the object, from [0..1] |
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| 45 | int segments; //!< segment count |
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| 46 | |
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| 47 | void glDrawCube(); |
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| 48 | }; |
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| 49 | |
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| 50 | #endif /* _PRIMITIVE_H */ |
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