#ifndef _ENVIRONEMENT_H #define _ENVIRONEMENT_H #include "world_entity.h" class Environment : public WorldEntity { friend class World; public: Environment (); virtual ~Environment (); virtual void tick (float time); virtual void hit (WorldEntity* weapon, Vector loc); virtual void destroy (); virtual void collide (WorldEntity* other, Uint32 ownhitflags, Uint32 otherhitflags); virtual void draw (); }; #endif /* _ENVIRONEMENT_H */