| 1 | /*! |
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| 2 | \file animation.h |
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| 3 | A Subclass for all animations in orxonox |
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| 4 | */ |
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| 5 | |
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| 6 | #ifndef _ANIMATION_H |
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| 7 | #define _ANIMATION_H |
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| 8 | |
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| 9 | #include "list.h" |
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| 10 | #include "base_object.h" |
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| 11 | #include "confincl.h" // must be here to determin the DEBUG-level |
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| 12 | |
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| 13 | // FORWARD DEFINITION |
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| 14 | |
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| 15 | //! An enumerator of Functions to describe the flow of the Animation |
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| 16 | /** |
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| 17 | \todo check with Patrick it of |
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| 18 | |
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| 19 | description in speed to the next keyframe: |
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| 20 | ANIM_CONSTANT: 0, infinity. |
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| 21 | ANIM_LINEAR: equal |
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| 22 | ANIM_SINE: fast, slow, fast |
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| 23 | ANIM_COSINE: slow, fast, slow |
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| 24 | ANIM_EXP: slow, fast |
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| 25 | ANIM_NEG_EXP: fast, slow |
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| 26 | ANIM_RANDOM: eratic |
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| 27 | |
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| 28 | deprecated QUADRATIC |
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| 29 | */ |
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| 30 | typedef enum ANIM_FUNCTION {ANIM_CONSTANT, |
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| 31 | ANIM_LINEAR, |
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| 32 | ANIM_SINE, |
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| 33 | ANIM_COSINE, |
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| 34 | ANIM_EXP, |
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| 35 | ANIM_NEG_EXP, |
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| 36 | ANIM_QUADRATIC, |
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| 37 | ANIM_RANDOM}; |
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| 38 | |
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| 39 | //! An enumerator describing what the animation should do after the last keyframe. |
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| 40 | /** |
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| 41 | ANIM_INF_CONSTANT stays at the end of the animation |
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| 42 | ANIM_INF_REPLAY loops back to the beginning and replays the animation |
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| 43 | ANIM_INF_REWIND loops back to the beginning and then stops the animation |
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| 44 | ANIM_INF_DELETE deletes the animation. !! THIS IS DANGEROUS !! only do this with non-class variables |
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| 45 | */ |
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| 46 | typedef enum ANIM_INFINITY {ANIM_INF_CONSTANT, |
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| 47 | ANIM_INF_REPLAY, |
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| 48 | ANIM_INF_REWIND, |
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| 49 | ANIM_INF_DELETE};//, ANIM_INF_LINEAR, ANIM_INF_PINGPONG; |
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| 50 | |
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| 51 | //! A Superclass for describing an animation (all animations will be derived from this one) |
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| 52 | /** implement in subclasses: |
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| 53 | * |
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| 54 | * De-/Constructor |
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| 55 | * Animation Functions |
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| 56 | * virtual tick |
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| 57 | * addKeyFrame |
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| 58 | * List of keyFrames |
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| 59 | * currentKeyFrame/nextKeyFrame |
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| 60 | * virtual rewind, to go to the first Keyframe. (other functions will call this one) |
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| 61 | */ |
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| 62 | class Animation |
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| 63 | { |
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| 64 | public: |
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| 65 | virtual ~Animation(void); |
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| 66 | void doNotHandle(void); |
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| 67 | |
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| 68 | void setInfinity(ANIM_INFINITY postInfinity = ANIM_INF_CONSTANT); |
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| 69 | |
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| 70 | void play(); // equals resume(); |
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| 71 | void stop(); |
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| 72 | void pause(); |
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| 73 | void replay(); |
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| 74 | //! A virtual function that should change to the first keyframe. |
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| 75 | virtual void rewind() = 0; |
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| 76 | /** \brief A virtual function that ticks the animation \param dt the time passed */ |
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| 77 | virtual void tick(float dt) = 0; |
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| 78 | |
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| 79 | /** |
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| 80 | \returns the BaseObject, this animation operates on |
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| 81 | */ |
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| 82 | BaseObject* getBaseObject(void) const {return baseObject;} |
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| 83 | |
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| 84 | /** \returns if the Animation should be deleted */ |
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| 85 | inline bool ifDelete(void) {return bDelete;} |
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| 86 | |
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| 87 | protected: |
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| 88 | Animation(void); |
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| 89 | |
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| 90 | void handleInfinity(void); |
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| 91 | // variables |
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| 92 | float localTime; //!< The Time passed since the beginning of the currentKeyFrame. |
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| 93 | ANIM_INFINITY postInfinity; //!< describing what the animation should do after the last keyframe. |
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| 94 | |
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| 95 | BaseObject* baseObject; //!< The same as object in the derived classes, but with reference to BaseObject |
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| 96 | bool bHasKeys; //!< If the animation has any keys at all. Needed to add the first keyframe (and delete the dummy). |
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| 97 | bool bHandled; //!< If this Animation is handled by the AnimationPlayer. |
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| 98 | bool bRunning; //!< If the animation is running |
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| 99 | bool bDelete; //!< If true, the animation will be deleted through the AnimationPlayer. |
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| 100 | }; |
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| 101 | |
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| 102 | |
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| 103 | /**********************TEST*******************************/ |
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| 104 | class aTest |
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| 105 | { |
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| 106 | public: |
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| 107 | aTest() { last = 0.0;} |
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| 108 | ~aTest() {} |
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| 109 | void littleDebug(float f) { diff = f - last; printf("f=%f, diff=%f\n", f,diff); last = f;} |
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| 110 | private: |
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| 111 | float diff; |
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| 112 | float last; |
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| 113 | }; |
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| 114 | |
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| 115 | //aTest::aTest() {} |
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| 116 | //aTest::~aTest() {} |
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| 117 | |
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| 118 | //void aTest::littleDebug(float f) |
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| 119 | |
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| 120 | /**********************TEST*******************************/ |
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| 121 | |
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| 122 | |
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| 123 | #endif /* _ANIMATION_H */ |
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