/* orxonox - the future of 3D-vertical-scrollers Copyright (C) 2004 orx This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. ### File Specific: main-programmer: Benjamin Grauer co-programmer: ... this file extends the framework file, so it renders what i want. */ #include "framework.h" #include "light.h" #include "objModel.h" #include "primitive_model.h" #include Model* obj; void Framework::moduleInit(int argc, char** argv) { if (argc>=3) obj = new OBJModel (argv[1], atof(argv[2])); else if (argc>=2) obj = new OBJModel(argv[1]); else obj = new PrimitiveModel(PRIM_CYLINDER); LightManager* lightMan = LightManager::getInstance(); lightMan->setAmbientColor(.1,.1,.1); lightMan->addLight(); // lightMan->setAttenuation(1.0, .01, 0.0); // lightMan->setDiffuseColor(1,1,1); // lightMan->addLight(1); // lightMan->setPosition(20, 10, -20); // lightMan->setDiffuseColor(0,0,0); // lightMan->debug(); lightMan->setPosition(5.0, 10.0, 40.0); lightMan->addLight(); lightMan->setPosition(-10, -20, -100); } void Framework::moduleEventHandler(SDL_Event* event) { switch (event->type) { case SDL_KEYDOWN: switch (event->key.keysym.sym) { case SDLK_i: break; } } } void Framework::moduleTick(float dt) { } void Framework::moduleDraw(void) const { obj->draw(); LightManager::getInstance()->draw(); } void Framework::moduleHelp(void) const { }