#ifndef _FRAMEWORK_H #define _FRAMEWORK_H #include "windowHandler.h" // Include the Whandler Basecode #include "objModel.h" #include "vector.h" class Vector; float rotatorP; float rotatorV; float dist; float zoomTo; Uint32 lastFrame; Uint32 currFrame; Uint32 dt; Vector dir; Vector up; float matQ[4][4]; Vector M; Vector p1; Vector p2; Vector rotAxis; float rotAngle; Quaternion rotQ; Quaternion rotQlast; bool mouse1Down; WindowHandler wHandler; // Create an instance of the whandler basecode class Model* obj; #endif /* _FRAMEWORK_H */