/* orxonox - the future of 3D-vertical-scrollers Copyright (C) 2004 orx This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. ### File Specific: main-programmer: Patrick Boenzli co-programmer: */ #include "story_entity.h" using namespace std; StoryEntity::StoryEntity () {} StoryEntity::~StoryEntity () {} /** \brief initialize the entity before use. After execution of this function, the Entity is ready to be played/executed, this shifts the initialisation work before the execution - very important... */ Error StoryEntity::init() {} void StoryEntity::setStoryID(int storyID) { this->storyID = storyID; } int StoryEntity::getStoryID() { return this->storyID; } void StoryEntity::setNextStoryID(int nextStoryID) { this->nextStoryID = nextStoryID; } int StoryEntity::getNextStoryID() { return this->nextStoryID; } Error StoryEntity::start(int storyID) {} Error StoryEntity::start() {} Error StoryEntity::stop() {} Error StoryEntity::pause() {} Error StoryEntity::resume() {} void StoryEntity::load() {} void StoryEntity::destroy() {} void StoryEntity::displayLoadScreen() {} void StoryEntity::releaseLoadScreen() {}