/*! \file proto_world_entity.h description */ #ifndef _PROTO_WORLD_ENTITY_H #define _PROTO_WORLD_ENTITY_H #include "world_entity.h" //! A Class to ... class ProtoWorldEntity : public WorldEntity { public: ProtoWorldEntity(); ProtoWorldEntity(const TiXmlElement* root); virtual ~ProtoWorldEntity(); void loadParams(const TiXmlElement* root); void init(); virtual void draw(); virtual void tick(float time); private: }; #endif /* _PROTO_WORLD_ENTITY_H */