/* orxonox - the future of 3D-vertical-scrollers Copyright (C) 2004 orx This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. ### File Specific: main-programmer: ... co-programmer: ... */ //#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ #include "gravity.h" using namespace std; /** \brief standard constructor \todo this constructor is not jet implemented - do it */ Gravity::Gravity () { this->setClassName ("Gravity"); } /** \brief standard deconstructor */ Gravity::~Gravity () { // delete what has to be deleted here } /** \brief calculates the Gravity on any point in space \param data The Position of the Point in space to attache gravity to. \returns The force. */ Vector Gravity::calcForce(const Vector& data) const { return Vector(0,-1,0) * this->getMagnitude(); }