| 1 | |
|---|
| 2 | |
|---|
| 3 | /* |
|---|
| 4 | orxonox - the future of 3D-vertical-scrollers |
|---|
| 5 | |
|---|
| 6 | Copyright (C) 2004 orx |
|---|
| 7 | |
|---|
| 8 | This program is free software; you can redistribute it and/or modify |
|---|
| 9 | it under the terms of the GNU General Public License as published by |
|---|
| 10 | the Free Software Foundation; either version 2, or (at your option) |
|---|
| 11 | any later version. |
|---|
| 12 | |
|---|
| 13 | ### File Specific: |
|---|
| 14 | main-programmer: Patrick Boenzli |
|---|
| 15 | co-programmer: ... |
|---|
| 16 | */ |
|---|
| 17 | |
|---|
| 18 | |
|---|
| 19 | #include "base_object.h" |
|---|
| 20 | #include "load_param.h" |
|---|
| 21 | #include "compiler.h" |
|---|
| 22 | |
|---|
| 23 | using namespace std; |
|---|
| 24 | |
|---|
| 25 | |
|---|
| 26 | /** |
|---|
| 27 | \brief sets the name from a LoadXML-Element |
|---|
| 28 | \param root the element to load from |
|---|
| 29 | */ |
|---|
| 30 | BaseObject::BaseObject(const TiXmlElement* root) |
|---|
| 31 | { |
|---|
| 32 | this->className = NULL; |
|---|
| 33 | this->classID = CL_BASE_OBJECT; |
|---|
| 34 | this->finalized = false; |
|---|
| 35 | |
|---|
| 36 | this->objectName = NULL; |
|---|
| 37 | |
|---|
| 38 | if (root) |
|---|
| 39 | this->loadParams(root); |
|---|
| 40 | } |
|---|
| 41 | |
|---|
| 42 | /** |
|---|
| 43 | \brief standard deconstructor |
|---|
| 44 | */ |
|---|
| 45 | BaseObject::~BaseObject () |
|---|
| 46 | { |
|---|
| 47 | // delete []this->className; |
|---|
| 48 | if (this->objectName) |
|---|
| 49 | delete []this->objectName; |
|---|
| 50 | } |
|---|
| 51 | |
|---|
| 52 | /** |
|---|
| 53 | \brief loads parameters |
|---|
| 54 | \param root the element to load from |
|---|
| 55 | */ |
|---|
| 56 | void BaseObject::loadParams(const TiXmlElement* root) |
|---|
| 57 | { |
|---|
| 58 | // name setup |
|---|
| 59 | LoadParam<BaseObject>(root, "name", this, &BaseObject::setName) |
|---|
| 60 | .describe("the name of the Object at hand"); |
|---|
| 61 | } |
|---|
| 62 | |
|---|
| 63 | /** |
|---|
| 64 | \brief sets the class identifiers |
|---|
| 65 | \param id a number for the class from class_list.h enumeration |
|---|
| 66 | \param className the class name |
|---|
| 67 | */ |
|---|
| 68 | void BaseObject::setClassID(long classID, const char* className) |
|---|
| 69 | { |
|---|
| 70 | this->setClassID(classID); |
|---|
| 71 | this->setClassName(className); |
|---|
| 72 | } |
|---|
| 73 | |
|---|
| 74 | |
|---|
| 75 | /** |
|---|
| 76 | \brief sets the class identifier |
|---|
| 77 | \param id a number for the class from class_list.h enumeration |
|---|
| 78 | */ |
|---|
| 79 | void BaseObject::setClassID (long classID) |
|---|
| 80 | { |
|---|
| 81 | this->classID |= classID; |
|---|
| 82 | } |
|---|
| 83 | |
|---|
| 84 | |
|---|
| 85 | /** |
|---|
| 86 | \brief sets the class identifiers |
|---|
| 87 | \param className the class name |
|---|
| 88 | */ |
|---|
| 89 | void BaseObject::setClassName(const char* className) |
|---|
| 90 | { |
|---|
| 91 | this->className = className; |
|---|
| 92 | } |
|---|
| 93 | |
|---|
| 94 | /** |
|---|
| 95 | \brief set the name of the Object |
|---|
| 96 | */ |
|---|
| 97 | void BaseObject::setName (const char* objectName) |
|---|
| 98 | { |
|---|
| 99 | if (this->objectName) |
|---|
| 100 | delete []this->objectName; |
|---|
| 101 | if (objectName) |
|---|
| 102 | { |
|---|
| 103 | this->objectName = new char[strlen(objectName)+1]; |
|---|
| 104 | strcpy(this->objectName, objectName); |
|---|
| 105 | } |
|---|
| 106 | else |
|---|
| 107 | this->objectName = NULL; |
|---|
| 108 | } |
|---|
| 109 | |
|---|
| 110 | |
|---|
| 111 | /** |
|---|
| 112 | \brief checks if the class is a classID |
|---|
| 113 | \param classID the Identifier to check for |
|---|
| 114 | \returns true if it is, false otherwise |
|---|
| 115 | */ |
|---|
| 116 | bool BaseObject::isA (ClassID classID) const |
|---|
| 117 | { |
|---|
| 118 | // if classID is a derivable object |
|---|
| 119 | if (likely(classID & CL_MASK_SUPER_CLASS || classID & CL_MASK_SUBSUPER_CLASS)) |
|---|
| 120 | { |
|---|
| 121 | if( this->classID & classID) |
|---|
| 122 | return true; |
|---|
| 123 | } |
|---|
| 124 | // if classID is a LOWLEVEL-class |
|---|
| 125 | else |
|---|
| 126 | { |
|---|
| 127 | if ((this->classID & CL_MASK_LOWLEVEL_CLASS) == classID) |
|---|
| 128 | return true; |
|---|
| 129 | } |
|---|
| 130 | return false; |
|---|
| 131 | } |
|---|
| 132 | |
|---|
| 133 | /** |
|---|
| 134 | * @brief displays everything this class is |
|---|
| 135 | */ |
|---|
| 136 | void BaseObject::whatIs(void) const |
|---|
| 137 | { |
|---|
| 138 | PRINT(0)("object %s of class %s: ", this->getName(), this->getClassName()); |
|---|
| 139 | if ((this->classID & CL_MASK_SINGLETON) == CL_MASK_SINGLETON) |
|---|
| 140 | PRINT(0)("is a Singleton-Class "); |
|---|
| 141 | if (this->classID & CL_MASK_SUPER_CLASS) |
|---|
| 142 | { |
|---|
| 143 | PRINT(0)(" ->is a derived from the following superclasses:"); |
|---|
| 144 | if (this->isA(CL_BASE_OBJECT)) |
|---|
| 145 | PRINT(0)(" =BaseObject="); |
|---|
| 146 | if (this->isA(CL_PARENT_NODE)) |
|---|
| 147 | PRINT(0)(" =PNode="); |
|---|
| 148 | if (this->isA(CL_WORLD_ENTITY)) |
|---|
| 149 | PRINT(0)(" =WorldEntity="); |
|---|
| 150 | if (this->isA(CL_PHYSICS_INTERFACE)) |
|---|
| 151 | PRINT(0)(" =PhysicsInterface="); |
|---|
| 152 | if (this->isA(CL_EVENT_LISTENER)) |
|---|
| 153 | PRINT(0)(" =EventListener="); |
|---|
| 154 | if (this->isA(CL_STORY_ENTITY)) |
|---|
| 155 | PRINT(0)(" =StoryEntity="); |
|---|
| 156 | PRINT(0)("\n"); |
|---|
| 157 | } |
|---|
| 158 | // subsuper-classes |
|---|
| 159 | if (this->classID & CL_MASK_SUBSUPER_CLASS) |
|---|
| 160 | { |
|---|
| 161 | PRINT(0)(" ->further derivations: "); |
|---|
| 162 | if (this->isA(CL_PLAYER)) |
|---|
| 163 | PRINT(0)(" -Player-"); |
|---|
| 164 | if (this->isA(CL_NPC)) |
|---|
| 165 | PRINT(0)(" -NPC-"); |
|---|
| 166 | if (this->isA(CL_POWER_UP)) |
|---|
| 167 | PRINT(0)(" -PowerUp-"); |
|---|
| 168 | if (this->isA(CL_FIELD)) |
|---|
| 169 | PRINT(0)(" -Field-"); |
|---|
| 170 | if (this->isA(CL_PROJECTILE)) |
|---|
| 171 | PRINT(0)(" -Projectile-"); |
|---|
| 172 | if (this->isA(CL_WEAPON)) |
|---|
| 173 | PRINT(0)(" -Weapon-"); |
|---|
| 174 | PRINT(0)("\n"); |
|---|
| 175 | } |
|---|
| 176 | } |
|---|