| 1 | |
|---|
| 2 | |
|---|
| 3 | /* |
|---|
| 4 | orxonox - the future of 3D-vertical-scrollers |
|---|
| 5 | |
|---|
| 6 | Copyright (C) 2004 orx |
|---|
| 7 | |
|---|
| 8 | This program is free software; you can redistribute it and/or modify |
|---|
| 9 | it under the terms of the GNU General Public License as published by |
|---|
| 10 | the Free Software Foundation; either version 2, or (at your option) |
|---|
| 11 | any later version. |
|---|
| 12 | |
|---|
| 13 | ### File Specific: |
|---|
| 14 | main-programmer: Patrick Boenzli |
|---|
| 15 | co-programmer: |
|---|
| 16 | */ |
|---|
| 17 | |
|---|
| 18 | |
|---|
| 19 | #include "glmenu_imagescreen.h" |
|---|
| 20 | |
|---|
| 21 | #include "graphics_engine.h" |
|---|
| 22 | #include "material.h" |
|---|
| 23 | #include "factory.h" |
|---|
| 24 | |
|---|
| 25 | CREATE_FACTORY(GLMenuImageScreen); |
|---|
| 26 | |
|---|
| 27 | |
|---|
| 28 | using namespace std; |
|---|
| 29 | /** |
|---|
| 30 | \brief standard constructor |
|---|
| 31 | */ |
|---|
| 32 | GLMenuImageScreen::GLMenuImageScreen () |
|---|
| 33 | { |
|---|
| 34 | this->init(); |
|---|
| 35 | } |
|---|
| 36 | |
|---|
| 37 | /** |
|---|
| 38 | \param root The Element to load the GLMenu from |
|---|
| 39 | */ |
|---|
| 40 | GLMenuImageScreen::GLMenuImageScreen(const TiXmlElement* root) |
|---|
| 41 | { |
|---|
| 42 | this->init(); |
|---|
| 43 | this->loadParams(root); |
|---|
| 44 | } |
|---|
| 45 | |
|---|
| 46 | /** |
|---|
| 47 | \brief Loads a GLMenu from an inputElement |
|---|
| 48 | \param root The Element to load the GLMenu from |
|---|
| 49 | |
|---|
| 50 | Tags are: |
|---|
| 51 | \li BackgroundImage STRING: the background Image |
|---|
| 52 | \li BarImage: STRING: the Image on the Bar |
|---|
| 53 | \li BackgroundPS: FLOAT FLOAT FLOAT FLOAT: posX posY scaleX scaleY |
|---|
| 54 | \li BarPS: FLOAT FLOAT FLOAT FLOAT: posX posY scaleX scaleY |
|---|
| 55 | \li ElementCount: INT: how many elements will be loaded |
|---|
| 56 | */ |
|---|
| 57 | void GLMenuImageScreen::loadParams(const TiXmlElement* root) |
|---|
| 58 | { |
|---|
| 59 | LoadParam<GLMenuImageScreen>(root, "BackgroundImage", this, &GLMenuImageScreen::setBackgroundImage) |
|---|
| 60 | .describe("sets the image to load onto the loadscreen"); |
|---|
| 61 | |
|---|
| 62 | LoadParam<GLMenuImageScreen>(root, "BackgroundPS", this, &GLMenuImageScreen::setPosScale) |
|---|
| 63 | .describe("The Position and Scale of the Background Image in %(0-1.0). PosX, PosY, SizeX, SizeY"); |
|---|
| 64 | |
|---|
| 65 | LoadParam<GLMenuImageScreen>(root, "BarImage", this, &GLMenuImageScreen::setBarImage) |
|---|
| 66 | .describe("sets the image of the LoadingBar"); |
|---|
| 67 | |
|---|
| 68 | LoadParam<GLMenuImageScreen>(root, "BarPS", this, &GLMenuImageScreen::setBarPosScale) |
|---|
| 69 | .describe("The Position and Scale of the Loading Bar in %(0-1.0). PosX, PosY, SizeX, SizeY"); |
|---|
| 70 | |
|---|
| 71 | LoadParam<GLMenuImageScreen>(root, "ElementCount", this, &GLMenuImageScreen::setMaximum) |
|---|
| 72 | .describe("The Count of elements to load into the bar (this is only a maximum value)"); |
|---|
| 73 | } |
|---|
| 74 | |
|---|
| 75 | /** |
|---|
| 76 | \brief standard deconstructor |
|---|
| 77 | \todo this deconstructor is not jet implemented - do it |
|---|
| 78 | */ |
|---|
| 79 | GLMenuImageScreen::~GLMenuImageScreen() |
|---|
| 80 | { |
|---|
| 81 | delete this->backMat; |
|---|
| 82 | delete this->barMat; |
|---|
| 83 | } |
|---|
| 84 | |
|---|
| 85 | /** |
|---|
| 86 | \brief function to init the screen |
|---|
| 87 | */ |
|---|
| 88 | void GLMenuImageScreen::init () |
|---|
| 89 | { |
|---|
| 90 | this->setClassID(CL_GLMENU_IMAGE_SCREEN, "GLMenuImageScreen"); |
|---|
| 91 | |
|---|
| 92 | // Select Our VU Meter Background Texture |
|---|
| 93 | this->backMat = new Material("load_screen"); |
|---|
| 94 | this->barMat = new Material("bar"); |
|---|
| 95 | this->maxValue = 10; |
|---|
| 96 | this->currentValue = 0; |
|---|
| 97 | this->setPosition(0,0); |
|---|
| 98 | this->setScale(1,1); |
|---|
| 99 | this->setBarPosScale( .6, .75, .3, .1); |
|---|
| 100 | // End of Background image code. |
|---|
| 101 | } |
|---|
| 102 | |
|---|
| 103 | /** |
|---|
| 104 | \brief sets the background image name |
|---|
| 105 | \param file name of the backgroun-image |
|---|
| 106 | */ |
|---|
| 107 | void GLMenuImageScreen::setBackgroundImage (const char* backImageName) |
|---|
| 108 | { |
|---|
| 109 | this->backMat->setDiffuseMap(backImageName); |
|---|
| 110 | } |
|---|
| 111 | |
|---|
| 112 | |
|---|
| 113 | /** |
|---|
| 114 | \brief sets position of the ImageScreen |
|---|
| 115 | \param x offset from the top left corner in percent(0-1) of the screensize |
|---|
| 116 | \param y offset from the top left corner in percent(0-1) of the screensize |
|---|
| 117 | */ |
|---|
| 118 | void GLMenuImageScreen::setPosition(float offsetX, float offsetY) |
|---|
| 119 | { |
|---|
| 120 | this->offsetX = offsetX; |
|---|
| 121 | this->offsetY = offsetY; |
|---|
| 122 | } |
|---|
| 123 | |
|---|
| 124 | |
|---|
| 125 | /* |
|---|
| 126 | \brief sets size of the ImageScreen |
|---|
| 127 | \param scaleX the scaleing of the image into the x-direction (in percent (0-1)) |
|---|
| 128 | \param scaleY the scaleing of the image into the y-direction (in percent (0-1)) |
|---|
| 129 | */ |
|---|
| 130 | void GLMenuImageScreen::setScale(float scaleX, float scaleY) |
|---|
| 131 | { |
|---|
| 132 | this->scaleX = scaleX; |
|---|
| 133 | this->scaleY = scaleY; |
|---|
| 134 | } |
|---|
| 135 | |
|---|
| 136 | /* |
|---|
| 137 | \brief sets position and size of the ImageScreen |
|---|
| 138 | \param x offset from the top left corner in percent(0-1) of the screensize |
|---|
| 139 | \param y offset from the top left corner in percent(0-1) of the screensize |
|---|
| 140 | \param scaleX the scaleing of the image into the x-direction (in percent (0-1)) |
|---|
| 141 | \param scaleY the scaleing of the image into the y-direction (in percent (0-1)) |
|---|
| 142 | */ |
|---|
| 143 | void GLMenuImageScreen::setPosScale(float offsetX, float offsetY, float scaleX, float scaleY) |
|---|
| 144 | { |
|---|
| 145 | this->setPosition(offsetX, offsetY); |
|---|
| 146 | this->setScale(scaleX, scaleY); |
|---|
| 147 | } |
|---|
| 148 | |
|---|
| 149 | /** |
|---|
| 150 | \param barImage An image for the Bar |
|---|
| 151 | */ |
|---|
| 152 | void GLMenuImageScreen::setBarImage(const char* barImage) |
|---|
| 153 | { |
|---|
| 154 | this->barMat->setDiffuseMap(barImage); |
|---|
| 155 | } |
|---|
| 156 | |
|---|
| 157 | /** |
|---|
| 158 | \brief sets the Position and the Size of the bar |
|---|
| 159 | \param barX The Position in the x-direction in percent of the screen (0-1) |
|---|
| 160 | \param barY The Position in the y-direction in percent of the screen (0-1) |
|---|
| 161 | \param barW The Size in the x-direction in percent of the screen (0-1) |
|---|
| 162 | \param barH The Size in the y-direction in percent of the screen (0-1) |
|---|
| 163 | */ |
|---|
| 164 | void GLMenuImageScreen::setBarPosScale(float barX, float barY, float barW, float barH) |
|---|
| 165 | { |
|---|
| 166 | this->barX = barX; |
|---|
| 167 | this->barY = barY; |
|---|
| 168 | this->barW = barW; |
|---|
| 169 | this->barH = barH; |
|---|
| 170 | } |
|---|
| 171 | |
|---|
| 172 | |
|---|
| 173 | /** |
|---|
| 174 | \brief set the maximum of countable steps |
|---|
| 175 | \param maximum of steps |
|---|
| 176 | */ |
|---|
| 177 | void GLMenuImageScreen::setMaximum(int maxValue) |
|---|
| 178 | { |
|---|
| 179 | this->maxValue = maxValue; |
|---|
| 180 | } |
|---|
| 181 | |
|---|
| 182 | |
|---|
| 183 | /** |
|---|
| 184 | \brief gets the maximum of countable steps |
|---|
| 185 | */ |
|---|
| 186 | int GLMenuImageScreen::getMaximum() |
|---|
| 187 | { |
|---|
| 188 | return this->maxValue; |
|---|
| 189 | } |
|---|
| 190 | |
|---|
| 191 | |
|---|
| 192 | /** |
|---|
| 193 | \brief set current value |
|---|
| 194 | \param current value |
|---|
| 195 | */ |
|---|
| 196 | void GLMenuImageScreen::setValue(int currentValue) |
|---|
| 197 | { |
|---|
| 198 | this->currentValue = currentValue; |
|---|
| 199 | this->draw(); |
|---|
| 200 | } |
|---|
| 201 | |
|---|
| 202 | |
|---|
| 203 | /** |
|---|
| 204 | \brief get the current value |
|---|
| 205 | */ |
|---|
| 206 | int GLMenuImageScreen::getValue() |
|---|
| 207 | { |
|---|
| 208 | return this->currentValue; |
|---|
| 209 | } |
|---|
| 210 | |
|---|
| 211 | |
|---|
| 212 | /** |
|---|
| 213 | \brief call this to trigger a progress event |
|---|
| 214 | |
|---|
| 215 | this has to redraw the progress bar and the whole image |
|---|
| 216 | */ |
|---|
| 217 | void GLMenuImageScreen::step () |
|---|
| 218 | { |
|---|
| 219 | this->currentValue++; |
|---|
| 220 | this->draw(); |
|---|
| 221 | } |
|---|
| 222 | |
|---|
| 223 | |
|---|
| 224 | |
|---|
| 225 | /** |
|---|
| 226 | \brief draws the ImageScreen to the screenbuffer |
|---|
| 227 | */ |
|---|
| 228 | void GLMenuImageScreen::draw () |
|---|
| 229 | { |
|---|
| 230 | glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); |
|---|
| 231 | |
|---|
| 232 | PRINTF(4)("GLMenuImagEscreen::draw() - drawing step %i/%i\n", |
|---|
| 233 | this->currentValue, this->maxValue); |
|---|
| 234 | |
|---|
| 235 | /* screen size */ |
|---|
| 236 | int screenWidth = GraphicsEngine::getInstance()->getResolutionX(); |
|---|
| 237 | int screenHeight = GraphicsEngine::getInstance()->getResolutionY(); |
|---|
| 238 | |
|---|
| 239 | int imageWidth = (int)(screenWidth * this->scaleX); |
|---|
| 240 | int imageHeight = (int)(screenHeight * this->scaleY); |
|---|
| 241 | |
|---|
| 242 | int offsetX = (int)(this->offsetX * screenWidth); |
|---|
| 243 | int offsetY = (int)(this->offsetY * screenHeight); |
|---|
| 244 | |
|---|
| 245 | /* loadbar pos */ |
|---|
| 246 | int barX = (int)(this->barX *screenWidth); |
|---|
| 247 | int barY = (int)(this->barY *screenHeight); |
|---|
| 248 | int barW = (int)(this->barW *screenWidth); |
|---|
| 249 | int barH = (int)(this->barH *screenHeight); |
|---|
| 250 | |
|---|
| 251 | float val = (float)this->currentValue/(float)this->maxValue; |
|---|
| 252 | |
|---|
| 253 | if( val > barW) |
|---|
| 254 | val = barW; |
|---|
| 255 | |
|---|
| 256 | GraphicsEngine::enter2DMode(); |
|---|
| 257 | |
|---|
| 258 | /* draw the BackGround */ |
|---|
| 259 | backMat->select(); |
|---|
| 260 | glBegin(GL_TRIANGLE_STRIP); |
|---|
| 261 | glTexCoord2i(0, 1); glVertex2i(offsetX, offsetY + imageHeight); |
|---|
| 262 | glTexCoord2i(1, 1); glVertex2i(offsetX +imageWidth, offsetY + imageHeight); |
|---|
| 263 | glTexCoord2i(0, 0); glVertex2i(offsetX, offsetY); |
|---|
| 264 | glTexCoord2i(1, 0); glVertex2i(offsetX + imageWidth, offsetY); |
|---|
| 265 | glEnd(); |
|---|
| 266 | |
|---|
| 267 | glDisable(GL_TEXTURE_2D); |
|---|
| 268 | /* draw white border */ |
|---|
| 269 | glBegin(GL_LINE_LOOP); |
|---|
| 270 | glColor3f(1.0, 1.0, 1.0); |
|---|
| 271 | glVertex2i(barX - 2, barY - 2); |
|---|
| 272 | glVertex2i(barX + barW + 2, barY - 2); |
|---|
| 273 | glVertex2i(barX + barW + 2, barY + barH + 2); |
|---|
| 274 | glVertex2i(barX - 2, barY + barH + 2); |
|---|
| 275 | glColor3f(1.0, 1.0, 1.0); |
|---|
| 276 | glEnd(); |
|---|
| 277 | |
|---|
| 278 | /* draw the progress bar */ |
|---|
| 279 | barMat->select(); |
|---|
| 280 | glBegin(GL_TRIANGLE_STRIP); |
|---|
| 281 | glTexCoord2f(0, 1); glVertex2i(barX, barY + barH); |
|---|
| 282 | glTexCoord2f(val, 1); glVertex2i(barX + (int)(val * this->barW * (float)screenWidth), barY + barH); |
|---|
| 283 | glTexCoord2f(0, 0); glVertex2i(barX, barY); |
|---|
| 284 | glTexCoord2f(val, 0); glVertex2i(barX + (int)(val * this->barW * (float)screenWidth), barY); |
|---|
| 285 | glEnd(); |
|---|
| 286 | |
|---|
| 287 | /* |
|---|
| 288 | glBegin(GL_QUADS); |
|---|
| 289 | glColor3f(0.0, 0.0, 0.0); |
|---|
| 290 | glVertex2i(barX, barY); |
|---|
| 291 | glVertex2i(barX + barWidth, barY); |
|---|
| 292 | glVertex2i(barX + barWidth, barY + barHeight); |
|---|
| 293 | glVertex2i(barX, barY + barHeight); |
|---|
| 294 | glColor3f(1.0, 1.0, 1.0); |
|---|
| 295 | glEnd(); |
|---|
| 296 | |
|---|
| 297 | /* draw black border |
|---|
| 298 | glBegin(GL_QUADS); |
|---|
| 299 | glColor3f(0.0, 0.0, 0.0); |
|---|
| 300 | glVertex2i(barX-1, barY-1); |
|---|
| 301 | glVertex2i(barX + barWidth +1, barY-1); |
|---|
| 302 | glVertex2i(barX + barWidth+1, barY + barHeight+1); |
|---|
| 303 | glVertex2i(barX - 1, barY + barHeight +1); |
|---|
| 304 | glColor3f(1.0, 1.0, 1.0); |
|---|
| 305 | glEnd(); |
|---|
| 306 | |
|---|
| 307 | */ |
|---|
| 308 | |
|---|
| 309 | GraphicsEngine::leave2DMode(); |
|---|
| 310 | |
|---|
| 311 | SDL_GL_SwapBuffers(); |
|---|
| 312 | } |
|---|
| 313 | |
|---|
| 314 | |
|---|