| 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Benjamin Grauer |
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| 13 | co-programmer: ... |
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| 14 | */ |
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| 15 | |
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| 16 | |
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| 17 | /*! |
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| 18 | \file animation.h |
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| 19 | A Set of functions to animate some floats inside of an Object |
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| 20 | |
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| 21 | We apologize, that most part of the Function-Definitions are located |
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| 22 | inside this h-file, but this must be like this because it is a template |
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| 23 | function. |
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| 24 | */ |
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| 25 | |
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| 26 | #ifndef _ANIMATION_H |
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| 27 | #define _ANIMATION_H |
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| 28 | |
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| 29 | #include "list.h" |
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| 30 | // FORWARD DEFINITION |
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| 31 | |
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| 32 | typedef enum ANIM_FUNCTION {ANIM_CONSTANT, |
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| 33 | ANIM_LINEAR, |
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| 34 | ANIM_SINE, |
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| 35 | ANIM_RANDOM}; |
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| 36 | |
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| 37 | typedef enum ANIM_INFINITY {ANIM_INF_CONSTANT, |
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| 38 | ANIM_INF_LINEAR, |
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| 39 | ANIM_INF_PINGPONG, |
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| 40 | ANIM_INF_REWIND};//, ANIM_DELETE} |
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| 41 | |
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| 42 | struct AnimKeyFrame |
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| 43 | { |
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| 44 | float duration; |
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| 45 | float value; |
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| 46 | ANIM_FUNCTION animFunc; |
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| 47 | }; |
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| 48 | |
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| 49 | class Anim |
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| 50 | { |
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| 51 | public: |
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| 52 | virtual ~Anim(void); |
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| 53 | |
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| 54 | void setInfinity(ANIM_INFINITY postInfinity = ANIM_INF_CONSTANT); |
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| 55 | |
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| 56 | void play(); // equals resume(); |
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| 57 | void stop(); |
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| 58 | void pause(); |
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| 59 | void replay(); |
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| 60 | virtual void rewind() = 0; |
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| 61 | |
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| 62 | virtual void tick(float time) = 0; |
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| 63 | |
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| 64 | /* implement in subclasses: |
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| 65 | * |
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| 66 | * De-/Constructor |
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| 67 | * Animation Functions |
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| 68 | * virtual tick |
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| 69 | * List of keyFrames |
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| 70 | * currentKeyFrame/nextKeyFrame |
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| 71 | * virtual rewind, to go to the first Keyframe. (other functions will call this one) |
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| 72 | */ |
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| 73 | protected: |
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| 74 | Anim(void); |
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| 75 | |
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| 76 | // variables |
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| 77 | |
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| 78 | float localTime; |
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| 79 | ANIM_INFINITY postInfinity; |
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| 80 | |
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| 81 | bool bHasKeys; |
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| 82 | bool bRunning; |
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| 83 | }; |
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| 84 | |
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| 85 | |
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| 86 | //! A Class to handle some animation for single floated values. |
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| 87 | template<class T> class tAnim : public Anim |
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| 88 | { |
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| 89 | public: |
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| 90 | tAnim(T* object = NULL, void (T::*funcToAnim)(float) = NULL); |
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| 91 | virtual ~tAnim(); |
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| 92 | |
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| 93 | virtual void rewind(); |
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| 94 | |
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| 95 | void setFuncToAnim(T* object, void (T::*funcToAnim)(float)); |
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| 96 | void addKeyFrame(float value, float duration, ANIM_FUNCTION animFunc = ANIM_LINEAR); |
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| 97 | |
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| 98 | virtual void tick(float time); |
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| 99 | |
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| 100 | // animation functions |
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| 101 | void setAnimFunc(ANIM_FUNCTION animFunc); |
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| 102 | |
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| 103 | float random(float timePassed) const; |
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| 104 | float constant(float timePassed) const; |
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| 105 | float linear(float timePassed) const; |
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| 106 | float sine(float timePassed) const; |
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| 107 | // ANIM_FUNCTION animFunc; |
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| 108 | float (tAnim<T>::*animFunc)(float) const; |
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| 109 | AnimKeyFrame* currentKeyFrame; |
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| 110 | AnimKeyFrame* nextKeyFrame; |
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| 111 | tList<AnimKeyFrame>* keyFrameList; |
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| 112 | |
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| 113 | |
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| 114 | |
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| 115 | |
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| 116 | |
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| 117 | private: |
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| 118 | T* object; |
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| 119 | void (T::*funcToAnim)(float); |
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| 120 | }; |
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| 121 | |
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| 122 | |
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| 123 | |
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| 124 | /** |
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| 125 | \brief standard constructor |
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| 126 | |
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| 127 | */ |
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| 128 | template<class T> |
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| 129 | tAnim<T>::tAnim (T* object, void (T::*funcToAnim)(float)) |
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| 130 | { |
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| 131 | // create a new List |
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| 132 | this->keyFrameList = new tList<AnimKeyFrame>(); |
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| 133 | AnimKeyFrame* tmpKeyFrame = new AnimKeyFrame; |
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| 134 | tmpKeyFrame->value = 0.0; |
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| 135 | tmpKeyFrame->duration = 1.0; |
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| 136 | keyFrameList->add(tmpKeyFrame); |
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| 137 | |
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| 138 | this->currentKeyFrame = tmpKeyFrame; |
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| 139 | this->nextKeyFrame = tmpKeyFrame; |
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| 140 | |
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| 141 | this->animFunc = &tAnim<T>::linear; |
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| 142 | |
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| 143 | this->setFuncToAnim(object, funcToAnim); |
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| 144 | } |
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| 145 | |
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| 146 | |
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| 147 | /** |
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| 148 | \brief standard deconstructor |
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| 149 | |
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| 150 | */ |
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| 151 | template<class T> |
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| 152 | tAnim<T>::~tAnim () |
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| 153 | { |
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| 154 | // delete all the KeyFrames |
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| 155 | tIterator<AnimKeyFrame>* itKF = keyFrameList->getIterator(); |
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| 156 | AnimKeyFrame* enumKF = itKF->nextElement(); |
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| 157 | while (enumKF) |
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| 158 | { |
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| 159 | delete enumKF; |
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| 160 | enumKF = itKF->nextElement(); |
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| 161 | } |
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| 162 | delete itKF; |
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| 163 | delete this->keyFrameList; |
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| 164 | |
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| 165 | } |
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| 166 | |
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| 167 | template<class T> |
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| 168 | void tAnim<T>::rewind(void) |
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| 169 | { |
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| 170 | this->currentKeyFrame = keyFrameList->firstElement(); |
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| 171 | this->nextKeyFrame = keyFrameList->nextElement(keyFrameList->firstElement()); |
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| 172 | this->localTime = 0.0; |
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| 173 | } |
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| 174 | |
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| 175 | template<class T> |
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| 176 | void tAnim<T>::setFuncToAnim(T* object, void (T::*funcToAnim)(float)) |
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| 177 | { |
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| 178 | this->object = object; |
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| 179 | this->funcToAnim = funcToAnim; |
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| 180 | } |
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| 181 | |
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| 182 | template<class T> |
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| 183 | void tAnim<T>::addKeyFrame(float value, float duration, ANIM_FUNCTION animFunc) |
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| 184 | { |
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| 185 | // some small check |
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| 186 | if (duration <= 0.0) |
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| 187 | duration = 1.0; |
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| 188 | |
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| 189 | |
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| 190 | AnimKeyFrame* tmpKeyFrame; |
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| 191 | |
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| 192 | if (bHasKeys) |
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| 193 | { |
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| 194 | tmpKeyFrame = new AnimKeyFrame; |
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| 195 | if (this->currentKeyFrame == this->nextKeyFrame) |
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| 196 | this->nextKeyFrame = tmpKeyFrame; |
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| 197 | this->keyFrameList->add(tmpKeyFrame); |
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| 198 | |
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| 199 | } |
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| 200 | else |
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| 201 | { |
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| 202 | tmpKeyFrame = this->keyFrameList->firstElement(); |
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| 203 | bHasKeys = true; |
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| 204 | } |
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| 205 | tmpKeyFrame->value = value; |
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| 206 | tmpKeyFrame->duration = duration; |
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| 207 | tmpKeyFrame->animFunc = animFunc; |
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| 208 | |
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| 209 | } |
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| 210 | |
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| 211 | |
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| 212 | template<class T> |
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| 213 | void tAnim<T>::tick(float time) |
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| 214 | { |
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| 215 | if (this->bRunning) |
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| 216 | { |
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| 217 | this->localTime += time; |
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| 218 | if (localTime >= this->currentKeyFrame->duration) |
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| 219 | { |
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| 220 | this->localTime = 0; |
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| 221 | if (this->currentKeyFrame == this->keyFrameList->lastElement()) |
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| 222 | switch (this->postInfinity) |
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| 223 | { |
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| 224 | case ANIM_INF_CONSTANT: |
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| 225 | this->bRunning = false; |
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| 226 | break; |
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| 227 | case ANIM_INF_REWIND: |
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| 228 | break; |
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| 229 | } |
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| 230 | this->currentKeyFrame = this->keyFrameList->nextElement(this->currentKeyFrame); |
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| 231 | this->nextKeyFrame = this->keyFrameList->nextElement(this->nextKeyFrame); |
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| 232 | printf("%p from:%f to:%f\n", this->currentKeyFrame,this->currentKeyFrame->value, this->nextKeyFrame->value); |
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| 233 | |
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| 234 | |
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| 235 | } |
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| 236 | |
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| 237 | (this->object->*(funcToAnim))((this->*animFunc)(this->localTime)); |
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| 238 | } |
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| 239 | } |
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| 240 | |
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| 241 | |
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| 242 | template<class T> |
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| 243 | void tAnim<T>::setAnimFunc(ANIM_FUNCTION animFunc) |
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| 244 | { |
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| 245 | switch (animFunc) |
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| 246 | { |
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| 247 | default: |
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| 248 | case ANIM_CONSTANT: |
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| 249 | this->animFunc = &tAnim<T>::constant; |
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| 250 | break; |
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| 251 | case ANIM_LINEAR: |
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| 252 | this->animFunc = &tAnim<T>::linear; |
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| 253 | break; |
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| 254 | case ANIM_RANDOM: |
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| 255 | this->animFunc = &tAnim<T>::random; |
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| 256 | break; |
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| 257 | case ANIM_SINE: |
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| 258 | this->animFunc = &tAnim<T>::sine; |
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| 259 | break; |
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| 260 | } |
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| 261 | } |
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| 262 | |
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| 263 | |
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| 264 | // animation functions |
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| 265 | template<class T> |
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| 266 | float tAnim<T>::random(float timePassed) const |
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| 267 | { |
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| 268 | return (float)rand()/(float)RAND_MAX; |
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| 269 | } |
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| 270 | |
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| 271 | template<class T> |
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| 272 | float tAnim<T>::constant(float timePassed) const |
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| 273 | { |
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| 274 | return this->currentKeyFrame->value; |
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| 275 | } |
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| 276 | |
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| 277 | template<class T> |
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| 278 | float tAnim<T>::linear(float timePassed) const |
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| 279 | { |
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| 280 | return this->nextKeyFrame->value - (this->nextKeyFrame->value - this->currentKeyFrame->value) |
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| 281 | * (timePassed / this->currentKeyFrame->duration); |
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| 282 | // PRINTF(0)("value is %f, %p %p\n", val, this->currentKeyFrame, this->nextKeyFrame); |
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| 283 | // return val; |
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| 284 | } |
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| 285 | |
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| 286 | template<class T> |
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| 287 | float tAnim<T>::sine(float timePassed) const |
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| 288 | { |
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| 289 | |
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| 290 | } |
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| 291 | |
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| 292 | #endif /* _ANIMATION_H */ |
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