| 1 | /*! |
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| 2 | \file object.h |
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| 3 | \brief Contains the Object Class that handles 3D-Objects |
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| 4 | */ |
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| 5 | |
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| 6 | #ifndef _OBJECT_H |
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| 7 | #define _OBJECT_H |
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| 8 | |
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| 9 | #include <GL/gl.h> |
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| 10 | #include <GL/glu.h> |
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| 11 | |
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| 12 | #include "array.h" |
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| 13 | #include "material.h" |
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| 14 | #include "vector.h" |
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| 15 | #include <fstream> |
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| 16 | |
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| 17 | using namespace std; |
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| 18 | |
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| 19 | extern int verbose; //!< Will be removed and added again as a verbose-class. |
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| 20 | |
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| 21 | |
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| 22 | |
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| 23 | //! Class that handles 3D-Objects. it can also read them in and display them. |
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| 24 | class Object |
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| 25 | { |
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| 26 | public: |
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| 27 | Object (); |
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| 28 | Object (char* fileName); |
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| 29 | Object(char* fileName, float scaling); |
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| 30 | ~Object (); |
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| 31 | |
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| 32 | void draw (void) const; |
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| 33 | void draw (int groupNumber) const; |
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| 34 | void draw (char* groupName) const; |
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| 35 | int getGroupCount() const; |
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| 36 | |
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| 37 | private: |
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| 38 | struct FaceElement |
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| 39 | { |
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| 40 | int vertexNumber; |
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| 41 | int normalNumber; |
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| 42 | int texCoordNumber; |
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| 43 | FaceElement* next; |
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| 44 | }; |
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| 45 | |
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| 46 | //! Face |
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| 47 | struct Face |
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| 48 | { |
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| 49 | int vertexCount; |
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| 50 | FaceElement* firstElem; |
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| 51 | |
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| 52 | char* materialString; |
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| 53 | |
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| 54 | Face* next; |
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| 55 | }; |
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| 56 | |
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| 57 | //! Group to handle multiple Objects per obj-file |
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| 58 | struct Group |
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| 59 | { |
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| 60 | char* name; |
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| 61 | |
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| 62 | GLuint listNumber; |
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| 63 | Face* firstFace; |
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| 64 | Face* currentFace; |
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| 65 | int faceMode; |
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| 66 | int faceCount; |
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| 67 | |
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| 68 | Group* next; |
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| 69 | }; |
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| 70 | |
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| 71 | |
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| 72 | Array* vertices; |
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| 73 | int verticesCount; |
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| 74 | Array* colors; |
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| 75 | Array* normals; |
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| 76 | Array* vTexture; |
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| 77 | |
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| 78 | |
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| 79 | Group* firstGroup; //!< the first of all groups. |
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| 80 | Group* currentGroup; //!< the currentGroup. this is the one we will work with. |
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| 81 | int groupCount; |
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| 82 | |
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| 83 | Material* material; |
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| 84 | float scaleFactor; |
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| 85 | |
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| 86 | char* objPath; |
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| 87 | char* objFileName; |
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| 88 | char* mtlFileName; |
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| 89 | |
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| 90 | bool initialize (void); |
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| 91 | bool initGroup(Group* group); |
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| 92 | bool initFace (Face* face); |
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| 93 | bool cleanup(void); |
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| 94 | bool cleanupGroup(Group* group); |
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| 95 | bool cleanupFace(Face* face); |
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| 96 | bool cleanupFaceElement(FaceElement* faceElem); |
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| 97 | |
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| 98 | ///// readin /// |
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| 99 | bool importFile (char* fileName); |
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| 100 | bool readFromObjFile (void); |
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| 101 | |
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| 102 | bool readGroup (char* groupString); |
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| 103 | bool readVertex (char* vertexString); |
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| 104 | bool readFace (char* faceString); |
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| 105 | bool readVertexNormal (char* normalString); |
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| 106 | bool readVertexTexture (char* vTextureString); |
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| 107 | bool readMtlLib (char* matFile); |
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| 108 | bool readUseMtl (char* mtlString); |
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| 109 | |
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| 110 | bool importToGL (void); |
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| 111 | bool addGLElement (FaceElement* elem); |
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| 112 | |
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| 113 | bool buildVertexNormals (); |
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| 114 | |
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| 115 | void BoxObject (void); |
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| 116 | }; |
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| 117 | |
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| 118 | #endif |
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