| 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Benjamin Grauer |
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| 13 | co-programmer: ... |
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| 14 | */ |
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| 15 | |
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| 16 | #include "object.h" |
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| 17 | |
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| 18 | /** |
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| 19 | \brief Creates a 3D-Object, but does not load any 3D-models |
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| 20 | pretty useless |
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| 21 | */ |
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| 22 | Object::Object () |
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| 23 | { |
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| 24 | |
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| 25 | initialize(); |
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| 26 | |
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| 27 | BoxObject(); |
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| 28 | |
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| 29 | finalize(); |
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| 30 | } |
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| 31 | |
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| 32 | /** |
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| 33 | \brief Crates a 3D-Object and loads in a File |
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| 34 | \param fileName file to parse and load (must be a .obj file) |
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| 35 | */ |
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| 36 | Object::Object(char* fileName) |
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| 37 | { |
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| 38 | initialize(); |
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| 39 | |
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| 40 | importFile (fileName); |
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| 41 | |
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| 42 | finalize(); |
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| 43 | } |
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| 44 | |
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| 45 | /** |
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| 46 | \brief Crates a 3D-Object, loads in a File and scales it. |
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| 47 | \param fileName file to parse and load (must be a .obj file) |
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| 48 | \param scaling The factor that the object will be scaled with. |
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| 49 | */ |
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| 50 | |
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| 51 | Object::Object(char* fileName, float scaling) |
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| 52 | { |
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| 53 | initialize(); |
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| 54 | scaleFactor = scaling; |
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| 55 | |
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| 56 | importFile (fileName); |
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| 57 | |
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| 58 | finalize(); |
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| 59 | } |
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| 60 | |
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| 61 | /** |
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| 62 | \brief deletes an Object |
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| 63 | */ |
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| 64 | Object::~Object() |
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| 65 | { |
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| 66 | if (verbose >= 2) |
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| 67 | printf ("Deleting display List.\n"); |
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| 68 | Group* walker = firstGroup; |
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| 69 | while (walker != NULL) |
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| 70 | { |
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| 71 | glDeleteLists (walker->listNumber, 1); |
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| 72 | Group* lastWalker = walker; |
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| 73 | walker = walker->nextGroup; |
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| 74 | delete lastWalker; |
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| 75 | } |
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| 76 | } |
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| 77 | |
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| 78 | /** |
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| 79 | \brief initializes the Object |
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| 80 | This Function initializes all the needed arrays, Lists and clientStates |
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| 81 | */ |
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| 82 | bool Object::initialize (void) |
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| 83 | { |
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| 84 | if (verbose >=3) |
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| 85 | printf("new 3D-Object is being created\n"); |
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| 86 | |
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| 87 | // setting the start group; |
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| 88 | firstGroup = new Group; |
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| 89 | currentGroup = firstGroup; |
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| 90 | groupCount = 0; |
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| 91 | |
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| 92 | initGroup (currentGroup); |
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| 93 | mtlFileName = ""; |
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| 94 | scaleFactor = 1; |
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| 95 | material = new Material(); |
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| 96 | |
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| 97 | glEnableClientState (GL_VERTEX_ARRAY); |
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| 98 | // glEnableClientState (GL_NORMAL_ARRAY); |
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| 99 | // glEnableClientState (GL_TEXTURE_COORD_ARRAY); |
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| 100 | |
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| 101 | |
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| 102 | return true; |
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| 103 | } |
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| 104 | |
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| 105 | /** |
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| 106 | \brief Imports a obj file and handles the the relative location |
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| 107 | \param fileName The file to import |
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| 108 | */ |
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| 109 | bool Object::importFile (char* fileName) |
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| 110 | { |
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| 111 | if (verbose >=3) |
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| 112 | printf("preparing to read in file: %s\n", fileName); |
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| 113 | objFileName = fileName; |
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| 114 | this->readFromObjFile (objFileName); |
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| 115 | return true; |
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| 116 | } |
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| 117 | |
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| 118 | /** |
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| 119 | \brief finalizes an Object. |
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| 120 | This funcion is needed, to close the glList and all the other lists. |
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| 121 | */ |
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| 122 | bool Object::finalize(void) |
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| 123 | { |
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| 124 | // if (verbose >=3) |
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| 125 | printf("finalizing the 3D-Object\n"); |
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| 126 | finalizeGroup (currentGroup); |
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| 127 | if (material != NULL) |
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| 128 | delete material; |
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| 129 | return true; |
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| 130 | } |
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| 131 | |
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| 132 | /** |
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| 133 | \brief Draws the Objects of all Groups. |
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| 134 | It does this by just calling the Lists that must have been created earlier. |
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| 135 | */ |
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| 136 | void Object::draw (void) |
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| 137 | { |
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| 138 | if (verbose >=2) |
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| 139 | printf("drawing the 3D-Objects\n"); |
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| 140 | Group* walker = firstGroup; |
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| 141 | while (walker != NULL) |
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| 142 | { |
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| 143 | if (verbose >= 3) |
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| 144 | printf ("Drawing object %s\n", walker->name); |
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| 145 | glCallList (walker->listNumber); |
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| 146 | walker = walker->nextGroup; |
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| 147 | } |
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| 148 | } |
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| 149 | |
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| 150 | /** |
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| 151 | \brief Draws the Object number groupNumber |
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| 152 | It does this by just calling the List that must have been created earlier. |
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| 153 | \param groupNumber The number of the group that will be displayed. |
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| 154 | */ |
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| 155 | void Object::draw (int groupNumber) |
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| 156 | { |
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| 157 | if (groupNumber >= groupCount) |
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| 158 | { |
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| 159 | if (verbose>=2) |
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| 160 | printf ("You requested object number %i, but this File only contains of %i Objects.\n", groupNumber-1, groupCount); |
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| 161 | return; |
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| 162 | } |
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| 163 | if (verbose >=2) |
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| 164 | printf("drawing the requested 3D-Objects if found.\n"); |
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| 165 | Group* walker = firstGroup; |
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| 166 | int counter = 0; |
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| 167 | while (walker != NULL) |
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| 168 | { |
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| 169 | if (counter == groupNumber) |
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| 170 | { |
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| 171 | if (verbose >= 2) |
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| 172 | printf ("Drawing object number %s named %s\n", counter, walker->name); |
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| 173 | glCallList (walker->listNumber); |
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| 174 | return; |
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| 175 | } |
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| 176 | ++counter; |
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| 177 | walker = walker->nextGroup; |
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| 178 | } |
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| 179 | if (verbose >= 2) |
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| 180 | printf("Object number %i in %s not Found.\n", groupNumber, objFileName); |
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| 181 | return; |
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| 182 | |
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| 183 | } |
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| 184 | |
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| 185 | /** |
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| 186 | \brief Draws the Object with a specific groupname |
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| 187 | It does this by just calling the List that must have been created earlier. |
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| 188 | \param groupName The name of the group that will be displayed. |
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| 189 | */ |
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| 190 | void Object::draw (char* groupName) |
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| 191 | { |
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| 192 | if (verbose >=2) |
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| 193 | printf("drawing the requested 3D-Objects if found.\n"); |
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| 194 | Group* walker = firstGroup; |
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| 195 | while (walker != NULL) |
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| 196 | { |
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| 197 | if (!strcmp(walker->name, groupName)) |
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| 198 | { |
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| 199 | if (verbose >= 2) |
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| 200 | printf ("Drawing object %s\n", walker->name); |
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| 201 | glCallList (walker->listNumber); |
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| 202 | return; |
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| 203 | } |
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| 204 | walker = walker->nextGroup; |
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| 205 | } |
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| 206 | if (verbose >= 2) |
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| 207 | printf("Object Named %s in %s not Found.\n", groupName, objFileName); |
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| 208 | return; |
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| 209 | } |
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| 210 | |
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| 211 | /** |
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| 212 | \returns Count of the Objects in this File |
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| 213 | */ |
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| 214 | int Object::getGroupCount (void) |
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| 215 | { |
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| 216 | return groupCount; |
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| 217 | } |
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| 218 | |
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| 219 | /** |
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| 220 | \brief initializes a new Group object |
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| 221 | */ |
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| 222 | bool Object::initGroup(Group* group) |
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| 223 | { |
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| 224 | if (verbose >= 2) |
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| 225 | printf("Adding new Group\n"); |
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| 226 | group->name = ""; |
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| 227 | group->faceMode = -1; |
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| 228 | group->faceCount =0; |
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| 229 | if ((group->listNumber = glGenLists(1)) == 0 ) |
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| 230 | { |
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| 231 | printf ("list could not be created for this Object\n"); |
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| 232 | return false; |
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| 233 | } |
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| 234 | |
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| 235 | if (groupCount == 0) |
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| 236 | { |
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| 237 | group->firstVertex = 0; |
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| 238 | group->firstNormal = 0; |
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| 239 | group->firstNormal = 0; |
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| 240 | } |
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| 241 | else |
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| 242 | { |
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| 243 | group->firstVertex = currentGroup->firstVertex + currentGroup->vertices->getCount()/3; |
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| 244 | group->firstNormal = currentGroup->firstNormal + currentGroup->normals->getCount()/3; |
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| 245 | group->firstVertexTexture = currentGroup->firstVertexTexture + currentGroup->vTexture->getCount()/2; |
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| 246 | } |
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| 247 | if (verbose >=2) |
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| 248 | printf ("Creating new Arrays, with starting points v:%i, vt:%i, vn:%i .\n", group->firstVertex, group->firstVertexTexture, group->firstNormal); |
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| 249 | group->vertices = new Array(); |
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| 250 | group->normals = new Array(); |
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| 251 | group->vTexture = new Array(); |
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| 252 | |
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| 253 | glNewList (group->listNumber, GL_COMPILE); |
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| 254 | } |
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| 255 | |
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| 256 | /** |
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| 257 | \brief finalizes a Group. |
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| 258 | \param group the group to finalize. |
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| 259 | */ |
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| 260 | bool Object::finalizeGroup(Group* group) |
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| 261 | { |
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| 262 | if (verbose >=2) |
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| 263 | printf ("Finalize group %s.\n", group->name); |
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| 264 | glEnd(); |
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| 265 | glEndList(); |
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| 266 | } |
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| 267 | /** |
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| 268 | \brief deletes the Arrays of the Group to save space. |
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| 269 | \param group the group to delete the arrays from. |
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| 270 | */ |
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| 271 | bool Object::cleanupGroup(Group* group) |
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| 272 | { |
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| 273 | if (verbose >=2) |
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| 274 | printf ("cleaning up group %s.\n", group->name); |
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| 275 | |
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| 276 | delete group->vertices; |
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| 277 | delete group->normals; |
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| 278 | delete group->vTexture; |
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| 279 | } |
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| 280 | |
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| 281 | /** |
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| 282 | \brief Reads in the .obj File and sets all the Values. |
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| 283 | This function does read the file, parses it for the occurence of things like vertices, faces and so on, and executes the specific tasks |
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| 284 | \param fileName the File that will be parsed (.obj-file) |
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| 285 | */ |
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| 286 | bool Object::readFromObjFile (char* fileName) |
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| 287 | { |
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| 288 | OBJ_FILE = new ifstream(fileName); |
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| 289 | if (!OBJ_FILE->is_open()) |
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| 290 | { |
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| 291 | if (verbose >=1) |
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| 292 | printf ("unable to open .OBJ file: %s\n Loading Box Object instead.\n", fileName); |
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| 293 | BoxObject(); |
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| 294 | return false; |
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| 295 | } |
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| 296 | objFileName = fileName; |
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| 297 | char Buffer[10000]; |
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| 298 | while(!OBJ_FILE->eof()) |
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| 299 | { |
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| 300 | OBJ_FILE->getline(Buffer, 10000); |
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| 301 | if (verbose >=4) |
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| 302 | printf ("Read input line: %s\n",Buffer); |
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| 303 | |
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| 304 | |
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| 305 | // case vertice |
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| 306 | if (!strncmp(Buffer, "v ", 2)) |
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| 307 | { |
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| 308 | readVertex(Buffer+2); |
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| 309 | } |
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| 310 | |
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| 311 | // case face |
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| 312 | else if (!strncmp(Buffer, "f ", 2)) |
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| 313 | { |
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| 314 | readFace (Buffer+2); |
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| 315 | } |
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| 316 | |
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| 317 | else if (!strncmp(Buffer, "mtllib", 6)) |
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| 318 | { |
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| 319 | readMtlLib (Buffer+7); |
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| 320 | } |
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| 321 | |
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| 322 | else if (!strncmp(Buffer, "usemtl", 6)) |
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| 323 | { |
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| 324 | readUseMtl (Buffer+7); |
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| 325 | } |
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| 326 | |
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| 327 | // case VertexNormal |
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| 328 | else if (!strncmp(Buffer, "vn ", 2)) |
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| 329 | { |
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| 330 | readVertexNormal(Buffer+3); |
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| 331 | } |
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| 332 | |
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| 333 | // case VertexTextureCoordinate |
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| 334 | else if (!strncmp(Buffer, "vt ", 2)) |
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| 335 | { |
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| 336 | readVertexTexture(Buffer+3); |
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| 337 | } |
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| 338 | // case group |
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| 339 | else if (!strncmp(Buffer, "g", 1)) |
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| 340 | { |
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| 341 | readGroup (Buffer+2); |
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| 342 | } |
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| 343 | } |
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| 344 | OBJ_FILE->close(); |
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| 345 | return true; |
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| 346 | |
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| 347 | } |
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| 348 | |
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| 349 | /** |
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| 350 | \brief parses a vertex-String |
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| 351 | If a vertex line is found this function will inject it into the vertex-Array |
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| 352 | \param vertexString The String that will be parsed. |
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| 353 | */ |
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| 354 | bool Object::readVertex (char* vertexString) |
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| 355 | { |
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| 356 | readingVertices = true; |
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| 357 | char subbuffer1[20]; |
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| 358 | char subbuffer2[20]; |
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| 359 | char subbuffer3[20]; |
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| 360 | sscanf (vertexString, "%s %s %s", subbuffer1, subbuffer2, subbuffer3); |
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| 361 | if (verbose >= 3) |
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| 362 | printf ("reading in a vertex: %s %s %s\n", subbuffer1, subbuffer2, subbuffer3); |
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| 363 | currentGroup->vertices->addEntry(atof(subbuffer1)*scaleFactor, atof(subbuffer2)*scaleFactor, atof(subbuffer3)*scaleFactor); |
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| 364 | return true; |
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| 365 | } |
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| 366 | |
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| 367 | /** |
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| 368 | \brief parses a face-string |
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| 369 | If a face line is found this function will add it to the glList. |
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| 370 | The function makes a difference between QUADS and TRIANGLES, and will if changed re-open, set and re-close the gl-processe. |
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| 371 | \param faceString The String that will be parsed. |
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| 372 | */ |
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| 373 | bool Object::readFace (char* faceString) |
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| 374 | { |
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| 375 | // finalize the Arrays; |
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| 376 | if (readingVertices == true) |
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| 377 | { |
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| 378 | currentGroup->vertices->finalizeArray(); |
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| 379 | // glVertexPointer(3, GL_FLOAT, 0, currentGroup->vertices->getArray()); |
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| 380 | currentGroup->normals->finalizeArray(); |
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| 381 | // glNormalPointer(GL_FLOAT, 0, currentGroup->normals->getArray()); |
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| 382 | currentGroup->vTexture->finalizeArray(); |
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| 383 | } |
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| 384 | |
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| 385 | readingVertices = false; |
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| 386 | currentGroup->faceCount++; |
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| 387 | |
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| 388 | int elemCount = 0; |
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| 389 | |
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| 390 | FaceElement* firstElem = new FaceElement; |
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| 391 | FaceElement* tmpElem = firstElem; |
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| 392 | |
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| 393 | |
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| 394 | while(strcmp (faceString, "\0")) |
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| 395 | { |
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| 396 | if (elemCount>0) |
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| 397 | tmpElem = tmpElem->next = new FaceElement; |
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| 398 | tmpElem->next = NULL; |
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| 399 | |
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| 400 | |
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| 401 | sscanf (faceString, "%s", tmpElem->value); |
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| 402 | faceString += strlen(tmpElem->value); |
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| 403 | if (strcmp (faceString, "\0")) |
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| 404 | faceString++; |
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| 405 | elemCount++; |
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| 406 | |
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| 407 | |
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| 408 | } |
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| 409 | |
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| 410 | |
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| 411 | if (elemCount == 3) |
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| 412 | { |
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| 413 | if (currentGroup->faceMode != 3) |
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| 414 | { |
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| 415 | if (currentGroup->faceMode != -1) |
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| 416 | glEnd(); |
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| 417 | glBegin(GL_TRIANGLES); |
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| 418 | } |
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| 419 | |
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| 420 | currentGroup->faceMode = 3; |
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| 421 | if (verbose >=3) |
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| 422 | printf ("found triag.\n"); |
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| 423 | } |
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| 424 | |
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| 425 | else if (elemCount == 4) |
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| 426 | { |
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| 427 | if (currentGroup->faceMode != 4) |
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| 428 | { |
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| 429 | if (currentGroup->faceMode != -1) |
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| 430 | glEnd(); |
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| 431 | glBegin(GL_QUADS); |
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| 432 | } |
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| 433 | currentGroup->faceMode = 4; |
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| 434 | if (verbose >=3 ) |
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| 435 | printf ("found quad.\n"); |
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| 436 | } |
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| 437 | |
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| 438 | else if (elemCount > 4) |
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| 439 | { |
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| 440 | if (currentGroup->faceMode != -1) |
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| 441 | glEnd(); |
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| 442 | glBegin(GL_POLYGON); |
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| 443 | if (verbose >=3) |
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| 444 | printf ("Polygon with %i faces found.", elemCount); |
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| 445 | currentGroup->faceMode = elemCount; |
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| 446 | } |
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| 447 | |
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| 448 | tmpElem = firstElem; |
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| 449 | FaceElement* delElem; |
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| 450 | while (tmpElem != NULL) |
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| 451 | { |
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| 452 | // printf ("%s\n", tmpElem->value); |
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| 453 | addGLElement(tmpElem->value); |
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| 454 | delElem = tmpElem; |
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| 455 | tmpElem = tmpElem->next; |
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| 456 | delete delElem; |
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| 457 | } |
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| 458 | |
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| 459 | } |
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| 460 | |
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| 461 | /** |
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| 462 | \brief Adds a Face-element (one vertex of a face) with all its information. |
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| 463 | It does this by searching: |
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| 464 | 1. The Vertex itself |
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| 465 | 2. The VertexNormale |
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| 466 | 3. The VertexTextureCoordinate |
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| 467 | merging this information, the face will be drawn. |
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| 468 | |
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| 469 | */ |
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| 470 | bool Object::addGLElement (char* elementString) |
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| 471 | { |
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| 472 | if (verbose >=3) |
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| 473 | printf ("importing grafical Element to openGL\n"); |
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| 474 | char* vertex = elementString; |
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| 475 | |
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| 476 | char* texture; |
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| 477 | if ((texture = strstr (vertex, "/")) != NULL) |
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| 478 | { |
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| 479 | texture[0] = '\0'; |
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| 480 | texture ++; |
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| 481 | if (verbose>=3) |
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| 482 | printf ("includeing texture #%i, and mapping it to group texture #%i, textureArray has %i entries.\n", atoi(texture), (atoi(texture)-1 - currentGroup->firstVertexTexture)*3, currentGroup->vTexture->getCount()); |
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| 483 | glTexCoord2fv(currentGroup->vTexture->getArray()+(atoi(texture)-1 - currentGroup->firstVertexTexture)*2); |
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| 484 | |
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| 485 | char* normal; |
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| 486 | if ((normal = strstr (texture, "/")) !=NULL) |
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| 487 | { |
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| 488 | normal[0] = '\0'; |
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| 489 | normal ++; |
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| 490 | //glArrayElement(atoi(vertex)-1); |
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| 491 | glNormal3fv(currentGroup->normals->getArray() +(atoi(normal)-1 - currentGroup->firstNormal)*3); |
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| 492 | } |
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| 493 | } |
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| 494 | if (verbose>=3) |
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| 495 | printf ("includeing vertex #%i, and mapping it to group vertex #%i, vertexArray has %i entries.\n", atoi(vertex), (atoi(vertex)-1 - currentGroup->firstVertex)*3, currentGroup->vertices->getCount()); |
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| 496 | glVertex3fv(currentGroup->vertices->getArray() +(atoi(vertex)-1 - currentGroup->firstVertex)*3); |
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| 497 | |
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| 498 | } |
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| 499 | |
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| 500 | /** |
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| 501 | \brief parses a vertexNormal-String |
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| 502 | If a vertexNormal line is found this function will inject it into the vertexNormal-Array |
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| 503 | \param normalString The String that will be parsed. |
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| 504 | */ |
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| 505 | bool Object::readVertexNormal (char* normalString) |
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| 506 | { |
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| 507 | readingVertices = true; |
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| 508 | char subbuffer1[20]; |
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| 509 | char subbuffer2[20]; |
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| 510 | char subbuffer3[20]; |
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| 511 | sscanf (normalString, "%s %s %s", subbuffer1, subbuffer2, subbuffer3); |
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| 512 | if (verbose >=3 ) |
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| 513 | printf("found vertex-Normal %s, %s, %s\n", subbuffer1,subbuffer2,subbuffer3); |
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| 514 | currentGroup->normals->addEntry(atof(subbuffer1), atof(subbuffer2), atof(subbuffer3)); |
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| 515 | return true; |
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| 516 | } |
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| 517 | |
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| 518 | /** |
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| 519 | \brief parses a vertexTextureCoordinate-String |
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| 520 | If a vertexTextureCoordinate line is found this function will inject it into the vertexTexture-Array |
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| 521 | \param vTextureString The String that will be parsed. |
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| 522 | */ |
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| 523 | bool Object::readVertexTexture (char* vTextureString) |
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| 524 | { |
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| 525 | readingVertices = true; |
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| 526 | char subbuffer1[20]; |
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| 527 | char subbuffer2[20]; |
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| 528 | sscanf (vTextureString, "%s %s", subbuffer1, subbuffer2); |
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| 529 | if (verbose >=3 ) |
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| 530 | printf("found vertex-Texture %s, %s\n", subbuffer1,subbuffer2); |
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| 531 | currentGroup->vTexture->addEntry(atof(subbuffer1)); |
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| 532 | currentGroup->vTexture->addEntry(atof(subbuffer2)); |
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| 533 | return true; |
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| 534 | } |
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| 535 | |
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| 536 | /** |
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| 537 | \brief parses a group String |
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| 538 | This function initializes a new Group. |
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| 539 | With it you should be able to import .obj-files with more than one Objects inside. |
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| 540 | \param groupString the new Group to create |
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| 541 | */ |
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| 542 | bool Object::readGroup (char* groupString) |
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| 543 | { |
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| 544 | // setting the group name if not default. |
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| 545 | if (strcmp(currentGroup->name, "default")) |
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| 546 | { |
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| 547 | currentGroup->name = (char*) malloc ( strlen(groupString) * sizeof (char)); |
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| 548 | strcpy(currentGroup->name, groupString); |
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| 549 | } |
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| 550 | if (groupCount != 0 && currentGroup->faceCount>0) |
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| 551 | { |
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| 552 | Group* newGroup = new Group; |
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| 553 | finalizeGroup(currentGroup); |
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| 554 | currentGroup->nextGroup = newGroup; |
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| 555 | initGroup(newGroup); |
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| 556 | cleanupGroup(currentGroup); // deletes the arrays of the group; must be after initGroup. |
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| 557 | currentGroup = newGroup; // must be after init see initGroup for more info |
|---|
| 558 | } |
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| 559 | |
|---|
| 560 | ++groupCount; |
|---|
| 561 | |
|---|
| 562 | } |
|---|
| 563 | |
|---|
| 564 | /** |
|---|
| 565 | \brief Function to read in a mtl File. |
|---|
| 566 | this Function parses all Lines of an mtl File |
|---|
| 567 | \param mtlFile The .mtl file to read |
|---|
| 568 | */ |
|---|
| 569 | bool Object::readMtlLib (char* mtlFile) |
|---|
| 570 | { |
|---|
| 571 | MTL_FILE = new ifstream (mtlFile); |
|---|
| 572 | if (!MTL_FILE->is_open()) |
|---|
| 573 | { |
|---|
| 574 | if (verbose >= 1) |
|---|
| 575 | printf ("unable to open file: %s\n", mtlFile); |
|---|
| 576 | return false; |
|---|
| 577 | } |
|---|
| 578 | mtlFileName = mtlFile; |
|---|
| 579 | if (verbose >=2) |
|---|
| 580 | printf ("Opening mtlFile: %s\n", mtlFileName); |
|---|
| 581 | char Buffer[500]; |
|---|
| 582 | Material* tmpMat = material; |
|---|
| 583 | while(!MTL_FILE->eof()) |
|---|
| 584 | { |
|---|
| 585 | MTL_FILE->getline(Buffer, 500); |
|---|
| 586 | if (verbose >= 4) |
|---|
| 587 | printf("found line in mtlFile: %s\n", Buffer); |
|---|
| 588 | |
|---|
| 589 | |
|---|
| 590 | // create new Material |
|---|
| 591 | if (!strncmp(Buffer, "newmtl ", 2)) |
|---|
| 592 | { |
|---|
| 593 | tmpMat = tmpMat->addMaterial(Buffer+7); |
|---|
| 594 | // printf ("%s, %p\n", tmpMat->getName(), tmpMat); |
|---|
| 595 | } |
|---|
| 596 | // setting a illumMode |
|---|
| 597 | else if (!strncmp(Buffer, "illum", 5)) |
|---|
| 598 | { |
|---|
| 599 | tmpMat->setIllum(Buffer+6); |
|---|
| 600 | |
|---|
| 601 | } |
|---|
| 602 | // setting Diffuse Color |
|---|
| 603 | else if (!strncmp(Buffer, "Kd", 2)) |
|---|
| 604 | { |
|---|
| 605 | tmpMat->setDiffuse(Buffer+3); |
|---|
| 606 | } |
|---|
| 607 | // setting Ambient Color |
|---|
| 608 | else if (!strncmp(Buffer, "Ka", 2)) |
|---|
| 609 | { |
|---|
| 610 | tmpMat->setAmbient(Buffer+3); |
|---|
| 611 | } |
|---|
| 612 | // setting Specular Color |
|---|
| 613 | else if (!strncmp(Buffer, "Ks", 2)) |
|---|
| 614 | { |
|---|
| 615 | tmpMat->setSpecular(Buffer+3); |
|---|
| 616 | } |
|---|
| 617 | // setting The Specular Shininess |
|---|
| 618 | else if (!strncmp(Buffer, "Ns", 2)) |
|---|
| 619 | { |
|---|
| 620 | tmpMat->setShininess(Buffer+3); |
|---|
| 621 | } |
|---|
| 622 | // setting up transparency |
|---|
| 623 | else if (!strncmp(Buffer, "d", 1)) |
|---|
| 624 | { |
|---|
| 625 | tmpMat->setTransparency(Buffer+2); |
|---|
| 626 | } |
|---|
| 627 | else if (!strncpy(Buffer, "Tf", 2)) |
|---|
| 628 | { |
|---|
| 629 | tmpMat->setTransparency(Buffer+3); |
|---|
| 630 | } |
|---|
| 631 | |
|---|
| 632 | } |
|---|
| 633 | return true; |
|---|
| 634 | } |
|---|
| 635 | |
|---|
| 636 | /** |
|---|
| 637 | \brief Function that selects a material, if changed in the obj file. |
|---|
| 638 | \param matString the Material that will be set. |
|---|
| 639 | */ |
|---|
| 640 | |
|---|
| 641 | bool Object::readUseMtl (char* matString) |
|---|
| 642 | { |
|---|
| 643 | if (!strcmp (mtlFileName, "")) |
|---|
| 644 | { |
|---|
| 645 | if (verbose >= 1) |
|---|
| 646 | printf ("Not using new defined material, because no mtlFile found yet\n"); |
|---|
| 647 | return false; |
|---|
| 648 | } |
|---|
| 649 | |
|---|
| 650 | if (currentGroup->faceMode != -1) |
|---|
| 651 | glEnd(); |
|---|
| 652 | currentGroup->faceMode = 0; |
|---|
| 653 | if (verbose >= 2) |
|---|
| 654 | printf ("using material %s for coming Faces.\n", matString); |
|---|
| 655 | material->search(matString)->select(); |
|---|
| 656 | } |
|---|
| 657 | |
|---|
| 658 | /** |
|---|
| 659 | \brief Includes a default object |
|---|
| 660 | This will inject a Cube, because this is the most basic object. |
|---|
| 661 | */ |
|---|
| 662 | void Object::BoxObject(void) |
|---|
| 663 | { |
|---|
| 664 | readVertex ("-0.500000 -0.500000 0.500000"); |
|---|
| 665 | readVertex ("0.500000 -0.500000 0.500000"); |
|---|
| 666 | readVertex ("-0.500000 0.500000 0.500000"); |
|---|
| 667 | readVertex ("0.500000 0.500000 0.500000"); |
|---|
| 668 | readVertex ("-0.500000 0.500000 -0.500000"); |
|---|
| 669 | readVertex ("0.500000 0.500000 -0.500000"); |
|---|
| 670 | readVertex ("-0.500000 -0.500000 -0.500000"); |
|---|
| 671 | readVertex ("0.500000 -0.500000 -0.500000"); |
|---|
| 672 | readVertexTexture ("0.000000 0.000000"); |
|---|
| 673 | readVertexTexture ("1.000000 0.000000"); |
|---|
| 674 | readVertexTexture ("0.000000 1.000000"); |
|---|
| 675 | readVertexTexture ("1.000000 1.000000"); |
|---|
| 676 | readVertexTexture ("0.000000 2.000000"); |
|---|
| 677 | readVertexTexture ("1.000000 2.000000"); |
|---|
| 678 | readVertexTexture ("0.000000 3.000000"); |
|---|
| 679 | readVertexTexture ("1.000000 3.000000"); |
|---|
| 680 | readVertexTexture ("0.000000 4.000000"); |
|---|
| 681 | readVertexTexture ("1.000000 4.000000"); |
|---|
| 682 | readVertexTexture ("2.000000 0.000000"); |
|---|
| 683 | readVertexTexture ("2.000000 1.000000"); |
|---|
| 684 | readVertexTexture ("-1.000000 0.000000"); |
|---|
| 685 | readVertexTexture ("-1.000000 1.000000"); |
|---|
| 686 | |
|---|
| 687 | readVertexNormal ("0.000000 0.000000 1.000000"); |
|---|
| 688 | readVertexNormal ("0.000000 0.000000 1.000000"); |
|---|
| 689 | readVertexNormal ("0.000000 0.000000 1.000000"); |
|---|
| 690 | readVertexNormal ("0.000000 0.000000 1.000000"); |
|---|
| 691 | readVertexNormal ("0.000000 1.000000 0.000000"); |
|---|
| 692 | readVertexNormal ("0.000000 1.000000 0.000000"); |
|---|
| 693 | readVertexNormal ("0.000000 1.000000 0.000000"); |
|---|
| 694 | readVertexNormal ("0.000000 1.000000 0.000000"); |
|---|
| 695 | readVertexNormal ("0.000000 0.000000 -1.000000"); |
|---|
| 696 | readVertexNormal ("0.000000 0.000000 -1.000000"); |
|---|
| 697 | readVertexNormal ("0.000000 0.000000 -1.000000"); |
|---|
| 698 | readVertexNormal ("0.000000 0.000000 -1.000000"); |
|---|
| 699 | readVertexNormal ("0.000000 -1.000000 0.000000"); |
|---|
| 700 | readVertexNormal ("0.000000 -1.000000 0.000000"); |
|---|
| 701 | readVertexNormal ("0.000000 -1.000000 0.000000"); |
|---|
| 702 | readVertexNormal ("0.000000 -1.000000 0.000000"); |
|---|
| 703 | readVertexNormal ("1.000000 0.000000 0.000000"); |
|---|
| 704 | readVertexNormal ("1.000000 0.000000 0.000000"); |
|---|
| 705 | readVertexNormal ("1.000000 0.000000 0.000000"); |
|---|
| 706 | readVertexNormal ("1.000000 0.000000 0.000000"); |
|---|
| 707 | readVertexNormal ("-1.000000 0.000000 0.000000"); |
|---|
| 708 | readVertexNormal ("-1.000000 0.000000 0.000000"); |
|---|
| 709 | readVertexNormal ("-1.000000 0.000000 0.000000"); |
|---|
| 710 | readVertexNormal ("-1.000000 0.000000 0.000000"); |
|---|
| 711 | |
|---|
| 712 | readFace ("1/1/1 2/2/2 4/4/3 3/3/4"); |
|---|
| 713 | readFace ("3/3/5 4/4/6 6/6/7 5/5/8"); |
|---|
| 714 | readFace ("5/5/9 6/6/10 8/8/11 7/7/12"); |
|---|
| 715 | readFace ("7/7/13 8/8/14 2/10/15 1/9/16"); |
|---|
| 716 | readFace ("2/2/17 8/11/18 6/12/19 4/4/20"); |
|---|
| 717 | readFace ("7/13/21 1/1/22 3/3/23 5/14/24"); |
|---|
| 718 | } |
|---|