| 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Benjamin Grauer |
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| 13 | co-programmer: Patrick Boenzli |
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| 14 | |
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| 15 | ADD: Patrick Boenzli B-Spline |
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| 16 | |
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| 17 | |
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| 18 | TODO: |
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| 19 | local-Time implementation |
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| 20 | NURBS |
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| 21 | |
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| 22 | */ |
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| 23 | |
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| 24 | #include "curve.h" |
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| 25 | #include "matrix.h" |
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| 26 | #include "debug.h" |
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| 27 | |
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| 28 | #include <math.h> |
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| 29 | #include <stdio.h> |
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| 30 | |
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| 31 | /** |
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| 32 | \brief adds a new Node to the bezier Curve |
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| 33 | \param newNode a Vector to the position of the new node |
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| 34 | */ |
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| 35 | void Curve::addNode(const Vector& newNode) |
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| 36 | { |
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| 37 | if (nodeCount != 0 ) |
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| 38 | { |
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| 39 | currentNode = currentNode->next = new PathNode; |
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| 40 | } |
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| 41 | currentNode->position = newNode; |
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| 42 | currentNode->next = 0; |
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| 43 | currentNode->number = (++nodeCount); |
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| 44 | this->rebuild(); |
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| 45 | return; |
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| 46 | } |
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| 47 | |
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| 48 | /** |
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| 49 | \brief adds a new Node to the bezier Curve ath Position insertPosition |
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| 50 | \param insertPosition The Position on the Path to insert the node. |
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| 51 | \param newNode a Vector to the position of the new node |
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| 52 | */ |
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| 53 | void Curve::addNode(const Vector& newNode, unsigned int insertPosition) |
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| 54 | { |
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| 55 | |
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| 56 | if (this->nodeCount == 0 || insertPosition > this->nodeCount) |
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| 57 | return addNode(newNode); |
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| 58 | |
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| 59 | if (insertPosition == 0) |
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| 60 | insertPosition = 1; |
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| 61 | |
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| 62 | PathNode* insNode = new PathNode; |
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| 63 | |
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| 64 | // relinking |
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| 65 | PathNode* tmpNode = this->firstNode; |
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| 66 | if (insertPosition > 1) |
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| 67 | { |
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| 68 | while (tmpNode->next->number != insertPosition) |
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| 69 | tmpNode= tmpNode->next; |
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| 70 | insNode->next = tmpNode->next; |
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| 71 | tmpNode->next = insNode; |
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| 72 | } |
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| 73 | else |
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| 74 | { |
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| 75 | insNode->next = this->firstNode; |
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| 76 | this->firstNode = insNode; |
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| 77 | } |
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| 78 | // renumbering |
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| 79 | insNode->number = insertPosition; |
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| 80 | tmpNode = insNode->next; |
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| 81 | while (tmpNode) |
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| 82 | { |
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| 83 | tmpNode->number++; |
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| 84 | tmpNode = tmpNode->next; |
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| 85 | } |
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| 86 | |
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| 87 | // finished |
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| 88 | insNode->position = newNode; |
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| 89 | ++nodeCount; |
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| 90 | this->rebuild(); |
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| 91 | return; |
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| 92 | } |
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| 93 | |
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| 94 | /** |
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| 95 | \brief Finds a Node by its Number, and returns its Position |
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| 96 | \param nodeToFind the n'th node in the List of nodes |
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| 97 | \returns A Vector to the Position of the Node. |
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| 98 | */ |
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| 99 | Vector Curve::getNode(unsigned int nodeToFind) |
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| 100 | { |
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| 101 | if (nodeToFind > this->nodeCount || nodeToFind < 0) |
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| 102 | return Vector(0,0,0); |
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| 103 | PathNode* tmpNode = this->firstNode; |
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| 104 | for (int i = 1; i < nodeToFind; i++) |
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| 105 | tmpNode = tmpNode->next; |
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| 106 | return tmpNode->position; |
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| 107 | } |
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| 108 | |
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| 109 | /** |
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| 110 | \brief Outputs information about the state of this Curve |
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| 111 | */ |
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| 112 | void Curve::debug(void) |
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| 113 | { |
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| 114 | printf("<<-------------------------------\n"); |
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| 115 | printf("Curve Information:\n"); |
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| 116 | printf("NodeCount: %d\n", this->nodeCount); |
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| 117 | PathNode* tmpNode = this->firstNode; |
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| 118 | while (tmpNode) |
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| 119 | { |
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| 120 | printf("node #%d: %f, %f, %f\n", tmpNode->number, tmpNode->position.x, tmpNode->position.y, tmpNode->position.z); |
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| 121 | tmpNode = tmpNode->next; |
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| 122 | } |
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| 123 | printf("------------------------------->>\n"); |
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| 124 | } |
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| 125 | |
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| 126 | |
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| 127 | /////////////////////////////////// |
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| 128 | /// Bezier Curve ////////////////// |
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| 129 | /////////////////////////////////// |
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| 130 | |
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| 131 | /** |
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| 132 | \brief Creates a new BezierCurve |
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| 133 | */ |
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| 134 | BezierCurve::BezierCurve (void) |
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| 135 | { |
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| 136 | this->derivation = 0; |
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| 137 | dirCurve = new BezierCurve(1); |
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| 138 | this->init(); |
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| 139 | } |
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| 140 | |
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| 141 | /** |
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| 142 | \brief Creates a new BezierCurve-Derivation-Curve |
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| 143 | */ |
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| 144 | BezierCurve::BezierCurve (int derivation) |
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| 145 | { |
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| 146 | this->derivation = derivation; |
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| 147 | dirCurve=NULL; |
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| 148 | this->init(); |
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| 149 | } |
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| 150 | |
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| 151 | /** |
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| 152 | \brief Deletes a BezierCurve. |
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| 153 | |
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| 154 | It does this by freeing all the space taken over from the nodes |
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| 155 | */ |
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| 156 | BezierCurve::~BezierCurve(void) |
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| 157 | { |
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| 158 | PathNode* tmpNode; |
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| 159 | currentNode = firstNode; |
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| 160 | while (tmpNode != 0) |
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| 161 | { |
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| 162 | tmpNode = currentNode; |
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| 163 | currentNode = currentNode->next; |
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| 164 | delete tmpNode; |
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| 165 | } |
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| 166 | if (dirCurve) |
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| 167 | delete dirCurve; |
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| 168 | } |
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| 169 | |
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| 170 | /** |
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| 171 | \brief Initializes a BezierCurve |
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| 172 | */ |
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| 173 | void BezierCurve::init(void) |
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| 174 | { |
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| 175 | nodeCount = 0; |
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| 176 | firstNode = new PathNode; |
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| 177 | currentNode = firstNode; |
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| 178 | |
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| 179 | firstNode->position = Vector (.0, .0, .0); |
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| 180 | firstNode->number = 0; |
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| 181 | firstNode->next = 0; // not sure if this really points to NULL!! |
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| 182 | |
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| 183 | return; |
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| 184 | } |
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| 185 | |
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| 186 | /** |
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| 187 | \brief Rebuilds a Curve |
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| 188 | */ |
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| 189 | void BezierCurve::rebuild(void) |
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| 190 | { |
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| 191 | PathNode* tmpNode = firstNode; |
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| 192 | |
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| 193 | // rebuilding the Curve itself |
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| 194 | float k=0; |
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| 195 | float n = nodeCount -1; |
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| 196 | float binCoef = 1; |
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| 197 | while(tmpNode) |
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| 198 | { |
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| 199 | tmpNode->factor = binCoef; |
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| 200 | if (tmpNode =tmpNode->next) |
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| 201 | { |
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| 202 | binCoef *=(n-k)/(k+1); |
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| 203 | ++k; |
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| 204 | } |
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| 205 | } |
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| 206 | |
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| 207 | // rebuilding the Derivation curve |
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| 208 | if(this->derivation <= 1) |
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| 209 | { |
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| 210 | tmpNode = firstNode; |
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| 211 | delete dirCurve; |
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| 212 | dirCurve = new BezierCurve(1); |
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| 213 | while(tmpNode->next) |
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| 214 | { |
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| 215 | Vector tmpVector = (tmpNode->next->position)- (tmpNode->position); |
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| 216 | tmpVector.x*=(float)nodeCount; |
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| 217 | tmpVector.y*=(float)nodeCount; |
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| 218 | tmpVector.z*=(float)nodeCount; |
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| 219 | tmpVector.normalize(); |
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| 220 | this->dirCurve->addNode(tmpVector); |
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| 221 | tmpNode = tmpNode->next; |
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| 222 | } |
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| 223 | } |
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| 224 | } |
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| 225 | |
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| 226 | /** |
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| 227 | \brief calculates the Position on the curve |
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| 228 | \param t The position on the Curve (0<=t<=1) |
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| 229 | \return the Position on the Path |
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| 230 | */ |
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| 231 | Vector BezierCurve::calcPos(float t) |
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| 232 | { |
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| 233 | Vector ret = Vector(0.0,0.0,0.0); |
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| 234 | if (this->nodeCount >= 3) |
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| 235 | { |
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| 236 | PathNode* tmpNode = this->firstNode; |
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| 237 | double factor = pow(1.0-t,nodeCount-1); |
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| 238 | while(tmpNode) |
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| 239 | { |
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| 240 | ret.x += tmpNode->factor * factor * tmpNode->position.x; |
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| 241 | ret.y += tmpNode->factor * factor * tmpNode->position.y; |
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| 242 | ret.z += tmpNode->factor * factor * tmpNode->position.z; |
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| 243 | factor *= t/(1.0-t); // same as pow but much faster. |
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| 244 | |
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| 245 | tmpNode = tmpNode->next; |
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| 246 | } |
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| 247 | } |
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| 248 | else if (nodeCount == 2) |
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| 249 | { |
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| 250 | ret = this->firstNode->position *(1.0-t); |
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| 251 | ret = ret + this->firstNode->next->position * t; |
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| 252 | } |
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| 253 | else if (nodeCount == 1) |
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| 254 | ret = this->firstNode->position; |
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| 255 | return ret; |
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| 256 | } |
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| 257 | |
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| 258 | /** |
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| 259 | \brief Calulates the direction of the Curve at time t. |
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| 260 | \param t The time at which to evaluate the curve. |
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| 261 | \returns The Directional Vector. |
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| 262 | */ |
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| 263 | Vector BezierCurve::calcDir (float t) |
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| 264 | { |
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| 265 | return dirCurve->calcPos(t); |
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| 266 | } |
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| 267 | |
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| 268 | /** |
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| 269 | \brief Calulates the acceleration of the Curve at time t. |
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| 270 | \param t The time at which to evaluate the curve. |
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| 271 | \returns The acceleration-Vector. |
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| 272 | */ |
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| 273 | Vector BezierCurve::calcAcc (float t) |
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| 274 | { |
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| 275 | return dirCurve->dirCurve->calcPos(t); |
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| 276 | } |
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| 277 | |
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| 278 | /** |
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| 279 | \brief Calculates the Quaternion needed for our rotations |
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| 280 | \param t The time at which to evaluate the cuve. |
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| 281 | \returns The evaluated Quaternion. |
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| 282 | */ |
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| 283 | Quaternion BezierCurve::calcQuat (float t) |
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| 284 | { |
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| 285 | return Quaternion (calcDir(t), Vector(0,0,1)); |
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| 286 | } |
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| 287 | |
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| 288 | |
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| 289 | /** |
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| 290 | \brief returns the Position of the point calculated on the Curve |
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| 291 | \return a Vector to the calculated position |
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| 292 | */ |
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| 293 | Vector BezierCurve::getPos(void) const |
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| 294 | { |
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| 295 | return curvePoint; |
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| 296 | } |
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| 297 | |
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| 298 | |
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| 299 | |
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| 300 | /////////////////////////////////// |
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| 301 | //// Uniform Point curve ///////// |
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| 302 | /////////////////////////////////// |
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| 303 | /** |
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| 304 | \brief Creates a new UPointCurve |
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| 305 | */ |
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| 306 | UPointCurve::UPointCurve (void) |
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| 307 | { |
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| 308 | this->derivation = 0; |
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| 309 | this->init(); |
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| 310 | } |
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| 311 | |
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| 312 | /** |
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| 313 | \brief Creates a new UPointCurve-Derivation-Curve of deriavation'th degree |
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| 314 | */ |
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| 315 | UPointCurve::UPointCurve (int derivation) |
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| 316 | { |
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| 317 | this->derivation = derivation; |
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| 318 | dirCurve=NULL; |
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| 319 | this->init(); |
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| 320 | } |
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| 321 | |
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| 322 | /** |
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| 323 | \brief Deletes a UPointCurve. |
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| 324 | |
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| 325 | It does this by freeing all the space taken over from the nodes |
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| 326 | */ |
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| 327 | UPointCurve::~UPointCurve(void) |
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| 328 | { |
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| 329 | PathNode* tmpNode; |
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| 330 | currentNode = firstNode; |
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| 331 | while (tmpNode != 0) |
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| 332 | { |
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| 333 | tmpNode = currentNode; |
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| 334 | currentNode = currentNode->next; |
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| 335 | delete tmpNode; |
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| 336 | } |
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| 337 | if (dirCurve) |
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| 338 | delete dirCurve; |
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| 339 | } |
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| 340 | |
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| 341 | /** |
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| 342 | \brief Initializes a UPointCurve |
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| 343 | */ |
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| 344 | void UPointCurve::init(void) |
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| 345 | { |
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| 346 | nodeCount = 0; |
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| 347 | firstNode = new PathNode; |
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| 348 | currentNode = firstNode; |
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| 349 | |
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| 350 | firstNode->position = Vector (.0, .0, .0); |
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| 351 | firstNode->number = 0; |
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| 352 | firstNode->next = 0; // not sure if this really points to NULL!! |
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| 353 | |
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| 354 | return; |
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| 355 | } |
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| 356 | |
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| 357 | /** |
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| 358 | \brief Rebuilds a UPointCurve |
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| 359 | |
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| 360 | \todo very bad algorithm |
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| 361 | */ |
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| 362 | void UPointCurve::rebuild(void) |
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| 363 | { |
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| 364 | // rebuilding the Curve itself |
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| 365 | PathNode* tmpNode = this->firstNode; |
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| 366 | int i=0; |
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| 367 | Matrix xTmpMat = Matrix(this->nodeCount, this->nodeCount); |
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| 368 | Matrix yTmpMat = Matrix(this->nodeCount, this->nodeCount); |
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| 369 | Matrix zTmpMat = Matrix(this->nodeCount, this->nodeCount); |
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| 370 | Matrix xValMat = Matrix(this->nodeCount, 3); |
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| 371 | Matrix yValMat = Matrix(this->nodeCount, 3); |
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| 372 | Matrix zValMat = Matrix(this->nodeCount, 3); |
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| 373 | while(tmpNode) |
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| 374 | { |
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| 375 | Vector fac = Vector(1,1,1); |
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| 376 | for (int j = 0; j < this->nodeCount; j++) |
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| 377 | { |
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| 378 | xTmpMat(i,j) = fac.x; fac.x *= (float)i/(float)this->nodeCount;//tmpNode->position.x; |
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| 379 | yTmpMat(i,j) = fac.y; fac.y *= (float)i/(float)this->nodeCount;//tmpNode->position.y; |
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| 380 | zTmpMat(i,j) = fac.z; fac.z *= (float)i/(float)this->nodeCount;//tmpNode->position.z; |
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| 381 | } |
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| 382 | xValMat(i,0) = tmpNode->position.x; |
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| 383 | yValMat(i,0) = tmpNode->position.y; |
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| 384 | zValMat(i,0) = tmpNode->position.z; |
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| 385 | ++i; |
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| 386 | tmpNode = tmpNode->next; |
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| 387 | } |
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| 388 | tmpNode = this->firstNode; |
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| 389 | xValMat = xTmpMat.Inv() *= xValMat; |
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| 390 | yValMat = yTmpMat.Inv() *= yValMat; |
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| 391 | zValMat = zTmpMat.Inv() *= zValMat; |
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| 392 | i = 0; |
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| 393 | while(tmpNode) |
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| 394 | { |
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| 395 | tmpNode->vFactor.x = xValMat(i,0); |
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| 396 | tmpNode->vFactor.y = yValMat(i,0); |
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| 397 | tmpNode->vFactor.z = zValMat(i,0); |
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| 398 | |
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| 399 | i++; |
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| 400 | tmpNode = tmpNode->next; |
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| 401 | } |
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| 402 | } |
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| 403 | |
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| 404 | /** |
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| 405 | \brief calculates the Position on the curve |
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| 406 | \param t The position on the Curve (0<=t<=1) |
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| 407 | \return the Position on the Path |
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| 408 | */ |
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| 409 | Vector UPointCurve::calcPos(float t) |
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| 410 | { |
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| 411 | PathNode* tmpNode = firstNode; |
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| 412 | Vector ret = Vector(0.0,0.0,0.0); |
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| 413 | float factor = 1.0; |
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| 414 | while(tmpNode) |
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| 415 | { |
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| 416 | ret.x += tmpNode->vFactor.x * factor; |
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| 417 | ret.y += tmpNode->vFactor.y * factor; |
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| 418 | ret.z += tmpNode->vFactor.z * factor; |
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| 419 | factor *= t; |
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| 420 | |
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| 421 | tmpNode = tmpNode->next; |
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| 422 | } |
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| 423 | return ret; |
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| 424 | } |
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| 425 | |
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| 426 | /** |
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| 427 | \brief Calulates the direction of the Curve at time t. |
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| 428 | \param t The time at which to evaluate the curve. |
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| 429 | \returns The vvaluated Vector. |
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| 430 | */ |
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| 431 | Vector UPointCurve::calcDir (float t) |
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| 432 | { |
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| 433 | PathNode* tmpNode = firstNode; |
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| 434 | Vector ret = Vector(0.0,0.0,0.0); |
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| 435 | float factor = 1.0/t; |
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| 436 | int k=0; |
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| 437 | while(tmpNode) |
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| 438 | { |
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| 439 | ret.x += tmpNode->vFactor.x * factor *k; |
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| 440 | ret.y += tmpNode->vFactor.y * factor *k; |
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| 441 | ret.z += tmpNode->vFactor.z * factor *k; |
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| 442 | factor *= t; |
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| 443 | k++; |
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| 444 | tmpNode = tmpNode->next; |
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| 445 | } |
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| 446 | ret.normalize(); |
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| 447 | return ret; |
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| 448 | } |
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| 449 | |
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| 450 | Vector UPointCurve::calcAcc (float t) |
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| 451 | { |
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| 452 | } |
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| 453 | |
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| 454 | /** |
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| 455 | \brief Calculates the Quaternion needed for our rotations |
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| 456 | \param t The time at which to evaluate the cuve. |
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| 457 | \returns The evaluated Quaternion. |
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| 458 | */ |
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| 459 | Quaternion UPointCurve::calcQuat (float t) |
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| 460 | { |
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| 461 | return Quaternion (calcDir(t), Vector(0,0,1)); |
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| 462 | } |
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| 463 | |
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| 464 | |
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| 465 | /** |
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| 466 | \brief returns the Position of the point calculated on the Curve |
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| 467 | \return a Vector to the calculated position |
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| 468 | */ |
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| 469 | Vector UPointCurve::getPos(void) const |
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| 470 | { |
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| 471 | return curvePoint; |
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| 472 | } |
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