/*! \file track_manager.h \brief manages all tracks defined in the world and the path the player takes it is a container for all tracks and all track-nodes. it manages the movement of the track helper-parent (that drives the player). it is responsable for calculating smooth curves etc. */ #ifndef _TRACK_MANAGER_H #define _TRACK_MANAGER_H #include "stdincl.h" class TrackManager : public BaseObject { public: TrackManager (); ~TrackManager (); }; #endif /* _TRACK_MANAGER_H */