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| 2 | |
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| 3 | /* |
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| 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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| 12 | |
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| 13 | ### File Specific |
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| 14 | main-programmer: Patrick Boenzli |
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| 15 | co-programmer: |
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| 16 | */ |
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| 17 | |
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| 18 | |
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| 19 | #include "environment.h" |
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| 20 | #include "stdincl.h" |
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| 21 | #include "world_entity.h" |
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| 22 | #include "vector.h" |
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| 23 | #include "objModel.h" |
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| 24 | |
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| 25 | using namespace std; |
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| 26 | |
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| 27 | |
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| 28 | CREATE_FACTORY(Environment); |
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| 29 | |
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| 30 | Environment::Environment () : WorldEntity() |
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| 31 | { |
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| 32 | this->model = new OBJModel("../data/models/fighter.obj"); |
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| 33 | } |
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| 34 | |
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| 35 | Environment::Environment ( TiXmlElement* root) |
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| 36 | { |
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| 37 | assert( root != NULL); |
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| 38 | |
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| 39 | char* temp; |
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| 40 | const char* string = grabParameter( root, "name"); |
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| 41 | |
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| 42 | if( string == NULL) |
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| 43 | { |
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| 44 | PRINTF0("Environment is missing a proper 'name'\n"); |
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| 45 | string = "Unknown"; |
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| 46 | this->setName( string); |
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| 47 | } |
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| 48 | else |
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| 49 | { |
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| 50 | this->setName( string); |
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| 51 | } |
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| 52 | |
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| 53 | this->model = NULL; |
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| 54 | string = grabParameter( root, "model"); |
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| 55 | if( string != NULL) |
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| 56 | this->model = new OBJModel( string); |
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| 57 | else |
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| 58 | { |
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| 59 | PRINTF0("Environment is missing a proper 'model'\n"); |
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| 60 | this->model = new OBJModel( "../data/models/reaplow.obj"); |
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| 61 | } |
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| 62 | if( this->model == NULL) |
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| 63 | { |
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| 64 | PRINTF0("Environment model '%s' could not be loaded\n", string); |
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| 65 | } |
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| 66 | |
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| 67 | double buff[3]; |
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| 68 | |
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| 69 | string = grabParameter( root, "position"); |
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| 70 | if( string != NULL && sscanf( string, "%lf,%lf,%lf", &(buff[0]), &(buff[1]), &(buff[2])) == 3) |
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| 71 | { |
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| 72 | Vector* es = new Vector( buff[0], buff[1], buff[2]); |
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| 73 | this->setAbsCoor(es); |
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| 74 | delete es; |
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| 75 | } |
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| 76 | else |
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| 77 | { |
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| 78 | PRINTF0("Environment is missing a proper 'position'\n"); |
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| 79 | Vector* es = new Vector(); |
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| 80 | this->setAbsCoor(es); |
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| 81 | delete es; |
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| 82 | } |
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| 83 | |
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| 84 | string = grabParameter( root, "orientation"); |
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| 85 | if( string != NULL && sscanf( string, "%lf,%lf,%lf", &(buff[0]), &(buff[1]), &(buff[2])) == 3) |
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| 86 | { |
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| 87 | Quaternion* qs = new Quaternion( buff[0], buff[1], buff[2]); |
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| 88 | this->setAbsDir(qs); |
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| 89 | delete qs; |
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| 90 | } |
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| 91 | else |
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| 92 | { |
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| 93 | PRINTF0("Environment is missing a proper 'orientation'\n"); |
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| 94 | Quaternion* qs = new Quaternion (); |
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| 95 | this->setAbsDir(qs); |
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| 96 | delete qs; |
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| 97 | } |
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| 98 | } |
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| 99 | |
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| 100 | Environment::~Environment () |
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| 101 | { |
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| 102 | |
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| 103 | } |
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| 104 | |
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| 105 | void Environment::tick (float time) {} |
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| 106 | |
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| 107 | void Environment::hit (WorldEntity* weapon, Vector* loc) {} |
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| 108 | |
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| 109 | void Environment::destroy () {} |
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| 110 | |
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| 111 | void Environment::collide (WorldEntity* other, Uint32 ownhitflags, Uint32 otherhitflags) {} |
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| 112 | |
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| 113 | void Environment::draw () |
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| 114 | { |
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| 115 | glMatrixMode(GL_MODELVIEW); |
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| 116 | glPushMatrix(); |
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| 117 | float matrix[4][4]; |
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| 118 | |
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| 119 | glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z); |
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| 120 | //rotate |
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| 121 | this->getAbsDir().matrix (matrix); |
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| 122 | glMultMatrixf((float*)matrix); |
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| 123 | |
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| 124 | this->model->draw(); |
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| 125 | |
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| 126 | glPopMatrix(); |
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| 127 | } |
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| 128 | |
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