#ifndef _STORY_DEF_H #define _STORY_DEF_H #define DEBUG_CAMPAIGN_0 1000 #define DEBUG_CAMPAIGN_1 1001 #define DEBUG_CAMPAIGN_2 1002 #define DEBUG_WORLD_0 100 #define DEBUG_WORLD_1 101 #define DEBUG_WORLD_2 102 #define WORLD_ID_0 0 #define WORLD_ID_1 1 #define WORLD_ID_2 2 #define WORLD_ID_3 3 #define WORLD_ID_4 4 #define WORLD_ID_5 5 #define WORLD_ID_GAMEEND 999 #define MAX_STORY_ENTITIES 99 //!> maximal StoryEntities in a Campaign #endif /* _STORY_DEF_H */