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| 2 | |
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| 3 | /* |
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| 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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| 12 | |
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| 13 | ### File Specific: |
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| 14 | main-programmer: Patrick Boenzli |
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| 15 | co-programmer: |
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| 16 | */ |
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| 17 | |
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| 18 | |
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| 19 | #include "player.h" |
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| 20 | #include <iostream> |
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| 21 | #include <stdlib.h> |
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| 22 | |
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| 23 | |
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| 24 | using namespace std; |
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| 25 | |
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| 26 | |
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| 27 | Player::Player () { |
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| 28 | // cout << "Player::Player" << endl; |
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| 29 | xCor = yCor = zCor = 0; |
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| 30 | shootLaser = new ShootLaser; |
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| 31 | shootRocket = new ShootRocket; |
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| 32 | } |
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| 33 | |
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| 34 | Player::~Player () |
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| 35 | { |
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| 36 | //delete shootLaser; |
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| 37 | } |
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| 38 | |
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| 39 | |
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| 40 | void Player::setPosition( float x, float y, float z) |
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| 41 | { |
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| 42 | xCor = x; yCor = y; zCor = z; |
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| 43 | } |
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| 44 | |
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| 45 | |
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| 46 | void Player::getPosition(float* x, float* y, float* z) |
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| 47 | { |
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| 48 | *x = xCor; *y = yCor; *z = zCor; |
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| 49 | } |
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| 50 | |
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| 51 | |
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| 52 | void Player::setCollisionRadius(float radius) |
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| 53 | { |
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| 54 | collisionRadius = radius; |
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| 55 | } |
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| 56 | |
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| 57 | |
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| 58 | void Player::goX(float x) |
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| 59 | { |
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| 60 | //cout << "Player::goX" << endl; |
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| 61 | xCor += x; |
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| 62 | } |
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| 63 | |
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| 64 | |
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| 65 | void Player::goY(float y) |
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| 66 | { |
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| 67 | yCor += y; |
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| 68 | } |
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| 69 | |
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| 70 | void Player::goZ(float z) |
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| 71 | { |
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| 72 | zCor += z; |
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| 73 | } |
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| 74 | |
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| 75 | void Player::shoot(int n) |
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| 76 | { |
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| 77 | shootLaser->addShoot(xCor,yCor+1.0,5); |
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| 78 | shootLaser->addShootExt(xCor,yCor,zCor,.1,.4,.0); |
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| 79 | shootLaser->addShootExt(xCor,yCor,zCor,-.1,.4,.0); |
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| 80 | //shootLaser->addShootdExt(xCor,yCor,zCor,-.1,.4,.0); |
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| 81 | //shootRocket->addBackParable(xCor,yCor,zCor); |
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| 82 | |
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| 83 | |
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| 84 | |
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| 85 | } |
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| 86 | |
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| 87 | //void Player::addIO(InputOutput *io) {} |
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| 88 | |
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| 89 | |
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| 90 | void Player::drawPlayer(float a, float b) |
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| 91 | { |
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| 92 | |
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| 93 | /*glPushMatrix(); |
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| 94 | glTranslatef(xCor, yCor, 3.0); |
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| 95 | glScalef(1.0, 3.0, 1.0); |
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| 96 | glutWireCube(1.0); |
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| 97 | glPopMatrix();*/ |
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| 98 | glPushMatrix(); |
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| 99 | glEnable(GL_NORMALIZE); |
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| 100 | glEnable(GL_COLOR_MATERIAL); |
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| 101 | glEnable(GL_LIGHTING); |
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| 102 | glEnable(GL_LIGHT0); |
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| 103 | GLfloat LPosition[4]={0,20,30,1}; |
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| 104 | glLightfv(GL_LIGHT0,GL_POSITION,&LPosition[0]); |
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| 105 | glColorMaterial(GL_FRONT_AND_BACK,GL_AMBIENT_AND_DIFFUSE); |
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| 106 | |
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| 107 | glTranslatef(xCor,yCor,5.0); |
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| 108 | glRotatef(3*a,1.0,0.0,0.0); |
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| 109 | glRotatef(3*b,0.0,1.0,0.0); |
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| 110 | //glTranslatef(xCor,yCor,3.0); |
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| 111 | glBegin(GL_QUADS); |
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| 112 | glColor3f(.2,0.5,0.5); |
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| 113 | glNormal3f(-1.0,0.0,0.0); |
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| 114 | glVertex3f(-1.0,-1.0,-1.0); |
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| 115 | glVertex3f(-1.0,-1.0,1.0); |
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| 116 | glVertex3f(-1,1.0,0.4); |
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| 117 | glVertex3f(-1,1.0,-0.4); |
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| 118 | |
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| 119 | glNormal3f(1,0,0); |
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| 120 | glVertex3f(-.99,-1,-1); |
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| 121 | glVertex3f(-.99,-1,1); |
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| 122 | glVertex3f(-.99,1,.4); |
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| 123 | glVertex3f(-.99,1,-.4); |
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| 124 | |
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| 125 | glNormal3f(0.0,1.0,0.0); |
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| 126 | glVertex3f(-1,1.0,.4); |
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| 127 | glVertex3f(-1,1.0,-.4); |
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| 128 | glVertex3f(1,1.0,-.4); |
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| 129 | glVertex3f(1,1.0,.4); |
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| 130 | |
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| 131 | glNormal3f(0,-1,0); |
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| 132 | glVertex3f(-1,.99,.4); |
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| 133 | glVertex3f(-1,.99,-.4); |
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| 134 | glVertex3f(1,.99,-.4); |
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| 135 | glVertex3f(1,.99,.4); |
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| 136 | |
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| 137 | glNormal3f(1.0,0.0,0.0); |
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| 138 | glVertex3f(1,1,.4); |
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| 139 | glVertex3f(1,1,-.4); |
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| 140 | glVertex3f(1.0,-1.0,-1.0); |
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| 141 | glVertex3f(1.0,-1.0,1.0); |
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| 142 | |
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| 143 | glNormal3f(-1,0,0); |
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| 144 | glVertex3f(.99,1,.4); |
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| 145 | glVertex3f(.99,1,-.4); |
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| 146 | glVertex3f(.99,-1,-1); |
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| 147 | glVertex3f(.99,-1,1); |
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| 148 | |
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| 149 | |
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| 150 | |
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| 151 | glEnd(); |
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| 152 | glPopMatrix(); |
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| 153 | |
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| 154 | |
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| 155 | |
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| 156 | |
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| 157 | |
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| 158 | /* draw all the shoots additionaly */ |
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| 159 | glColor3f(0,0,1); |
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| 160 | shootLaser->drawShoot(); |
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| 161 | shootRocket->drawShoot(); |
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| 162 | //cout << "Player::drawPlayer" << endl; |
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| 163 | } |
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