| 1 | |
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| 2 | /* |
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| 3 | orxonox - the future of 3D-vertical-scrollers |
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| 4 | |
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| 5 | Copyright (C) 2004 orx |
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| 6 | |
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| 7 | This program is free software; you can redistribute it and/or modify |
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| 8 | it under the terms of the GNU General Public License as published by |
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| 9 | the Free Software Foundation; either version 2, or (at your option) |
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| 10 | any later version. |
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| 11 | |
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| 12 | ### File Specific: |
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| 13 | main-programmer: Patrick Boenzli |
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| 14 | co-programmer: Christian Meyer |
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| 15 | */ |
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| 16 | |
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| 17 | #include "world.h" |
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| 18 | #include "world_entity.h" |
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| 19 | #include "collision.h" |
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| 20 | #include "track.h" |
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| 21 | #include "player.h" |
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| 22 | #include "command_node.h" |
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| 23 | #include "camera.h" |
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| 24 | |
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| 25 | using namespace std; |
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| 26 | |
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| 27 | |
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| 28 | /** |
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| 29 | \brief create a new World |
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| 30 | |
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| 31 | This creates a new empty world! |
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| 32 | */ |
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| 33 | World::World (char* name) |
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| 34 | { |
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| 35 | this->worldName = name; |
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| 36 | this->debugWorldNr = -1; |
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| 37 | this->entities = new List<WorldEntity>(); |
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| 38 | } |
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| 39 | |
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| 40 | World::World (int worldID) |
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| 41 | { |
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| 42 | this->debugWorldNr = worldID; |
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| 43 | this->worldName = NULL; |
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| 44 | this->entities = new List<WorldEntity>(); |
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| 45 | } |
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| 46 | |
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| 47 | /** |
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| 48 | \brief remove the World from memory |
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| 49 | */ |
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| 50 | World::~World () |
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| 51 | { |
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| 52 | Orxonox *orx = Orxonox::getInstance(); |
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| 53 | orx->get_localinput()->unbind (this->localPlayer); |
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| 54 | delete this->entities; |
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| 55 | delete this->localCamera; |
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| 56 | } |
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| 57 | |
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| 58 | |
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| 59 | /** |
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| 60 | \brief initialize the world before use. |
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| 61 | */ |
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| 62 | Error World::init() |
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| 63 | { |
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| 64 | this->bPause = false; |
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| 65 | } |
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| 66 | |
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| 67 | Error World::start() |
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| 68 | { |
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| 69 | this->mainLoop(); |
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| 70 | } |
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| 71 | |
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| 72 | Error World::stop() |
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| 73 | { |
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| 74 | this->bQuitCurrentGame = true; |
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| 75 | this->localCamera->setWorld(NULL); |
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| 76 | this->~World(); |
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| 77 | } |
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| 78 | |
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| 79 | Error World::pause() |
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| 80 | { |
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| 81 | this->isPaused = true; |
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| 82 | } |
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| 83 | |
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| 84 | Error World::resume() |
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| 85 | { |
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| 86 | this->isPaused = false; |
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| 87 | } |
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| 88 | |
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| 89 | void World::load() |
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| 90 | { |
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| 91 | if(this->debugWorldNr != -1) |
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| 92 | { |
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| 93 | switch(this->debugWorldNr) |
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| 94 | { |
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| 95 | case DEBUG_WORLD_0: |
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| 96 | { |
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| 97 | // create some path nodes |
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| 98 | this->pathnodes = new Vector[6]; |
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| 99 | this->pathnodes[0] = Vector(0, 0, 0); |
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| 100 | this->pathnodes[1] = Vector(-100, 40, 0); |
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| 101 | this->pathnodes[2] = Vector(-100, 140, 0); |
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| 102 | this->pathnodes[3] = Vector(0, 180, 0); |
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| 103 | this->pathnodes[4] = Vector(100, 140, 0); |
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| 104 | this->pathnodes[5] = Vector(100, 40, 0); |
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| 105 | |
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| 106 | // create the tracks |
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| 107 | this->tracklen = 6; |
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| 108 | this->track = new Track[6]; |
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| 109 | for( int i = 0; i < this->tracklen; i++) |
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| 110 | { |
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| 111 | this->track[i] = Track( i, (i+1)%this->tracklen, &this->pathnodes[i], &this->pathnodes[(i+1)%this->tracklen]); |
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| 112 | } |
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| 113 | |
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| 114 | // create a player |
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| 115 | //WorldEntity* myPlayer = (WorldEntity*) this->spawn<Player>(); |
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| 116 | WorldEntity* myPlayer = new Player(); |
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| 117 | this->spawn(myPlayer); |
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| 118 | this->localPlayer = myPlayer; |
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| 119 | |
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| 120 | // bind input |
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| 121 | Orxonox *orx = Orxonox::getInstance(); |
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| 122 | orx->get_localinput()->bind (myPlayer); |
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| 123 | |
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| 124 | // bind camera |
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| 125 | this->localCamera = new Camera(this); |
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| 126 | this->getCamera()->bind (myPlayer); |
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| 127 | break; |
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| 128 | } |
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| 129 | case DEBUG_WORLD_1: |
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| 130 | { |
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| 131 | // create some path nodes |
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| 132 | this->pathnodes = new Vector[6]; |
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| 133 | this->pathnodes[0] = Vector(0, 0, 0); |
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| 134 | this->pathnodes[1] = Vector(20, 10, 10); |
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| 135 | this->pathnodes[2] = Vector(40, 0, 10); |
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| 136 | this->pathnodes[3] = Vector(60, 10, 0); |
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| 137 | this->pathnodes[4] = Vector(80, 20, 10); |
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| 138 | this->pathnodes[5] = Vector(30, 50, 0); |
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| 139 | |
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| 140 | // create the tracks |
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| 141 | this->tracklen = 6; |
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| 142 | this->track = new Track[6]; |
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| 143 | for( int i = 0; i < this->tracklen; i++) |
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| 144 | { |
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| 145 | this->track[i] = Track( i, (i+1)%this->tracklen, &this->pathnodes[i], &this->pathnodes[(i+1)%this->tracklen]); |
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| 146 | } |
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| 147 | |
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| 148 | // create a player |
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| 149 | //WorldEntity* myPlayer = (WorldEntity*) this->spawn<Player>(); |
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| 150 | WorldEntity* myPlayer = new Player(); |
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| 151 | this->spawn(myPlayer); |
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| 152 | this->localPlayer = myPlayer; |
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| 153 | |
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| 154 | // bind input |
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| 155 | Orxonox *orx = Orxonox::getInstance(); |
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| 156 | orx->get_localinput()->bind (myPlayer); |
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| 157 | |
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| 158 | // bind camera |
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| 159 | this->localCamera = new Camera(this); |
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| 160 | this->getCamera()->bind (myPlayer); |
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| 161 | break; |
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| 162 | } |
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| 163 | default: |
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| 164 | printf("World::load() - no world with ID %i found", this->debugWorldNr ); |
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| 165 | } |
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| 166 | } |
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| 167 | else if(this->worldName != NULL) |
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| 168 | { |
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| 169 | |
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| 170 | } |
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| 171 | } |
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| 172 | |
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| 173 | |
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| 174 | /** |
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| 175 | \brief checks for collisions |
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| 176 | |
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| 177 | This method runs through all WorldEntities known to the world and checks for collisions |
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| 178 | between them. In case of collisions the collide() method of the corresponding entities |
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| 179 | is called. |
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| 180 | */ |
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| 181 | void World::collide () |
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| 182 | { |
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| 183 | List<WorldEntity> *a, *b; |
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| 184 | WorldEntity *aobj, *bobj; |
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| 185 | |
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| 186 | a = entities->get_next(); |
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| 187 | |
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| 188 | while( a != NULL) |
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| 189 | { |
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| 190 | aobj = a->get_object(); |
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| 191 | if( aobj->bCollide && aobj->collisioncluster != NULL) |
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| 192 | { |
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| 193 | b = a->get_next(); |
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| 194 | while( b != NULL ) |
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| 195 | { |
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| 196 | bobj = b->get_object(); |
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| 197 | if( bobj->bCollide && bobj->collisioncluster != NULL ) |
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| 198 | { |
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| 199 | unsigned long ahitflg, bhitflg; |
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| 200 | if( check_collision ( &aobj->place, aobj->collisioncluster, |
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| 201 | &ahitflg, &bobj->place, bobj->collisioncluster, |
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| 202 | &bhitflg) ); |
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| 203 | { |
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| 204 | aobj->collide (bobj, ahitflg, bhitflg); |
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| 205 | bobj->collide (aobj, bhitflg, ahitflg); |
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| 206 | } |
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| 207 | } |
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| 208 | b = b->get_next(); |
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| 209 | } |
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| 210 | } |
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| 211 | a = a->get_next(); |
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| 212 | } |
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| 213 | } |
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| 214 | |
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| 215 | /** |
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| 216 | \brief runs through all entities calling their draw() methods |
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| 217 | */ |
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| 218 | void World::draw () |
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| 219 | { |
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| 220 | // draw geometry |
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| 221 | |
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| 222 | // draw entities |
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| 223 | List<WorldEntity> *l; |
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| 224 | WorldEntity* entity; |
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| 225 | |
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| 226 | l = entities->get_next(); |
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| 227 | while( l != NULL ) |
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| 228 | { |
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| 229 | entity = l->get_object(); |
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| 230 | if( entity->bDraw ) entity->draw(); |
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| 231 | l = l->get_next(); |
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| 232 | } |
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| 233 | |
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| 234 | |
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| 235 | // draw debug coord system |
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| 236 | glLoadIdentity(); |
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| 237 | |
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| 238 | |
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| 239 | glBegin(GL_LINES); |
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| 240 | |
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| 241 | for( float x = -128.0; x < 128.0; x += 25.0) |
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| 242 | { |
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| 243 | for( float y = -128.0; y < 128.0; y += 25.0) |
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| 244 | { |
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| 245 | glColor3f(1,0,0); |
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| 246 | glVertex3f(x,y,-128.0); |
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| 247 | glVertex3f(x,y,0.0); |
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| 248 | glColor3f(0.5,0,0); |
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| 249 | glVertex3f(x,y,0.0); |
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| 250 | glVertex3f(x,y,128.0); |
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| 251 | } |
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| 252 | } |
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| 253 | for( float y = -128.0; y < 128.0; y += 25.0) |
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| 254 | { |
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| 255 | for( float z = -128.0; z < 128.0; z += 25.0) |
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| 256 | { |
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| 257 | glColor3f(0,1,0); |
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| 258 | glVertex3f(-128.0,y,z); |
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| 259 | glVertex3f(0.0,y,z); |
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| 260 | glColor3f(0,0.5,0); |
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| 261 | glVertex3f(0.0,y,z); |
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| 262 | glVertex3f(128.0,y,z); |
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| 263 | } |
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| 264 | } |
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| 265 | for( float x = -128.0; x < 128.0; x += 25.0) |
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| 266 | { |
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| 267 | for( float z = -128.0; z < 128.0; z += 25.0) |
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| 268 | { |
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| 269 | glColor3f(0,0,1); |
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| 270 | glVertex3f(x,-128.0,z); |
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| 271 | glVertex3f(x,0.0,z); |
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| 272 | glColor3f(0,0,0.5); |
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| 273 | glVertex3f(x,0.0,z); |
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| 274 | glVertex3f(x,128.0,z); |
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| 275 | } |
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| 276 | |
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| 277 | } |
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| 278 | |
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| 279 | //draw track |
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| 280 | glColor3f(0,1,1); |
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| 281 | for( int i = 0; i < tracklen; i++) |
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| 282 | { |
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| 283 | glVertex3f(pathnodes[i].x,pathnodes[i].y,pathnodes[i].z); |
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| 284 | glVertex3f(pathnodes[(i+1)%tracklen].x,pathnodes[(i+1)%tracklen].y,pathnodes[(i+1)%tracklen].z); |
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| 285 | } |
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| 286 | glEnd(); |
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| 287 | } |
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| 288 | |
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| 289 | /** |
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| 290 | \brief updates Placements and notifies entities when they left the |
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| 291 | world |
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| 292 | |
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| 293 | This runs trough all WorldEntities and maps Locations to Placements |
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| 294 | if they are bound, checks whether they left the level boundaries |
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| 295 | and calls appropriate functions. |
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| 296 | */ |
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| 297 | void World::update () |
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| 298 | { |
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| 299 | List<WorldEntity> *l; |
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| 300 | WorldEntity* entity; |
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| 301 | Location* loc; |
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| 302 | Placement* plc; |
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| 303 | Uint32 t; |
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| 304 | |
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| 305 | l = entities->get_next(); |
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| 306 | while( l != NULL ) |
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| 307 | { |
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| 308 | entity = l->get_object(); |
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| 309 | |
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| 310 | if( !entity->isFree() ) |
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| 311 | { |
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| 312 | loc = entity->get_location(); |
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| 313 | plc = entity->get_placement(); |
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| 314 | t = loc->part; |
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| 315 | |
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| 316 | /* check if entity has still a legal track-id */ |
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| 317 | if( t >= tracklen ) |
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| 318 | { |
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| 319 | printf("An entity is out of the game area\n"); |
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| 320 | entity->left_world (); |
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| 321 | } |
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| 322 | else |
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| 323 | { |
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| 324 | while( track[t].map_coords( loc, plc) ) |
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| 325 | { |
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| 326 | track[t].post_leave (entity); |
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| 327 | if( loc->part >= tracklen ) |
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| 328 | { |
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| 329 | printf("An entity has left the game area\n"); |
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| 330 | entity->left_world (); |
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| 331 | break; |
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| 332 | } |
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| 333 | track[loc->part].post_enter (entity); |
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| 334 | } |
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| 335 | } |
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| 336 | } |
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| 337 | else |
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| 338 | { |
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| 339 | /* TO DO: implement check whether this particular free entity |
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| 340 | is out of the game area |
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| 341 | TO DO: call function to notify the entity that it left |
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| 342 | the game area |
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| 343 | */ |
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| 344 | } |
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| 345 | |
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| 346 | l = l->get_next(); |
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| 347 | } |
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| 348 | |
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| 349 | } |
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| 350 | |
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| 351 | /** |
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| 352 | \brief relays the passed time since the last frame to entities and Track parts |
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| 353 | \param deltaT: the time passed since the last frame in milliseconds |
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| 354 | */ |
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| 355 | void World::time_slice (Uint32 deltaT) |
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| 356 | { |
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| 357 | List<WorldEntity> *l; |
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| 358 | WorldEntity* entity; |
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| 359 | float seconds = deltaT; |
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| 360 | |
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| 361 | seconds /= 1000; |
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| 362 | |
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| 363 | l = entities->get_next(); |
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| 364 | while( l != NULL) |
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| 365 | { |
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| 366 | entity = l->get_object(); |
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| 367 | entity->tick (seconds); |
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| 368 | l = l->get_next(); |
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| 369 | } |
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| 370 | |
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| 371 | for( int i = 0; i < tracklen; i++) track[i].tick (seconds); |
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| 372 | } |
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| 373 | |
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| 374 | /** |
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| 375 | \brief removes level data from memory |
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| 376 | */ |
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| 377 | void World::unload() |
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| 378 | { |
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| 379 | if( pathnodes) delete []pathnodes; |
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| 380 | if( track) delete []pathnodes; |
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| 381 | } |
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| 382 | |
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| 383 | |
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| 384 | |
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| 385 | /** |
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| 386 | \brief calls the correct mapping function to convert a given "look at"-Location to a |
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| 387 | Camera Placement |
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| 388 | */ |
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| 389 | void World::calc_camera_pos (Location* loc, Placement* plc) |
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| 390 | { |
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| 391 | track[loc->part].map_camera (loc, plc); |
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| 392 | } |
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| 393 | |
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| 394 | |
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| 395 | void World::setTrackLen(Uint32 len) |
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| 396 | { |
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| 397 | this->tracklen = len; |
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| 398 | } |
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| 399 | |
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| 400 | int World::getTrackLen() |
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| 401 | { |
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| 402 | return this->tracklen; |
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| 403 | } |
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| 404 | |
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| 405 | void World::debug() |
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| 406 | { |
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| 407 | List<WorldEntity> *l; |
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| 408 | WorldEntity* entity; |
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| 409 | |
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| 410 | printf("counting all entities\n"); |
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| 411 | l = entities->get_next(); |
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| 412 | while( l != NULL ) |
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| 413 | { |
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| 414 | entity = l->get_object(); |
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| 415 | if( entity->bDraw ) printf("got an entity\n"); |
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| 416 | l = l->get_next(); |
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| 417 | } |
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| 418 | } |
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| 419 | |
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| 420 | |
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| 421 | void World::mainLoop() |
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| 422 | { |
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| 423 | this->lastFrame = SDL_GetTicks(); |
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| 424 | this->bQuitOrxonox = false; |
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| 425 | this->bQuitCurrentGame = false; |
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| 426 | printf("World|Entering main loop\n"); |
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| 427 | while(!this->bQuitOrxonox && !this->bQuitCurrentGame) /* pause pause pause ?!?!?*/ |
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| 428 | { |
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| 429 | //debug routine |
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| 430 | //debug(); |
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| 431 | // Network |
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| 432 | synchronize(); |
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| 433 | // Process input |
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| 434 | handle_input(); |
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| 435 | // Process time |
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| 436 | time_slice(); |
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| 437 | // Process collision |
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| 438 | collision(); |
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| 439 | // Draw |
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| 440 | display(); |
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| 441 | } |
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| 442 | printf("World|Exiting the main loop\n"); |
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| 443 | } |
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| 444 | |
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| 445 | /** |
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| 446 | \brief synchronize local data with remote data |
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| 447 | */ |
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| 448 | void World::synchronize () |
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| 449 | { |
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| 450 | // Get remote input |
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| 451 | // Update synchronizables |
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| 452 | } |
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| 453 | |
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| 454 | /** |
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| 455 | \brief run all input processing |
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| 456 | */ |
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| 457 | void World::handle_input () |
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| 458 | { |
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| 459 | // localinput |
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| 460 | Orxonox::getInstance()->get_localinput()->process(); |
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| 461 | // remoteinput |
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| 462 | } |
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| 463 | |
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| 464 | /** |
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| 465 | \brief advance the timeline |
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| 466 | */ |
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| 467 | void World::time_slice () |
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| 468 | { |
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| 469 | Uint32 currentFrame = SDL_GetTicks(); |
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| 470 | if(!this->bPause) |
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| 471 | { |
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| 472 | Uint32 dt = currentFrame - this->lastFrame; |
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| 473 | /* |
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| 474 | if(dt > 0) |
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| 475 | { |
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| 476 | float fps = 1000/dt; |
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| 477 | printf("fps = %f\n", fps); |
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| 478 | } |
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| 479 | else |
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| 480 | { |
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| 481 | printf("fps = 1000\n"); |
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| 482 | } |
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| 483 | */ |
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| 484 | this->time_slice (dt); |
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| 485 | this->update (); |
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| 486 | this->localCamera->time_slice (dt); |
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| 487 | } |
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| 488 | this->lastFrame = currentFrame; |
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| 489 | } |
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| 490 | |
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| 491 | /** |
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| 492 | \brief compute collision detection |
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| 493 | */ |
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| 494 | void World::collision () |
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| 495 | { |
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| 496 | this->collide (); |
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| 497 | } |
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| 498 | |
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| 499 | /** |
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| 500 | \brief handle keyboard commands that are not meant for WorldEntities |
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| 501 | \param cmd: the command to handle |
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| 502 | \return true if the command was handled by the system or false if it may be passed to the WorldEntities |
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| 503 | */ |
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| 504 | bool World::system_command (Command* cmd) |
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| 505 | { |
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| 506 | if( !strcmp( cmd->cmd, "quit")) |
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| 507 | { |
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| 508 | if( !cmd->bUp) this->bQuitOrxonox = true; |
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| 509 | return true; |
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| 510 | } |
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| 511 | return false; |
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| 512 | } |
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| 513 | |
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| 514 | /** |
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| 515 | \brief render the current frame |
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| 516 | */ |
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| 517 | void World::display () |
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| 518 | { |
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| 519 | // clear buffer |
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| 520 | glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); |
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| 521 | // set camera |
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| 522 | this->localCamera->apply (); |
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| 523 | // draw world |
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| 524 | this->draw(); |
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| 525 | // draw HUD |
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| 526 | // flip buffers |
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| 527 | SDL_GL_SwapBuffers(); |
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| 528 | } |
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| 529 | |
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| 530 | Camera* World::getCamera() |
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| 531 | { |
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| 532 | return this->localCamera; |
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| 533 | } |
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| 534 | |
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| 535 | |
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| 536 | void World::spawn(WorldEntity* entity) |
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| 537 | { |
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| 538 | Location zeroloc; |
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| 539 | Location* loc = NULL; |
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| 540 | WorldEntity* owner; |
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| 541 | //T* entity = new T(); |
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| 542 | entities->add (entity, LIST_ADD_NEXT); |
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| 543 | //if( loc == NULL) |
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| 544 | //{ |
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| 545 | zeroloc.dist = 0; |
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| 546 | zeroloc.part = 0; |
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| 547 | zeroloc.pos = Vector(); |
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| 548 | zeroloc.rot = Quaternion(); |
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| 549 | loc = &zeroloc; |
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| 550 | //} |
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| 551 | entity->init (loc, owner); |
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| 552 | if (entity->bFree) |
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| 553 | { |
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| 554 | this->track[loc->part].map_coords( loc, entity->get_placement()); |
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| 555 | } |
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| 556 | entity->post_spawn (); |
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| 557 | //return entity; |
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| 558 | } |
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