| 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Adrian Buerli |
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| 13 | */ |
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| 14 | |
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| 15 | #include <iostream> |
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| 16 | |
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| 17 | #include "IPhys.h" |
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| 18 | #include "stdincl.h" |
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| 19 | |
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| 20 | using namespace std; |
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| 21 | |
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| 22 | IPhys::IPhys () |
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| 23 | { |
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| 24 | } |
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| 25 | |
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| 26 | IPhys::~IPhys () |
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| 27 | { |
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| 28 | } |
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| 29 | |
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| 30 | // Simulation |
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| 31 | void IPhys::simIterate(Uint32 deltaT){ |
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| 32 | switch (behav) { |
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| 33 | case B_MASS_POINT: |
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| 34 | break; |
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| 35 | case B_RIGID_BODY: |
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| 36 | break; |
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| 37 | case B_ELAST_BODY: |
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| 38 | break; |
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| 39 | case I_SPRING_LINEAR: |
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| 40 | break; |
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| 41 | case I_DMPSPR_LINEAR: |
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| 42 | break; |
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| 43 | case I_SPRING_MOMENTUM: |
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| 44 | break; |
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| 45 | case I_DMPSPR_MOMENTUM: |
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| 46 | break; |
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| 47 | case F_GRAVITY: |
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| 48 | break; |
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| 49 | case F_HOVER: |
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| 50 | break; |
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| 51 | case F_SHOCKWAVE: |
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| 52 | break; |
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| 53 | case F_BEAM: |
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| 54 | break; |
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| 55 | default:; |
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| 56 | } |
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| 57 | }; |
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| 58 | |
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| 59 | |
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| 60 | // Exertion of external forces |
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| 61 | void IPhys::exertForce( Vector force ){ |
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| 62 | resForce = resForce + force; |
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| 63 | }; |
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| 64 | |
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| 65 | void IPhys::exertMomentum( Vector Momentum ){ |
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| 66 | resMomentum = resMomentum + Momentum; |
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| 67 | }; |
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| 68 | |
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| 69 | // set attributes |
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| 70 | void IPhys::setBehaviour( IPHYS_BEHAVIOUR desiredBehaviour ){ |
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| 71 | behav = desiredBehaviour; |
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| 72 | }; |
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| 73 | |
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| 74 | void IPhys::setBody( float mass ){ |
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| 75 | m = mass; |
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| 76 | }; |
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| 77 | |
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| 78 | void IPhys::setBody( float mass, float inertMoment[] ){ |
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| 79 | m = mass; |
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| 80 | //inertM = inertMoment; |
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| 81 | }; |
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| 82 | |
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| 83 | void IPhys::setBody( float mass, float inertMoment[], float YoungsModulus ){ |
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| 84 | m = mass; |
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| 85 | //inertM = inertMoment; |
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| 86 | YE = YoungsModulus; |
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| 87 | }; |
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| 88 | |
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| 89 | void IPhys::setMounts( WorldEntity *point1, WorldEntity *point2 ){ |
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| 90 | mounts[0] = point1; |
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| 91 | mounts[1] = point2; |
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| 92 | }; |
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| 93 | |
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| 94 | void IPhys::setSpring( float neutralLength, float springConst ){ |
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| 95 | spNeutralL = neutralLength; |
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| 96 | spConst = springConst; |
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| 97 | }; |
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| 98 | |
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| 99 | void IPhys::setSpring( float neutralLength, float springConst, float damping ){ |
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| 100 | spNeutralL = neutralLength; |
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| 101 | spConst = springConst; |
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| 102 | dmp = damping; |
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| 103 | }; |
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| 104 | |
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| 105 | void IPhys::setSpring( Quaternion neutralOrientation, float springConst ){ |
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| 106 | mspNeutralOri = neutralOrientation; |
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| 107 | spConst = springConst; |
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| 108 | }; |
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| 109 | void IPhys::setSpring( Quaternion neutralOrientation, float springConst, float damping ){ |
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| 110 | mspNeutralOri = neutralOrientation; |
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| 111 | spConst = springConst; |
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| 112 | dmp = damping; |
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| 113 | }; |
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| 114 | |
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| 115 | |
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