| 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Benjamin Grauer |
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| 13 | co-programmer: ... |
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| 14 | */ |
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| 15 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
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| 16 | |
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| 17 | |
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| 18 | #include "terrain_entity.h" |
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| 19 | #include "terrain/terrain.h" |
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| 20 | #include "util/loading/load_param.h" |
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| 21 | #include "util/loading/factory.h" |
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| 22 | #include "spatial_separation.h" |
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| 23 | |
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| 24 | #include "util/loading/resource_manager.h" |
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| 25 | #include "model.h" |
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| 26 | #include "network_game_manager.h" |
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| 27 | #include "vector.h" |
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| 28 | #include "material.h" |
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| 29 | |
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| 30 | #include "glincl.h" |
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| 31 | |
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| 32 | #include "state.h" |
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| 33 | |
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| 34 | using namespace std; |
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| 35 | |
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| 36 | CREATE_FACTORY( TerrainEntity, CL_TERRAIN ); |
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| 37 | |
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| 38 | /** |
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| 39 | * standard constructor |
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| 40 | */ |
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| 41 | TerrainEntity::TerrainEntity (const TiXmlElement* root) |
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| 42 | { |
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| 43 | this->init(); |
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| 44 | |
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| 45 | |
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| 46 | if( root != NULL) |
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| 47 | this->loadParams(root); |
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| 48 | terrain->build( ); |
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| 49 | } |
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| 50 | |
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| 51 | |
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| 52 | /** |
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| 53 | * Constructor for loading a TerrainEntity out of a file |
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| 54 | * @param fileName The file to load data from. |
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| 55 | |
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| 56 | this either loads out of an OBJ-file, or loads a heightmap if no .obj-extension is found. |
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| 57 | */ |
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| 58 | TerrainEntity::TerrainEntity(const std::string& fileName ) |
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| 59 | { |
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| 60 | this->init(); |
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| 61 | |
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| 62 | if (fileName.rfind(".obj" ) != -1 || fileName.rfind(".OBJ") != -1 ) |
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| 63 | { |
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| 64 | this->loadModel(fileName); |
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| 65 | } |
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| 66 | else |
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| 67 | { |
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| 68 | // load the hightMap here. |
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| 69 | } |
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| 70 | } |
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| 71 | |
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| 72 | /** |
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| 73 | * a Constructor for the Debug-Worlds |
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| 74 | */ |
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| 75 | TerrainEntity::TerrainEntity(DebugTerrainEntity debugTerrainEntity) |
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| 76 | { |
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| 77 | this->init(); |
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| 78 | this->buildDebugTerrainEntity(debugTerrainEntity); |
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| 79 | } |
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| 80 | |
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| 81 | /** |
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| 82 | * standard deconstructor |
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| 83 | |
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| 84 | */ |
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| 85 | TerrainEntity::~TerrainEntity () |
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| 86 | { |
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| 87 | if (objectList) |
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| 88 | glDeleteLists(this->objectList, 1); |
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| 89 | |
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| 90 | if (this->vegetation) |
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| 91 | { |
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| 92 | ResourceManager::getInstance()->unload( this->vegetation ); |
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| 93 | } |
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| 94 | |
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| 95 | if( this->terrain ) |
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| 96 | delete terrain; |
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| 97 | } |
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| 98 | |
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| 99 | |
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| 100 | void TerrainEntity::init() |
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| 101 | { |
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| 102 | this->setClassID( CL_TERRAIN, "TerrainEntity"); |
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| 103 | this->toList(OM_ENVIRON); |
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| 104 | this->toReflectionList(); |
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| 105 | |
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| 106 | this->objectList = 0; |
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| 107 | this->vegetation = NULL; |
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| 108 | |
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| 109 | this->terrain = new Terrain(); |
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| 110 | |
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| 111 | //this->heightMapMaterial = new Material(); |
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| 112 | } |
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| 113 | |
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| 114 | |
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| 115 | void TerrainEntity::loadParams(const TiXmlElement* root) |
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| 116 | { |
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| 117 | WorldEntity::loadParams( root ); |
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| 118 | |
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| 119 | LoadParam(root, "scale", this, TerrainEntity, setScale) |
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| 120 | .describe("The scale in x,y,z direction"); |
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| 121 | |
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| 122 | LoadParam( root, "light_map", this, TerrainEntity, loadLightmap ) |
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| 123 | .describe("The name of the lightmap."); |
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| 124 | |
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| 125 | LoadParam( root, "elevation_map", this, TerrainEntity, loadElevationmap ) |
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| 126 | .describe( "The name of the elevation map. Must be an 8bit image" ); |
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| 127 | ResourceManager *manager = ResourceManager::getInstance(); |
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| 128 | TiXmlElement * layer = (TiXmlElement*)root->FirstChild( "material_layer" ); |
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| 129 | while ( layer ) { |
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| 130 | LayerInfo *info = new LayerInfo(); |
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| 131 | TiXmlElement *detail = (TiXmlElement*)layer->FirstChild( "detail_map" ); |
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| 132 | if ( detail ) { |
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| 133 | string detailmap( detail->Attribute( "file" ) ); |
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| 134 | info->detail = (Texture*)manager->load( detailmap, |
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| 135 | IMAGE, RP_GAME, (int)GL_TEXTURE_2D ); |
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| 136 | if ( !info->detail ) { |
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| 137 | PRINTF(0)( "%s not found\n", detailmap.c_str() ); |
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| 138 | } |
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| 139 | else |
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| 140 | PRINTF(0)( "loaded %s\n", detailmap.c_str() ); |
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| 141 | TiXmlElement *repeat = (TiXmlElement*)detail->FirstChild( "repeat" ); |
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| 142 | if ( repeat ) { |
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| 143 | repeat->QueryFloatAttribute( "x", &info->repeatX ); |
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| 144 | repeat->QueryFloatAttribute( "z", &info->repeatZ ); |
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| 145 | } |
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| 146 | } |
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| 147 | else { |
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| 148 | PRINTF(0)( "Please specify a detail-map" ); |
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| 149 | } |
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| 150 | TiXmlElement *alpha = (TiXmlElement*)layer->FirstChild( "alpha" ); |
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| 151 | if ( alpha ) { |
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| 152 | if ( !alpha->Attribute( "full" ) ) { |
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| 153 | string alphamap( alpha->Attribute( "file" ) ); |
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| 154 | info->alpha = (Texture*)manager->load( alphamap, |
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| 155 | IMAGE, RP_GAME, (int)GL_TEXTURE_2D ); |
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| 156 | if ( !info->alpha ) |
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| 157 | PRINTF(0)( "%s not found\n", alphamap.c_str() ); |
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| 158 | else |
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| 159 | PRINTF(0)( "loaded %s\n", alphamap.c_str() ); |
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| 160 | } |
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| 161 | } |
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| 162 | terrain->addMaterialLayer( info ); |
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| 163 | layer = (TiXmlElement*)layer->NextSibling( "material_layer" ); |
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| 164 | } |
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| 165 | } |
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| 166 | |
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| 167 | void TerrainEntity::setScale(float x, float y, float z) |
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| 168 | { |
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| 169 | terrain->setScale( Vector( x, y, z ) ); |
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| 170 | } |
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| 171 | |
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| 172 | void TerrainEntity::loadElevationmap( const std::string& _eleFile ) |
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| 173 | { |
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| 174 | terrain->setHeightmap( _eleFile ); |
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| 175 | } |
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| 176 | |
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| 177 | void TerrainEntity::loadLightmap( const std::string& _lightFile ) |
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| 178 | { |
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| 179 | ResourceManager *manager = ResourceManager::getInstance(); |
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| 180 | Texture *lightmap = (Texture*)manager->load( _lightFile, |
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| 181 | IMAGE, RP_GAME, (int)GL_TEXTURE_2D ); |
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| 182 | if ( lightmap ) |
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| 183 | terrain->setLightmap( lightmap ); |
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| 184 | else { |
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| 185 | PRINTF(0)("no lightmap %s\n", _lightFile.c_str() ); |
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| 186 | |
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| 187 | } |
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| 188 | } |
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| 189 | |
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| 190 | |
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| 191 | |
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| 192 | void TerrainEntity::loadVegetation(const std::string& vegetationFile) |
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| 193 | { |
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| 194 | PRINTF(4)("loadVegetation: %s\n", vegetationFile.c_str()); |
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| 195 | if (this->vegetation) |
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| 196 | ResourceManager::getInstance()->unload(this->vegetation, RP_LEVEL); |
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| 197 | if (!vegetationFile.empty()) |
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| 198 | { |
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| 199 | PRINTF(4)("fetching %s\n", vegetationFile.c_str()); |
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| 200 | this->vegetation = dynamic_cast<Model*>(ResourceManager::getInstance()->load(vegetationFile, OBJ, RP_CAMPAIGN)); |
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| 201 | } |
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| 202 | else |
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| 203 | this->vegetation = NULL; |
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| 204 | } |
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| 205 | |
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| 206 | |
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| 207 | |
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| 208 | void TerrainEntity::tick( float _dt ) { if ( terrain ) terrain->tick( _dt ); } |
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| 209 | |
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| 210 | void TerrainEntity::draw () const |
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| 211 | { |
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| 212 | glMatrixMode( GL_MODELVIEW ); |
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| 213 | glPushMatrix(); |
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| 214 | |
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| 215 | glTranslatef( this->getAbsCoor().x, |
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| 216 | this->getAbsCoor().y, |
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| 217 | this->getAbsCoor().z ); |
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| 218 | |
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| 219 | Vector cam = State::getCameraNode()->getAbsCoor(); |
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| 220 | |
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| 221 | if ( this->terrain ) { |
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| 222 | terrain->setCameraPosition( cam ); |
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| 223 | terrain->draw( ); |
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| 224 | } |
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| 225 | glPopMatrix(); |
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| 226 | |
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| 227 | |
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| 228 | } |
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| 229 | |
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| 230 | |
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| 231 | void TerrainEntity::buildDebugTerrainEntity(DebugTerrainEntity debugTerrainEntity) |
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| 232 | { |
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| 233 | terrain->build( ); |
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| 234 | /* |
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| 235 | // if the TerrainEntity is the TerrainEntity of Dave |
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| 236 | if (debugTerrainEntity == TERRAINENTITY_DAVE) |
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| 237 | { |
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| 238 | objectList = glGenLists(1); |
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| 239 | glNewList (objectList, GL_COMPILE); |
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| 240 | |
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| 241 | glColor3f(1.0,0,0); |
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| 242 | |
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| 243 | int sizeX = 100; |
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| 244 | int sizeZ = 80; |
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| 245 | float length = 1000; |
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| 246 | float width = 200; |
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| 247 | float widthX = float (length /sizeX); |
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| 248 | float widthZ = float (width /sizeZ); |
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| 249 | |
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| 250 | float height [sizeX][sizeZ]; |
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| 251 | Vector normal_vectors[sizeX][sizeZ]; |
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| 252 | |
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| 253 | |
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| 254 | for ( int i = 0; i<sizeX-1; i+=1) |
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| 255 | for (int j = 0; j<sizeZ-1;j+=1) |
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| 256 | //height[i][j] = rand()/20046 + (j-25)*(j-25)/30; |
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| 257 | #ifdef __WIN32__ |
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| 258 | height[i][j]=(sin((float)j/3)*rand()*i/182400)*.5; |
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| 259 | #else |
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| 260 | height[i][j]=(sin((float)j/3)*rand()*(long)i/6282450500.0)*.5; |
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| 261 | #endif |
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| 262 | |
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| 263 | //Die Huegel ein wenig glaetten |
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| 264 | for (int h=1; h<2;h++) |
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| 265 | for (int i=1;i<sizeX-2 ;i+=1 ) |
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| 266 | for(int j=1;j<sizeZ-2;j+=1) |
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| 267 | height[i][j]=(height[i+1][j]+height[i][j+1]+height[i-1][j]+height[i][j-1])/4; |
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| 268 | |
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| 269 | //Berechnung von normalen Vektoren |
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| 270 | for(int i=1;i<sizeX-2;i+=1) |
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| 271 | for(int j=1;j<sizeZ-2 ;j+=1) |
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| 272 | { |
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| 273 | Vector v1 = Vector (widthX*(1), height[i][j], widthZ*(j) ); |
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| 274 | Vector v2 = Vector (widthX*(i-1), height[i-1][j], widthZ*(j)); |
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| 275 | Vector v3 = Vector (widthX*(i), height[i][j+1], widthZ*(j+1)); |
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| 276 | Vector v4 = Vector (widthX*(i+1), height[i+1][j], widthZ*(j)); |
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| 277 | Vector v5 = Vector (widthX*(i), height[i][j-1], widthZ*(j-1)); |
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| 278 | |
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| 279 | Vector c1 = v2 - v1; |
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| 280 | Vector c2 = v3 - v1; |
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| 281 | Vector c3= v4 - v1; |
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| 282 | Vector c4 = v5 - v1; |
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| 283 | Vector zero = Vector (0,0,0); |
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| 284 | normal_vectors[i][j]=c1.cross(v3-v5)+c2.cross(v4-v2)+c3.cross(v5-v3)+c4.cross(v2-v4); |
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| 285 | normal_vectors[i][j].normalize(); |
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| 286 | } |
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| 287 | |
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| 288 | glBegin(GL_QUADS); |
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| 289 | int snowheight=3; |
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| 290 | for ( int i = 0; i<sizeX; i+=1) |
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| 291 | for (int j = 0; j<sizeZ;j+=1) |
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| 292 | { |
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| 293 | Vector v1 = Vector (widthX*(i), height[i][j]-20, widthZ*(j) -width/2); |
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| 294 | Vector v2 = Vector (widthX*(i+1), height[i+1][j]-20, widthZ*(j) -width/2); |
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| 295 | Vector v3 = Vector (widthX*(i+1), height[i+1][j+1]-20, widthZ*(j+1)-width/2); |
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| 296 | Vector v4 = Vector (widthX*(i), height[i][j+1]-20, widthZ*(j+1)-width/2); |
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| 297 | float a[3]; |
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| 298 | if(height[i][j]<snowheight) |
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| 299 | { |
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| 300 | a[0]=0; |
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| 301 | a[1]=1.0-height[i][j]/10-.3; |
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| 302 | a[2]=0; |
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| 303 | glMaterialfv(GL_FRONT,GL_DIFFUSE,a); |
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| 304 | } |
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| 305 | else |
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| 306 | { |
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| 307 | a[0]=1.0; |
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| 308 | a[1]=1.0; |
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| 309 | a[2]=1.0; |
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| 310 | glMaterialfv(GL_FRONT,GL_DIFFUSE,a); |
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| 311 | |
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| 312 | } |
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| 313 | glNormal3f(normal_vectors[i][j].x, normal_vectors[i][j].y, normal_vectors[i][j].z); |
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| 314 | glVertex3f(v1.x, v1.y, v1.z); |
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| 315 | if(height[i+1][j]<snowheight) |
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| 316 | { |
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| 317 | a[0]=0; |
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| 318 | a[1] =1.0-height[i+1][j]/10-.3; |
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| 319 | a[2]=0; |
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| 320 | glMaterialfv(GL_FRONT,GL_DIFFUSE,a); |
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| 321 | } |
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| 322 | else |
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| 323 | { |
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| 324 | a[0]=1.0; |
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| 325 | a[1]=1.0; |
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| 326 | a[2]=1.0; |
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| 327 | glMaterialfv(GL_FRONT,GL_DIFFUSE,a); |
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| 328 | |
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| 329 | } |
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| 330 | glNormal3f(normal_vectors[i+1][j].x, normal_vectors[i+1][j].y, normal_vectors[i+1][j].z); |
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| 331 | glVertex3f(v2.x, v2.y, v2.z); |
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| 332 | if(height[i+1][j+1]<snowheight) |
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| 333 | { |
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| 334 | a[0]=0; |
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| 335 | a[1] =1.0-height[i+1][j+1]/10-.3; |
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| 336 | a[2]=0; |
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| 337 | glMaterialfv(GL_FRONT,GL_DIFFUSE,a); |
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| 338 | } |
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| 339 | else |
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| 340 | { |
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| 341 | a[0]=1.0; |
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| 342 | a[1]=1.0; |
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| 343 | a[2]=1.0; |
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| 344 | glMaterialfv(GL_FRONT,GL_DIFFUSE,a); |
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| 345 | |
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| 346 | |
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| 347 | } |
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| 348 | glNormal3f(normal_vectors[i+1][j+1].x, normal_vectors[i+1][j+1].y, normal_vectors[i+1][j+1].z); |
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| 349 | glVertex3f(v3.x, v3.y, v3.z); |
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| 350 | if(height[i][j+1]<snowheight) |
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| 351 | { |
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| 352 | a[0]=0; |
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| 353 | a[1] =1.0-height[i+1][j+1]/10-.3; |
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| 354 | a[2]=0; |
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| 355 | glMaterialfv(GL_FRONT,GL_DIFFUSE,a); |
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| 356 | } |
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| 357 | else |
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| 358 | { |
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| 359 | a[0]=1.0; |
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| 360 | a[1]=1.0; |
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| 361 | a[2]=1.0; |
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| 362 | glMaterialfv(GL_FRONT,GL_DIFFUSE,a); |
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| 363 | } |
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| 364 | glNormal3f(normal_vectors[i][j+1].x, normal_vectors[i][j+1].y, normal_vectors[i][j+1].z); |
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| 365 | glVertex3f(v4.x, v4.y, v4.z); |
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| 366 | |
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| 367 | } |
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| 368 | glEnd(); |
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| 369 | glEndList(); |
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| 370 | } |
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| 371 | */ |
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| 372 | if (debugTerrainEntity == TERRAINENTITY_BENSCH) |
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| 373 | { |
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| 374 | /* |
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| 375 | this->model = (OBJModel*) new Model(); |
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| 376 | this->model->setName("CUBE"); |
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| 377 | this->model->addVertex (-0.5, -0.5, 0.5); |
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| 378 | this->model->addVertex (0.5, -0.5, 0.5); |
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| 379 | this->model->addVertex (-0.5, 0.5, 0.5); |
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| 380 | this->model->addVertex (0.5, 0.5, 0.5); |
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| 381 | this->model->addVertex (-0.5, 0.5, -0.5); |
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| 382 | this->model->addVertex (0.5, 0.5, -0.5); |
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| 383 | this->model->addVertex (-0.5, -0.5, -0.5); |
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| 384 | this->model->addVertex (0.5, -0.5, -0.5); |
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| 385 | |
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| 386 | this->model->addVertexTexture (0.0, 0.0); |
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| 387 | this->model->addVertexTexture (1.0, 0.0); |
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| 388 | this->model->addVertexTexture (0.0, 1.0); |
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| 389 | this->model->addVertexTexture (1.0, 1.0); |
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| 390 | this->model->addVertexTexture (0.0, 2.0); |
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| 391 | this->model->addVertexTexture (1.0, 2.0); |
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| 392 | this->model->addVertexTexture (0.0, 3.0); |
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| 393 | this->model->addVertexTexture (1.0, 3.0); |
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| 394 | this->model->addVertexTexture (0.0, 4.0); |
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| 395 | this->model->addVertexTexture (1.0, 4.0); |
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| 396 | this->model->addVertexTexture (2.0, 0.0); |
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| 397 | this->model->addVertexTexture (2.0, 1.0); |
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| 398 | this->model->addVertexTexture (-1.0, 0.0); |
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| 399 | this->model->addVertexTexture (-1.0, 1.0); |
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| 400 | |
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| 401 | this->model->finalize(); |
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| 402 | */ |
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| 403 | } |
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| 404 | } |
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| 405 | void TerrainEntity::getAltitude( Vector& _position, Vector& _normal ) |
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| 406 | { |
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| 407 | Vector altitude( _position.x-getAbsCoor().x, 0.0f, _position.z-getAbsCoor().z ), |
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| 408 | normal( 0.0f, 0.0f, 0.0f ); |
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| 409 | if ( terrain ) |
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| 410 | terrain->getAltitude( altitude, normal ); |
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| 411 | |
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| 412 | _position.y = altitude.y+getAbsCoor().y; |
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| 413 | _normal.z = normal.z; _normal.y = normal.y; _normal.z = normal.z; |
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| 414 | } |
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| 415 | |
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| 416 | float TerrainEntity::getHeight( float x, float z ) |
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| 417 | { |
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| 418 | Vector altitude( x-getAbsCoor().x, 0.0f, z-getAbsCoor().z ), |
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| 419 | normal( 0.0f, 0.0f, 0.0f ); |
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| 420 | if ( terrain ) |
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| 421 | terrain->getAltitude( altitude, normal ); |
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| 422 | |
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| 423 | return altitude.y+getAbsCoor().y; |
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| 424 | } |
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