| 1 | |
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| 2 | #include "terrain.h" |
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| 3 | #include "terrain_page.h" |
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| 4 | #include "glincl.h" |
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| 5 | #include "util/loading/resource_manager.h" |
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| 6 | #include "debug.h" |
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| 7 | #include <math.h> |
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| 8 | #ifdef HAVE_SDL_SDL_IMAGE_H |
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| 9 | #include <SDL/SDL_image.h> |
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| 10 | #else |
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| 11 | #include <SDL_image.h> |
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| 12 | #endif |
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| 13 | |
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| 14 | bool validateSize( int _s ) { |
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| 15 | _s-=1; |
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| 16 | int s = 16; |
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| 17 | while ( s <= _s ) { |
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| 18 | if (s == _s ) |
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| 19 | return true; |
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| 20 | s*=2; |
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| 21 | } |
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| 22 | return false; |
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| 23 | } |
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| 24 | void Terrain::build() |
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| 25 | { |
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| 26 | ResourceManager *MANAGER = ResourceManager::getInstance(); |
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| 27 | std::string full = MANAGER->getFullName( heightmapSource ); |
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| 28 | SDL_Surface *tmpData = IMG_Load( full.c_str() ); |
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| 29 | if ( !tmpData ) { |
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| 30 | PRINT(0)( "I' sorry, I can't load %s\n", full.c_str() ); |
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| 31 | return; |
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| 32 | } |
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| 33 | if ( !validateSize( tmpData->h ) || !validateSize( tmpData->w ) ) { |
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| 34 | PRINT(0)( "The size of the elevation map must be 2^n+1x2^m+1. and at least 17x17" ); |
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| 35 | return; |
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| 36 | } |
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| 37 | if ( tmpData->format->BytesPerPixel != 1 ) { |
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| 38 | PRINT(0)( "The elevetation map must be an 8bit image not %d", |
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| 39 | tmpData->format->BytesPerPixel*8 ); |
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| 40 | return; |
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| 41 | } |
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| 42 | PRINTF(2)( "Loaded the elevation map\n" ); |
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| 43 | heightfield.height = tmpData->h; |
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| 44 | heightfield.width = tmpData->w; |
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| 45 | heightfield.pitch = tmpData->pitch; |
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| 46 | int dataSize = heightfield.pitch*heightfield.height; |
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| 47 | heightfield.data = new Uint8[dataSize]; |
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| 48 | memcpy( heightfield.data, tmpData->pixels, sizeof(Uint8)*dataSize ); |
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| 49 | SDL_FreeSurface( tmpData ); |
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| 50 | pagesX = (heightfield.width/(pageSize-1) ); |
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| 51 | pagesZ = (heightfield.height/(pageSize-1) ); |
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| 52 | |
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| 53 | |
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| 54 | pages = new pTerrainPage[pagesX*pagesZ]; |
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| 55 | for ( int x = 0; x < pagesX; ++x ) |
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| 56 | for ( int z = 0; z < pagesZ; ++z ) |
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| 57 | pages[z*pagesX+x] = createPage( x, z ); |
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| 58 | //Inform each page about its neighbors. |
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| 59 | for ( int x = 0; x < pagesX; ++x ) |
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| 60 | for ( int z = 0; z < pagesZ; ++z ) |
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| 61 | pages[z*pagesX+x]->setNeighbors( |
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| 62 | x > 0 ? getPage( x-1, z+0 ) : NULL, |
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| 63 | x < pagesX-1 ? getPage( x+1, z+0 ) : NULL, |
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| 64 | z < pagesZ-1 ? getPage( x+0, z+1 ) : NULL, |
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| 65 | z > 0 ? getPage( x+0, z-1 ) : NULL ); |
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| 66 | |
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| 67 | root = createQuadTree( 0, 0, pagesX, pagesZ ); |
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| 68 | |
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| 69 | for ( unsigned int i = 0; i < layers.size(); ++i ) { |
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| 70 | determineLayerVisibility( i ); |
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| 71 | } |
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| 72 | activePages = NULL; |
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| 73 | } |
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| 74 | |
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| 75 | pTerrainQuad Terrain::createQuadTree( int _x0, int _z0, int _x1, int _z1, int _depth ) |
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| 76 | { |
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| 77 | int _x01 = (_x1+_x0)/2; int _z01 = (_z1+_z0)/2; |
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| 78 | pTerrainQuad node; |
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| 79 | if ( _x1-_x0 == 1 ) { |
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| 80 | node = getPage( _x0, _z0 ); |
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| 81 | node->setChildren( NULL, NULL, NULL, NULL ); |
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| 82 | } |
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| 83 | else { |
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| 84 | node = new TerrainQuad( this, _x0, _z0, _x1, _z1 ); |
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| 85 | node->setChildren( |
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| 86 | createQuadTree( _x0, _z0, _x01, _z01, _depth+1 ), |
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| 87 | createQuadTree( _x01, _z0, _x1, _z01, _depth+1 ), |
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| 88 | createQuadTree( _x0, _z01, _x01, _z1, _depth+1 ), |
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| 89 | createQuadTree( _x01, _z01, _x1, _z1, _depth+1 ) ); |
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| 90 | } |
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| 91 | node->calculateBounds(); |
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| 92 | return node; |
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| 93 | } |
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| 94 | |
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| 95 | pTerrainPage Terrain::createPage( int _xOffset, int _zOffset ) const |
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| 96 | { |
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| 97 | pTerrainPage newPage = new TerrainPage( const_cast<Terrain*>( this ), _xOffset, _zOffset ); |
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| 98 | newPage->setScale( scale ); |
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| 99 | newPage->setPosition( Vector( scale.x*_xOffset, 0.0f, scale.z*_zOffset ) ); |
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| 100 | newPage->calculateErrors(); |
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| 101 | return newPage; |
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| 102 | } |
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| 103 | |
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| 104 | void Terrain::addLevelFourPage( int _numVertices, Vertex *_vertices, |
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| 105 | int _numIndices, unsigned short *_indices ) |
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| 106 | { |
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| 107 | assert( indices ); assert( vertices ); |
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| 108 | BufferInfo bi = buffers[current]; |
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| 109 | if ( ( MAX_VERTICES < _numVertices+bi.numVertices ) || |
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| 110 | ( MAX_INDICES < _numIndices+bi.numIndices+2 ) ) { |
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| 111 | //So, we need the next vb and ib. Lets put the old into vram... |
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| 112 | glBindBufferARB( GL_ARRAY_BUFFER_ARB, bi.vbIdentifier ); |
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| 113 | glBufferDataARB( GL_ARRAY_BUFFER_ARB, MAX_VERTICES*sizeof( Vertex ), |
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| 114 | vertices, GL_DYNAMIC_DRAW_ARB ); |
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| 115 | glBindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, bi.ibIdentifier ); |
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| 116 | glBufferDataARB( GL_ELEMENT_ARRAY_BUFFER_ARB, MAX_INDICES*sizeof( short ), |
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| 117 | indices, GL_DYNAMIC_DRAW_ARB ); |
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| 118 | BufferInfo newInfo; |
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| 119 | broker->acquire( newInfo.vbIdentifier, newInfo.ibIdentifier ); |
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| 120 | current++; |
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| 121 | buffers.push_back( newInfo ); |
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| 122 | bi = newInfo; |
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| 123 | } |
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| 124 | //For the vertex data, a simple copy operation is sufficient... |
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| 125 | memcpy( &vertices[bi.numVertices], _vertices, |
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| 126 | _numVertices*sizeof( Vertex ) ); |
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| 127 | //The indices need to be updated with an offset :( |
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| 128 | unsigned short *dst= &indices[bi.numIndices]; |
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| 129 | unsigned short offset = bi.numVertices; |
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| 130 | unsigned short *src= _indices; |
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| 131 | unsigned short *end= src+_numIndices; |
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| 132 | bi.numVertices+=_numVertices; |
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| 133 | if ( bi.numIndices ) { |
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| 134 | dst[0] = *(dst-1); |
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| 135 | dst[1] = *src+offset; |
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| 136 | dst+=2; bi.numIndices+=2; |
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| 137 | } |
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| 138 | while ( src < end ) { |
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| 139 | *dst= *src+offset; |
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| 140 | dst++; |
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| 141 | src++; |
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| 142 | } |
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| 143 | bi.numIndices+=_numIndices; |
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| 144 | buffers[current] = bi; |
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| 145 | } |
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| 146 | |
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| 147 | void Terrain::determineVisiblePages( pTerrainQuad _node ) |
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| 148 | { |
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| 149 | switch( _node->cull() ) { |
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| 150 | case Frustum::INTERSECT: |
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| 151 | if ( !_node->isChildless() ) { |
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| 152 | pTerrainQuad *children = _node->getChildren(); |
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| 153 | for ( int i = 0; i < 4; ++i, ++children ) |
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| 154 | determineVisiblePages( *children ); |
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| 155 | } |
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| 156 | else { |
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| 157 | showPages( _node->getXOffset(), |
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| 158 | _node->getZOffset(), 1, 1 ); |
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| 159 | } |
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| 160 | break; |
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| 161 | case Frustum::INSIDE: |
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| 162 | showPages( _node->getXOffset(), |
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| 163 | _node->getZOffset(), |
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| 164 | _node->getWidth() , |
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| 165 | _node->getHeight() ); |
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| 166 | break; |
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| 167 | case Frustum::OUTSIDE: |
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| 168 | break; |
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| 169 | } |
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| 170 | } |
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| 171 | |
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| 172 | void Terrain::tick( float _dt ) |
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| 173 | { |
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| 174 | for ( unsigned int i = 0; i < buffers.size(); ++i ) |
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| 175 | broker->release( buffers[i].vbIdentifier, buffers[i].ibIdentifier ); |
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| 176 | buffers.clear(); |
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| 177 | pTerrainPage page = NULL; |
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| 178 | //Extract the frustum planes out of the modelview matrix. |
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| 179 | frustum->extractPlanes(); |
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| 180 | // Lets see which pages are visible. |
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| 181 | determineVisiblePages( root ); |
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| 182 | int wantedLeft, wantedRight, wantedBottom, wantedTop, minLOD; |
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| 183 | pTerrainPage neighbor = NULL; |
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| 184 | page = activePages; |
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| 185 | bool dirty; |
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| 186 | current = 0; |
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| 187 | BufferInfo bi; |
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| 188 | broker->acquire( bi.vbIdentifier, bi.ibIdentifier ); |
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| 189 | buffers.push_back( bi ); |
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| 190 | int dirtyRounds = 0; |
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| 191 | do { |
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| 192 | dirtyRounds++; |
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| 193 | dirty = false; |
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| 194 | page = activePages; |
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| 195 | while ( page ) { |
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| 196 | if ( !page->isActive() ) { |
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| 197 | pTerrainPage tmp = page; |
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| 198 | page = tmp->getNext(); |
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| 199 | tmp->setVisibility( false ); |
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| 200 | continue; |
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| 201 | } |
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| 202 | wantedLeft = wantedRight = wantedBottom = wantedTop = page->getWantedLOD(); |
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| 203 | if ( ( neighbor = page->getLeft() ) && ( neighbor->isActive() ) ) |
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| 204 | wantedLeft = neighbor->getWantedLOD(); |
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| 205 | if ( ( neighbor = page->getRight() ) && ( neighbor->isActive() ) ) |
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| 206 | wantedRight = neighbor->getWantedLOD(); |
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| 207 | if ( ( neighbor = page->getTop() ) && ( neighbor->isActive() ) ) |
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| 208 | wantedTop = neighbor->getWantedLOD(); |
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| 209 | if ( ( neighbor = page->getBottom() ) && ( neighbor->isActive() ) ) |
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| 210 | wantedBottom = neighbor->getWantedLOD(); |
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| 211 | |
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| 212 | minLOD = std::min( std::min( wantedBottom, wantedTop ), |
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| 213 | std::min( wantedLeft, wantedRight ) ); |
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| 214 | if ( minLOD < page->getWantedLOD()-1 ) { |
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| 215 | page->setWantedLOD( minLOD+1 ); |
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| 216 | dirty = true; |
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| 217 | } |
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| 218 | page = page->getNext(); |
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| 219 | } |
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| 220 | } while ( dirty ); |
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| 221 | |
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| 222 | page = activePages; |
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| 223 | while ( page ) { |
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| 224 | assert( page->isActive() ); |
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| 225 | page->updateTesselation(); |
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| 226 | page = page->getNext(); |
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| 227 | } |
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| 228 | //If there is some data in the buffer, we need to upload the data |
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| 229 | //into the vram... |
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| 230 | if ( buffers[current].numIndices != 0 ) { |
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| 231 | BufferInfo bi = buffers[current]; |
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| 232 | glBindBufferARB( GL_ARRAY_BUFFER_ARB, bi.vbIdentifier ); |
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| 233 | glBufferDataARB( GL_ARRAY_BUFFER_ARB, MAX_VERTICES*sizeof( Vertex ), |
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| 234 | vertices, GL_DYNAMIC_DRAW_ARB ); |
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| 235 | glBindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, bi.ibIdentifier ); |
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| 236 | glBufferDataARB( GL_ELEMENT_ARRAY_BUFFER_ARB, MAX_INDICES*sizeof( short ), |
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| 237 | indices, GL_DYNAMIC_DRAW_ARB ); |
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| 238 | } |
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| 239 | } |
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| 240 | |
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| 241 | void Terrain::draw( ) |
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| 242 | { |
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| 243 | pTerrainPage page = NULL; |
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| 244 | glGetError(); |
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| 245 | /*pTerrainPage page = NULL; |
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| 246 | frustum->extractPlanes();*/ |
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| 247 | Plane far = frustum->getPlane( Frustum::FAR ); |
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| 248 | //Due to some reason, the OpenGL implementors chose the plane equation |
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| 249 | //to an array of doubles. So we will make them happy. |
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| 250 | double farPlane[] = { far.n.x, far.n.y, far.n.z, far.k }; |
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| 251 | glEnable( GL_CLIP_PLANE0 ); |
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| 252 | glClipPlane( GL_CLIP_PLANE0, farPlane ); |
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| 253 | glPushAttrib( GL_ALL_ATTRIB_BITS ); |
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| 254 | glPushClientAttrib( GL_CLIENT_VERTEX_ARRAY_BIT ); |
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| 255 | /* |
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| 256 | * Enable texture and vertex arrays for the first and the second texture |
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| 257 | * units and disable the normal arrays. |
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| 258 | */ |
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| 259 | glClientActiveTextureARB( GL_TEXTURE0_ARB ); |
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| 260 | glEnableClientState( GL_VERTEX_ARRAY ); |
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| 261 | glEnableClientState( GL_TEXTURE_COORD_ARRAY ); |
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| 262 | glDisableClientState( GL_NORMAL_ARRAY ); |
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| 263 | |
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| 264 | glClientActiveTextureARB( GL_TEXTURE1_ARB ); |
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| 265 | glEnableClientState( GL_VERTEX_ARRAY ); |
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| 266 | glEnableClientState( GL_TEXTURE_COORD_ARRAY ); |
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| 267 | glDisableClientState( GL_NORMAL_ARRAY ); |
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| 268 | glDisable( GL_CULL_FACE ); |
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| 269 | glDisable( GL_LIGHTING ); |
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| 270 | glColor3f( 1.0f, 1.0f, 1.0f ); |
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| 271 | //glPolygonMode( GL_FRONT_AND_BACK, GL_LINE ); |
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| 272 | cullCount = 0; |
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| 273 | glEnable( GL_BLEND ); |
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| 274 | glDepthFunc( GL_LEQUAL ); |
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| 275 | glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); |
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| 276 | for ( unsigned int i = 0; i < layers.size(); ++i ) { |
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| 277 | LayerInfo* layer= layers[i]; |
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| 278 | page = activePages; |
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| 279 | |
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| 280 | glActiveTextureARB( GL_TEXTURE1_ARB ); |
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| 281 | glClientActiveTextureARB( GL_TEXTURE1_ARB ); |
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| 282 | if ( layer->detail ) { |
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| 283 | //glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_BLEND ); |
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| 284 | glEnable( GL_TEXTURE_2D ); |
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| 285 | glBindTexture( GL_TEXTURE_2D, layer->detail->getTexture() ); |
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| 286 | glMatrixMode( GL_TEXTURE ); |
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| 287 | glLoadIdentity(); |
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| 288 | glScalef( layer->repeatX, layer->repeatZ, 1.0f ); |
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| 289 | } |
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| 290 | else { |
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| 291 | glDisable( GL_TEXTURE_2D ); |
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| 292 | } |
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| 293 | glEnable( GL_CULL_FACE ); |
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| 294 | glCullFace( GL_BACK ); |
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| 295 | glClientActiveTextureARB( GL_TEXTURE0_ARB ); |
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| 296 | glActiveTextureARB( GL_TEXTURE0_ARB ); |
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| 297 | glEnable( GL_TEXTURE_2D ); |
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| 298 | if ( layer->alpha ) { |
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| 299 | //glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_BLEND ); |
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| 300 | glBindTexture( GL_TEXTURE_2D, layer->alpha->getTexture() ); |
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| 301 | } |
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| 302 | else { |
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| 303 | |
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| 304 | glBindTexture( GL_TEXTURE_2D, lightmap->getTexture() ); |
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| 305 | } |
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| 306 | glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT ); |
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| 307 | glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT ); |
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| 308 | |
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| 309 | for ( unsigned j = 0; j < buffers.size(); ++j ) { |
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| 310 | BufferInfo bi = buffers[j]; |
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| 311 | glBindBufferARB( GL_ARRAY_BUFFER_ARB, bi.vbIdentifier ); |
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| 312 | glClientActiveTextureARB( GL_TEXTURE0_ARB ); |
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| 313 | glInterleavedArrays( GL_T2F_V3F, 0, NULL ); |
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| 314 | |
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| 315 | glClientActiveTextureARB( GL_TEXTURE1_ARB ); |
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| 316 | glInterleavedArrays( GL_T2F_V3F, 0, NULL ); |
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| 317 | |
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| 318 | glBindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, |
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| 319 | bi.ibIdentifier ); |
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| 320 | |
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| 321 | glDrawElements( GL_TRIANGLE_STRIP, bi.numIndices, |
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| 322 | GL_UNSIGNED_SHORT, NULL ); |
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| 323 | } |
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| 324 | while ( page ) { |
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| 325 | if ( page->hasMaterial( i ) ) |
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| 326 | page->draw(); |
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| 327 | page = page->getNext(); |
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| 328 | } |
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| 329 | } |
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| 330 | glClientActiveTextureARB( GL_TEXTURE1_ARB ); |
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| 331 | glActiveTextureARB( GL_TEXTURE1_ARB ); |
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| 332 | glDisable( GL_TEXTURE_2D ); |
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| 333 | glActiveTextureARB( GL_TEXTURE0_ARB ); |
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| 334 | glEnable( GL_LIGHTING ); |
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| 335 | glMatrixMode( GL_TEXTURE ); |
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| 336 | glLoadIdentity(); |
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| 337 | glPopAttrib(); |
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| 338 | glPopClientAttrib(); |
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| 339 | glCullFace( GL_FRONT ); |
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| 340 | glDisable( GL_CLIP_PLANE0 ); |
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| 341 | } |
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| 342 | |
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| 343 | inline Uint8 getAlpha( const SDL_Surface *_s, int _x, int _y ) |
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| 344 | { |
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| 345 | int bpp = _s->format->BytesPerPixel; |
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| 346 | Uint8 *p = (Uint8 *)_s->pixels + _y*_s->pitch + _x * bpp; |
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| 347 | Uint32 pixel = 0; |
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| 348 | switch( bpp ) { |
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| 349 | case 1: |
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| 350 | pixel = *p; |
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| 351 | break; |
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| 352 | case 2: |
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| 353 | if ( SDL_BYTEORDER == SDL_BIG_ENDIAN ) |
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| 354 | pixel = p[0] << 8 | p[1]; |
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| 355 | else |
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| 356 | pixel = *(Uint16 *)p; |
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| 357 | break; |
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| 358 | case 3: |
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| 359 | if( SDL_BYTEORDER == SDL_BIG_ENDIAN ) |
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| 360 | pixel = p[0] << 16 | p[1] << 8 | p[2]; |
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| 361 | else |
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| 362 | pixel = p[0] | p[1] << 8 | p[2] << 16; |
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| 363 | break; |
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| 364 | case 4: |
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| 365 | pixel = *(Uint32 *)p; |
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| 366 | break; |
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| 367 | default: |
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| 368 | return 255; /* shouldn't happen, but avoids warnings */ |
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| 369 | } |
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| 370 | Uint8 r,g,b,a; |
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| 371 | SDL_GetRGBA( pixel, _s->format, &r, &g, &b, &a ); |
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| 372 | return a; |
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| 373 | } |
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| 374 | |
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| 375 | void Terrain::determineLayerVisibility( int _layer ) |
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| 376 | { |
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| 377 | LayerInfo * layer = layers[_layer]; |
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| 378 | if ( !layer->alpha ) { |
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| 379 | int numPages = pagesX*pagesZ; |
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| 380 | for ( int i = 0; i < numPages; ++i ) |
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| 381 | pages[i]->setLayerVisibility( _layer, LV_FULL ); |
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| 382 | |
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| 383 | return; |
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| 384 | } |
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| 385 | SDL_Surface *alpha = const_cast<SDL_Surface*>( layer->alpha->getStoredImage() ); |
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| 386 | SDL_LockSurface( alpha ); |
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| 387 | float du = ( (float)alpha->w)/pagesX; |
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| 388 | float dv = ( (float)alpha->h)/pagesZ; |
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| 389 | float u = 0.0f, v = 0.0f; |
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| 390 | for ( int pageX = 0; pageX < pagesX; ++pageX ) { |
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| 391 | v = 0.0f; |
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| 392 | for ( int pageZ = 0; pageZ < pagesZ; ++pageZ ) { |
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| 393 | bool full = true; bool has = false; |
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| 394 | for ( int x = 0; x < (int)PAGE_SIZE; ++x ) { |
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| 395 | for ( int z = 0; z < (int)PAGE_SIZE; ++z ) { |
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| 396 | Uint8 a = getAlpha( alpha, (int)u, (int)v ); |
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| 397 | if ( a ) |
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| 398 | has = true; |
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| 399 | if ( a < 255 ) |
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| 400 | full = false; |
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| 401 | } |
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| 402 | } |
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| 403 | LayerVisibility lv; |
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| 404 | if ( has ) { |
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| 405 | if ( full ) |
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| 406 | lv = LV_FULL; |
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| 407 | else |
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| 408 | lv = LV_PARTIAL; |
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| 409 | } |
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| 410 | else { |
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| 411 | lv = LV_NO; |
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| 412 | } |
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| 413 | getPage( pageX, pageZ )->setLayerVisibility( _layer, lv ); |
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| 414 | v+= dv; |
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| 415 | } |
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| 416 | u+= du; |
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| 417 | } |
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| 418 | SDL_UnlockSurface( alpha ); |
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| 419 | } |
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| 420 | |
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| 421 | void Terrain::getAltitude( Vector& _alt, Vector& _normal ) |
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| 422 | { |
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| 423 | float xScaled = _alt.x / scale.x, zScaled = _alt.z / scale.z; |
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| 424 | //The offset on the map |
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| 425 | int xOff = (int)xScaled, zOff = (int)zScaled; |
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| 426 | //The interpolation values. |
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| 427 | float u = xScaled-xOff, v = zScaled-zOff; |
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| 428 | |
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| 429 | float dX = scale.x / ( pageSize-1 ); |
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| 430 | float dZ = scale.z / ( pageSize-1 ); |
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| 431 | |
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| 432 | //If u is bigger than v, we are on the lower triangle... |
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| 433 | if ( u > v ) { |
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| 434 | |
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| 435 | float alt[] = { |
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| 436 | getAltitude( xOff+0, zOff+0 )*scale.y, |
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| 437 | getAltitude( xOff+1, zOff+0 )*scale.y, |
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| 438 | getAltitude( xOff+1, zOff+1 )*scale.y }; |
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| 439 | _alt.y = (1.0f-u-v)*alt[0]+u*alt[1]+v*alt[2]; |
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| 440 | |
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| 441 | //Since we know about the directions of some x and z-coordinates, |
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| 442 | //not the whole cross products needs to be calculated. Grab yourself |
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| 443 | //pen and paper :) |
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| 444 | _normal.x = dZ*( alt[0] - alt[1] ); |
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| 445 | _normal.y = dZ*dX; |
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| 446 | _normal.z = -dX*( alt[2] - alt[1] ); |
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| 447 | } |
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| 448 | else { |
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| 449 | float alt[] = { |
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| 450 | getAltitude( xOff+0, zOff+0 )*scale.y, |
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| 451 | getAltitude( xOff+0, zOff+1 )*scale.y, |
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| 452 | getAltitude( xOff+1, zOff+1 )*scale.y }; |
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| 453 | _alt.y = (1.0f-u-v)*alt[0]+v*alt[1]+u*alt[2]; |
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| 454 | //Since we know about the directions of some x and z-coordinates, |
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| 455 | //not the whole cross products needs to be calculated. Grab yourself |
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| 456 | //pen and paper :) |
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| 457 | _normal.x = -dZ*( alt[2] - alt[1] ); |
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| 458 | _normal.y = dZ*dX; |
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| 459 | _normal.z = dX*( alt[0] - alt[1] ); |
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| 460 | } |
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| 461 | } |
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| 462 | |
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| 463 | void Terrain::showPages( int _x0, int _z0, int _width, int _height ) |
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| 464 | { |
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| 465 | for ( int x = 0; x < _width; ++x ) { |
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| 466 | for ( int z = 0; z < _height; ++z ) { |
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| 467 | pTerrainPage page = getPage( _x0+x, _z0+z ); |
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| 468 | page->setVisibility( true ); |
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| 469 | page->chooseLOD(); |
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| 470 | |
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| 471 | } |
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| 472 | } |
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| 473 | } |
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