| 1 | /*! |
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| 2 | * @file TerrainEntity.h |
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| 3 | |
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| 4 | * Defines and handles the TerrainEntity of the World |
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| 5 | |
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| 6 | @todo implement it |
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| 7 | |
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| 8 | The TerrainEntity should either be build from a Model a OBJModel or from a HeightMap. |
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| 9 | */ |
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| 10 | |
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| 11 | #ifndef _TERRAINENTITY_H |
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| 12 | #define _TERRAINENTITY_H |
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| 13 | |
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| 14 | #include "world_entity.h" |
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| 15 | #include "vector.h" |
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| 16 | |
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| 17 | // FORWARD DECLARATION |
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| 18 | class Material; |
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| 19 | class Terrain; |
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| 20 | |
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| 21 | //! A simple method to call a desired debug world. |
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| 22 | enum DebugTerrainEntity {TERRAINENTITY_DAVE, TERRAINENTITY_BENSCH}; |
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| 23 | |
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| 24 | |
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| 25 | //! A Class to handle TerrainEntity of orxonox |
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| 26 | class TerrainEntity : public WorldEntity |
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| 27 | { |
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| 28 | |
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| 29 | public: |
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| 30 | TerrainEntity(const TiXmlElement* root = NULL); |
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| 31 | TerrainEntity(const std::string& fileName); |
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| 32 | TerrainEntity(DebugTerrainEntity debugTerrainEntity); |
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| 33 | virtual ~TerrainEntity(); |
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| 34 | |
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| 35 | void init(); |
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| 36 | virtual void loadParams(const TiXmlElement* root); |
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| 37 | |
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| 38 | void loadVegetation(const std::string& vegetationFile); |
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| 39 | |
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| 40 | void loadElevationmap( const std::string& _eleFile ); |
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| 41 | void loadLightmap(const std::string& _lightFile ); |
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| 42 | void setScale( float x, float y, float z ); |
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| 43 | |
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| 44 | void buildDebugTerrainEntity(DebugTerrainEntity debugTerrainEntity); |
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| 45 | |
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| 46 | float getHeight(float x, float y); |
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| 47 | void getAltitude( Vector& _position, Vector& _normal ); |
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| 48 | virtual void draw() const; |
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| 49 | virtual void tick( float _dt ); |
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| 50 | public: |
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| 51 | |
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| 52 | private: |
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| 53 | Model* vegetation; |
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| 54 | int objectList; |
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| 55 | Terrain* terrain; |
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| 56 | Vector TerrainEntityScale; |
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| 57 | }; |
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| 58 | |
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| 59 | #endif /* _TerrainEntity_H */ |
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