/* orxonox - the future of 3D-vertical-scrollers Copyright (C) 2004 orx This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. ### File Specific: main-programmer: Benjamin Grauer co-programmer: ... */ #include "load_param_description.h" #include "multi_type.h" #include #include "stdlibincl.h" /** * @param paramName the name of the parameter to load */ LoadParamDescription::LoadParamDescription(const std::string& paramName) { this->types = NULL; this->defaultValues = NULL; this->paramName = paramName; } /** * removes all the alocated memory */ LoadParamDescription::~LoadParamDescription() { if (this->defaultValues != NULL) { for(int i = 0; i < this->paramCount; i++) { delete[] this->defaultValues[i]; } } delete[] this->types; delete[] this->defaultValues; } /** * @param descriptionText The text to set as a description for this Parameter */ void LoadParamDescription::setDescription(const std::string& descriptionText) { this->description = descriptionText; } /** * prints out this parameter, its input method and the description (if availiable) */ void LoadParamDescription::print() const { PRINT(3)(" <%s>", this->paramName.c_str()); for (int i = 0; i < this->paramCount; i++) { if (i > 0) PRINT(3)(","); // FIXME // switch (this->types[i]) // { // default: // PRINTF(3)("none"); // break; // case ParameterBool: // PRINT(3)("bool"); // break; // case ParameterChar: // PRINT(3)("char"); // break; // case ParameterString: // PRINT(3)("string"); // break; // case ParameterInt: // PRINT(3)("int"); // break; // case ParameterUInt: // PRINT(3)("Uint"); // break; // case ParameterFloat: // PRINT(3)("float"); // break; // case ParameterLong: // PRINT(3)("long"); // break; // case ParameterXML: // PRINT(3)("XML"); // break; // } } PRINT(3)("", this->paramName.c_str()); if (!this->description.empty()) PRINT(3)(" -- %s", this->description.c_str()); // default values if (this->paramCount > 0) { PRINT(3)(" (Default: "); for (int i = 0; i < this->paramCount; i++) { if (i > 0) PRINT(3)(", "); if (this->types[i] & MT_STRING) { // leave brackets !! PRINT(3)("\"%s\"", this->defaultValues[i]); } else { PRINT(3)("%s", this->defaultValues[i]); } } PRINT(3)(")"); } PRINT(3)("\n"); } /** * A list, that holds all the classes that are loadable (classes not objects!!) */ std::list* LoadClassDescription::classList = NULL; /** * if the description of Parameters should be executed */ bool LoadClassDescription::parametersDescription = false; /** * @param className the name of the class to be loadable */ LoadClassDescription::LoadClassDescription(const std::string& className) { this->className = className; if (LoadClassDescription::classList == NULL) LoadClassDescription::classList = new std::list; LoadClassDescription::classList->push_back(this); } /** * deletes a classDescription (deletes all the parameterDescriptions as well */ LoadClassDescription::~LoadClassDescription() { std::list::iterator it = this->paramList.begin(); while (!this->paramList.empty()) { delete this->paramList.front(); this->paramList.pop_front(); } } void LoadClassDescription::deleteAllDescriptions() { if (LoadClassDescription::classList != NULL) { while (!LoadClassDescription::classList->empty()) { delete LoadClassDescription::classList->front(); LoadClassDescription::classList->pop_front(); } delete LoadClassDescription::classList; } LoadClassDescription::classList = NULL; } /** * adds a class to the list of loadable classes * @param className The name of the class to add this function searches for the className string, and if found just returns the appropriate Class. Otherwise it returns a new classDescription */ LoadClassDescription* LoadClassDescription::addClass(const std::string& className) { if (LoadClassDescription::classList != NULL) { std::list::iterator it = LoadClassDescription::classList->begin(); while (it != LoadClassDescription::classList->end()) { if ((*it)->className == className) { return (*it); } it++; } } return new LoadClassDescription(className); } /** * does the same as addClass(const std::string& className), but with params * @param paramName the name of the parameter to add. */ LoadParamDescription* LoadClassDescription::addParam(const std::string& paramName) { std::list::iterator it = this->paramList.begin(); while (it != this->paramList.end()) { if ((*it)->paramName == paramName) { return NULL; } it++; } LoadParamDescription* newParam = new LoadParamDescription(paramName); this->paramList.push_back(newParam); return newParam; } /** * prints out all loadable Classes, and their parameters * @param fileName prints the output to a File * @todo implement it */ void LoadClassDescription::printAll(const std::string& fileName) { PRINT(3)("===============================================================\n"); PRINT(3)(" Listing all the Loadable Options (loaded since Game started).\n\n"); if (LoadClassDescription::classList != NULL) { std::list::iterator classDesc = LoadClassDescription::classList->begin(); while (classDesc != LoadClassDescription::classList->end()) { PRINT(3)("<%s>\n", (*classDesc)->className.c_str()); std::list::iterator param = (*classDesc)->paramList.begin(); while (param != (*classDesc)->paramList.end()) { (*param)->print(); param++; } PRINT(3)("\n\n", (*classDesc)->className.c_str()); classDesc++; } } else PRINT(3)("no Classes defined so far\n"); PRINT(3)("===============================================================\n"); } /** * searches for classes, which beginn with classNameBegin * @param classNameBegin the beginning string of a Class * @return a NEW char-array with ClassNames. The LIST should be deleted afterwards, * !! The strings MUST NOT be deleted !! */ std::list LoadClassDescription::searchClassWithShort(const std::string& classNameBegin) { /// FIXME // NOT USED /* unsigned int searchLength = strlen(classNameBegin); std::list retVal; tIterator* iterator = LoadClassDescription::classList->getIterator(); LoadClassDescription* enumClassDesc = iterator->firstElement(); while (enumClassDesc) { if (strlen(enumClassDesc->className)>searchLength+1 && !strncasecmp(enumClassDesc->className, classNameBegin, searchLength)) { retVal->add(enumClassDesc->className); } enumClassDesc = iterator->nextElement(); } delete iterator; return retVal;*/ }