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| 1 | MAINSRCDIR=.. |
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| 2 | include $(MAINSRCDIR)/defs/include_paths.am |
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| 3 | include WorldEntities.am |
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| 4 | |
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| 5 | noinst_LIBRARIES = libORXwe.a |
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| 6 | |
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| 7 | ## THESE ARE THE BASE CLASSES OF ALL WORLD_ENTITIES |
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| 8 | libORXwe_a_SOURCES = \ |
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| 9 | world_entity.cc \ |
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| 10 | \ |
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| 11 | camera.cc \ |
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| 12 | playable.cc \ |
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| 13 | player.cc \ |
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| 14 | \ |
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| 15 | npcs/npc.cc \ |
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| 16 | \ |
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| 17 | weapons/weapon_manager.cc \ |
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| 18 | weapons/crosshair.cc \ |
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| 19 | weapons/weapon.cc \ |
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| 20 | weapons/ammo_container.cc \ |
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| 21 | projectiles/projectile.cc \ |
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| 22 | \ |
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| 23 | power_ups/power_up.cc \ |
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| 24 | power_ups/param_power_up.cc \ |
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| 25 | power_ups/weapon_power_up.cc \ |
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| 26 | \ |
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| 27 | spawning_point.cc \ |
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| 28 | \ |
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| 29 | \ |
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| 30 | effects/explosion.cc \ |
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| 31 | effects/billboard.cc |
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| 32 | |
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| 33 | |
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| 34 | |
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| 35 | noinst_HEADERS = \ |
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| 36 | world_entity.h \ |
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| 37 | \ |
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| 38 | camera.h \ |
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| 39 | extendable.h \ |
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| 40 | playable.h \ |
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| 41 | player.h \ |
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| 42 | \ |
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| 43 | npcs/npc.h \ |
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| 44 | \ |
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| 45 | weapons/weapon_manager.h \ |
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| 46 | weapons/crosshair.h \ |
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| 47 | weapons/weapon.h \ |
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| 48 | weapons/ammo_container.h \ |
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| 49 | projectiles/projectile.h \ |
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| 50 | \ |
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| 51 | power_ups/power_up.h \ |
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| 52 | power_ups/param_power_up.h \ |
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| 53 | power_ups/weapon_power_up.h \ |
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| 54 | \ |
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| 55 | spawning_point.h \ |
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| 56 | \ |
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| 57 | \ |
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| 58 | effects/explosion.h \ |
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| 59 | effects/billboard.h \ |
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| 60 | \ |
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| 61 | $(WorldEntities_HEADERS_) |
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| 62 | |
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| 63 | |
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| 64 | EXTRA_DIST = WorldEntities.am |
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