#include #include #include "script.h" #include "script_manager.h" ScriptManager::ScriptManager(std::string& world) { this->init(world); } ScriptManager::~ScriptManager() { } ScriptManager* ScriptManager::getInstance() { if (!ScriptManager::singletonRef) ScriptManager::singletonRef = new ScriptManager(); return ScriptManager::singletonRef; } //!< Fills the worldObject list void ScriptManager::init(std::string& world) { } void ScriptManager::loadParams(const TiXmlElement* root) { //BaseObject::loadParams(root); } void ScriptManager::tick(float timestep) { } void ScriptManager::changeWorld(std::string& newWorld) { } void ScriptManager::initScripts() { }