/*! * @file script_class.h * @brief Definition of ... */ #ifndef _SCRIPT_CLASS_H #define _SCRIPT_CLASS_H #include "base_object.h" #include "script.h" #include "lunar.h" // FORWARD DECLARATION /** * Creates a factory to a Loadable Class. * this should be used at the beginning of all the Classes that should be loadable (in the cc-file) */ #define CREATE_SCRIPTABLE_CLASS(CLASS_NAME, CLASS_ID) \ tScriptable global_##CLASS_NAME##_ScriptableClass(#CLASS_NAME, CLASS_ID) //! A class for ... class ScriptClass : protected BaseObject { public: virtual ~ScriptClass(); bool operator==(const std::string& name) { return (this->getName() == name); } bool operator==(ClassID classID) { return (this->classID == classID); } virtual void registerClass(Script* script) = 0; virtual int insertObject(Script* L, BaseObject* obj, bool gc=false) = 0; protected: ScriptClass(const std::string& name, ClassID classID); private: ClassID classID; }; template class tScriptable : public ScriptClass { public: tScriptable(const std::string& name, ClassID classID) : ScriptClass(name, classID) { } virtual void registerClass(Script* script) { Lunar::Register(script); } virtual int insertObject(Script* L, BaseObject* obj, bool gc=false) { return Lunar::insertObject(L, dynamic_cast(obj), obj->getName(), gc); } } ; #endif /* _SCRIPT_CLASS_H */