#ifndef __LUA_SCRIPT_BASE_H__ #define __LUA_SCRIPT_BASE_H__ #include #include "VirtualMachine.h" #include "luaincl.h" #include "scriptable.h" struct Scrptbl { Scriptable* scriptable; int scriptableRef; }; class LuaScript { public: LuaScript (); virtual ~LuaScript (void); void init(LuaVirtualMachine& vm); /* ------------------ Script related Functions ------------------ */ // Compile script into Virtual Machine bool compileFile (const std::string& strFilename); bool compileBuffer (unsigned char *pbBuffer, size_t szLen); // Register function with Lua in the this table int registerFunction (const std::string& strFuncName); // Selects a Lua Script function to call bool selectScriptFunction (const std::string& strFuncName); void addParam (int iInt); void addParam (float fFloat); void addParam (char *string); // Runs the loaded script bool run (int nReturns = 0); // Checks on Virtual Machine script bool scriptHasFunction (const std::string& strScriptName); // Method indexing check int methods (void) { return methodCount; } // When the script calls a class method, this is called virtual int scriptCalling (LuaVirtualMachine& vm, int iFunctionNumber) = 0; // When the script function has returns virtual void handleReturns (LuaVirtualMachine& vm, const std::string& strFunc) = 0; /* ------------------- Handle external Objects ------------------ */ void removeFromScript(int referenceToScriptable){} int addScriptableToScript(Scriptable* scriptbl,const std::string& name); // name= name the scriptable goes by in lua int addFunctionToScriptable(const std::string& strFuncName, int toScriptable, int lastMethodIndex); //Handle the Scriptable List Scriptable* getScriptableByReference(int scrptblRef); int getReferenceByScriptable(Scriptable* scriptable); bool addScriptableToList(Scriptable* scriptbl, int scriptableRef); bool removeScriptableFromList(Scriptable* scriptable); bool removeScriptableFromList(int scriptable); /* ------------------ ... ------------------ */ LuaVirtualMachine& getVirtualMachine (void) { return virtualMachine; } char whatIsThis(); protected: int methodCount; LuaVirtualMachine virtualMachine; int thisReference; int argumentCount; std::string functionName; std::list scriptableList; }; #endif // __LUA_SCRIPT_BASE_H__