#ifndef HEAVY_BLASTER_H #define HEAVY_BLASTER_H #include "weapon.h" /** * @author Marc Schaerer * * Heavy Blaster class */ class HeavyBlaster : public Weapon { // ObjectListDeclaration(HeavyBlaster); public: HeavyBlaster(int leftRight); HeavyBlaster (const TiXmlElement* root); virtual ~HeavyBlaster(); void init(int leftRight); virtual void loadParams(const TiXmlElement* root); virtual void activate(); virtual void deactivate(); virtual void fire(); virtual void tick(float dt); virtual void draw() const; private: int leftRight; }; #endif