#ifndef _ATTRACTOR_MINE_H #define _ATTRACTOR_MINE_H #include "npc.h" class AI; class Shader; class AttractorMine : public NPC { public: AttractorMine (const TiXmlElement* root); virtual ~AttractorMine (); virtual void loadParams(const TiXmlElement* root); void addAI(AI* ai); virtual void destroy(WorldEntity* killer); virtual void tick(float dt); virtual void draw() const; private: Vector randomRotAxis; Shader* shader; Vector velocity; }; #endif /* _ATTRACTOR_MINE_H */