/* orxonox - the future of 3D-vertical-scrollers Copyright (C) 2004-2006 orx This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. ### File Specific main-programmer: Marc Schaerrer co-programmer: */ //#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON #include "spike_thrower.h" #include "weapon_manager.h" #include "world_entities/projectiles/projectile.h" #include "world_entities/projectiles/spike_ball.h" #include "world_entities/projectiles/spike.h" #include "model.h" #include "state.h" #include "animation3d.h" #include #include #include "util/state.h" #include "math/quaternion.h" #include "util/loading/factory.h" #include "class_id_DEPRECATED.h" using namespace std; ObjectListDefinition(SpikeThrower); CREATE_FACTORY(SpikeThrower); /** * standard constructor * * creates a new SpikeThrower */ SpikeThrower::SpikeThrower() : Weapon() { this->init(); } /** * creates a new SpikeThrower from a TiXmlElement */ SpikeThrower::SpikeThrower(const TiXmlElement* root) { this->init(); if (root != NULL) this->loadParams(root); } /** * standard deconstructor */ SpikeThrower::~SpikeThrower () { // model will be deleted from WorldEntity-destructor } void SpikeThrower::init() { this->registerObject(this, SpikeThrower::_objectList); /* Animation3D* animation1 = this->getAnimation(WS_ACTIVATING, this); Animation3D* animation2 = this->getAnimation(WS_DEACTIVATING, this); animation1->addKeyFrame(Vector(0, -.5, 0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_CONSTANT); animation1->addKeyFrame(Vector(0, 0, 0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_CONSTANT); animation2->addKeyFrame(Vector(0, 0, 0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_CONSTANT); animation2->addKeyFrame(Vector(0, -.5, 0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_CONSTANT);*/ /* animation1->setInfinity(ANIM_INF_CONSTANT); animation2->setInfinity(ANIM_INF_CONSTANT);*/ this->setStateDuration(WS_SHOOTING, .6); this->setStateDuration(WS_RELOADING, 1.0f); this->setStateDuration(WS_ACTIVATING, .4); this->setStateDuration(WS_DEACTIVATING, .4); this->setEnergyMax(10); this->increaseEnergy(10); //this->minCharge = 2; this->setCapability(WTYPE_ALLDIRS | WTYPE_TURRET | WTYPE_DIRECTIONAL | WTYPE_LIGHT); this->setProjectileTypeC("SpikeBall"); // this->loadModel("models/guns/turret1.obj", 1.0); this->setEmissionPoint(2, 0, 0); this->getProjectileFactory()->prepare(50); // this->setActionSound(WA_SHOOT, "sound/explosions/explosion_1.wav"); // this->setActionSound(WA_ACTIVATE, "sound/vocals/missiles.wav"); // this->setActionSound(WA_RELOAD, "sound/vocals/reload.wav"); } void SpikeThrower::loadParams(const TiXmlElement* root) { Weapon::loadParams(root); } void SpikeThrower::activate() { } void SpikeThrower::deactivate() { } void SpikeThrower::tick(float dt) { if (!Weapon::tickW(dt)) return; Quaternion quat; Vector direction; if (this->getDefaultTarget() == NULL) direction = this->getAbsCoor(); else direction = this->getDefaultTarget()->getAbsCoor() - this->getAbsCoor(); direction.normalize(); if (likely (this->getParent() != NULL)) quat = Quaternion(direction, this->getParent()->getAbsDir().apply(Vector(0,1,0))) * Quaternion ( -M_PI_2, Vector(0,1,0)) ; else quat = Quaternion(direction, Vector(0,1,0)) * Quaternion ( -M_PI_2, Vector(0,1,0)) ; this->setAbsDirSoft(quat, 5); } void SpikeThrower::fire() { Projectile* pj = this->getProjectile(); if (pj == NULL) return; // set the owner pj->setOwner(this->getOwner()); pj->setParent(PNode::getNullParent()); // pj->setVelocity(this->getParent()->getAbsDir().apply(Vector(1,0,0))*200 + this->getParent()->getParent()->getVelocity()); pj->setVelocity(this->getParent()->getVelocity() + this->getAbsDir().apply(Vector(1,0,0))*160); pj->setAbsCoor(this->getEmissionPoint()); pj->setAbsDir(this->getAbsDir()); pj->activate(); }