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[10170] | 1 | /*! |
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| 2 | * @file spike_launcher.h |
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| 3 | */ |
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| 4 | |
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| 5 | |
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| 6 | #ifndef _SPIKE_LAUNCHER_H |
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| 7 | #define _SPIKE_LAUNCHER_H |
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| 8 | |
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| 9 | #include "weapon.h" |
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| 10 | |
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| 11 | #define SPIKE_LAUNCHER_MAXRANGE = 500.0; |
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| 12 | |
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| 13 | class SpikeLauncher : public Weapon |
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| 14 | { |
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| 15 | ObjectListDeclaration(SpikeLauncher); |
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| 16 | public: |
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| 17 | SpikeLauncher (); |
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| 18 | SpikeLauncher(const TiXmlElement* root); |
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| 19 | virtual ~SpikeLauncher (); |
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| 20 | |
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| 21 | void init(); |
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| 22 | virtual void loadParams(const TiXmlElement* root); |
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| 23 | |
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| 24 | virtual void activate(); |
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| 25 | virtual void deactivate(); |
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| 26 | |
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| 27 | virtual void tick(float dt); |
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| 28 | virtual void fire(); |
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| 29 | |
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[10217] | 30 | virtual void updateFireDir(Vector t, float angle); |
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[10170] | 31 | |
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| 32 | private: |
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[10180] | 33 | |
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| 34 | int spikes; |
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| 35 | Vector* launcher; |
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| 36 | float size; |
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[10170] | 37 | }; |
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| 38 | |
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| 39 | #endif /* _SPIKE_LAUNCHER_H */ |
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