#ifndef HEAVY_BLASTER_H #define HEAVY_BLASTER_H #include "weapon.h" /** * @author Marc Schaerer * * Light Blaster class */ class HeavyBlaster : public Weapon { ObjectListDeclaration(HeavyBlaster); public: HeavyBlaster(); HeavyBlaster (const TiXmlElement* root); virtual ~HeavyBlaster(); void init(); virtual void loadParams(const TiXmlElement* root); virtual void activate(); virtual void deactivate(); virtual void fire(); virtual void draw() const; }; #endif