/*! \projectile.h * a projectile, that is been shooted by a weapon */ #ifndef _TEST_BULLET_H #define _TEST_BULLET_H #include "projectile.h" class Vector; class Weapon; class SpriteParticles; class ParticleEmitter; class FastFactory; class TestBullet : public Projectile { ObjectListDeclaration(TestBullet); public: TestBullet (); virtual ~TestBullet (); virtual void activate(); virtual void deactivate(); virtual void collidesWith(WorldEntity* entity, const Vector& location); virtual void destroy (WorldEntity* killer); virtual void tick (float time); virtual void draw () const; private: static FastFactory* fastFactory; static SpriteParticles* trailParticles; static SpriteParticles* explosionParticles; ParticleEmitter* emitter; WorldEntity* hitEntity; // FIXME TEMPORARY }; #endif /* _TEST_BULLET_H */