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source: orxonox.OLD/branches/playability/src/world_entities/projectiles/spike_ball.h @ 10217

Last change on this file since 10217 was 10217, checked in by nicolasc, 17 years ago

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1/*!
2 * @file lbolt.h
3 * @brief light blaster lbolt
4*/
5
6#ifndef _SPIKE_BALL_H
7#define _SPIKE_BALL_H
8
9#include "projectile.h"
10#include "effects/billboard.h"
11
12#include "../weapons/spike_launcher.h"
13
14
15#include "extendable.h"
16
17class Vector;
18class Weapon;
19class SpriteParticles;
20class ParticleEmitter;
21class FastFactory;
22class WeaponManager;
23
24
25class SpikeBall : public Projectile
26{
27  ObjectListDeclaration(SpikeBall);
28  public:
29    SpikeBall ();
30    virtual ~SpikeBall ();
31
32
33    virtual void activate();
34    virtual void deactivate();
35
36    virtual void collidesWith(WorldEntity* entity, const Vector& location);
37
38    virtual void destroy (WorldEntity* killer);
39
40    virtual void tick (float dt);
41    virtual void draw () const;
42
43    inline Vector getRotationVector() { return this->rotationVector; }
44    inline float getAngle() { return this->angle; }
45
46//     virtual void blow();
47
48  private:
49    static FastFactory*               fastFactory;
50
51    static SpriteParticles*           explosionParticles;
52
53    ParticleEmitter*                  emitter;
54
55    float                             speed;
56
57    float                             angle;
58    float                             rotationSpeed;
59    Vector                            rotationVector;
60
61    Billboard*                        halo;
62
63    WorldEntity* hitEntity; // FIXME TEMPORARY
64
65    WeaponManager*                   weaponMan;
66
67    bool                             ttd;
68};
69
70#endif /* _SPIKE_BALL_H */
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