[10170] | 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004-2006 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific |
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| 12 | main-programmer: Nicolas Schlumberger, Marc Schaerrer |
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| 13 | co-programmer: Benjamin Grauer |
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| 14 | |
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| 15 | */ |
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| 16 | |
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| 17 | |
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| 18 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON |
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| 19 | |
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| 20 | #include "spike_ball.h" |
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| 21 | |
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| 22 | #include "state.h" |
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| 23 | #include "model.h" |
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| 24 | |
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| 25 | #include "particles/dot_emitter.h" |
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| 26 | #include "particles/sprite_particles.h" |
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| 27 | |
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| 28 | #include <cassert> |
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| 29 | #include "debug.h" |
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| 30 | |
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| 31 | #include "space_ships/space_ship.h" |
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| 32 | |
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[10235] | 33 | // #include "weapons/weapon.h" |
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| 34 | // #include "../weapons/weapon_manager.h" |
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[10170] | 35 | |
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| 36 | #include "class_id_DEPRECATED.h" |
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| 37 | ObjectListDefinition(SpikeBall); |
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| 38 | CREATE_FAST_FACTORY_STATIC(SpikeBall); |
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| 39 | |
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| 40 | /** |
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| 41 | * standard constructor |
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| 42 | */ |
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[10235] | 43 | SpikeBall::SpikeBall () : ProjectileWeapon() |
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[10170] | 44 | { |
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| 45 | this->registerObject(this, SpikeBall::_objectList); |
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| 46 | |
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| 47 | this->loadModel("models/projectiles/spike_ball.obj", .25); |
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| 48 | |
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| 49 | this->setMinEnergy(1); |
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[10229] | 50 | this->setHealthMax(1); |
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[10170] | 51 | this->lifeSpan = 1.0; |
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| 52 | |
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| 53 | this->emitter = new DotEmitter(100, 5, M_2_PI); |
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| 54 | this->emitter->setParent(this); |
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| 55 | this->emitter->setSpread(M_PI, M_PI); |
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| 56 | this->emitter->setEmissionRate(300.0); |
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| 57 | this->emitter->setEmissionVelocity(50.0); |
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| 58 | |
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| 59 | this->speed = 150; |
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| 60 | |
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| 61 | this->angle = 0; |
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[10188] | 62 | this->rotationSpeed = 130; |
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| 63 | |
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| 64 | this->halo = new Billboard(); |
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| 65 | this->halo->setSize(2, 2); |
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| 66 | this->halo->setTexture("hbolt_halo.png"); |
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[10235] | 67 | /* |
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[10196] | 68 | this->weaponMan = new WeaponManager(dynamic_cast<WorldEntity*>(this)); |
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| 69 | this->weaponMan->setParentEntity(this); |
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[10224] | 70 | this->weaponMan->setSlotCount(1); |
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| 71 | this->weaponMan->setSlotPosition(0, Vector(0, 0, 0)); |
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| 72 | this->weaponMan->setSlotCapability(0, WTYPE_ALLDIRS | WTYPE_DIRECTIONAL); |
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[10196] | 73 | |
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[10188] | 74 | Weapon* cannon = new SpikeLauncher(); |
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| 75 | cannon->setName( "SpikeLauncher"); |
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[10196] | 76 | this->weaponMan->addWeapon(cannon, 0, 0); |
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| 77 | this->weaponMan->changeWeaponConfig(0); |
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[10229] | 78 | |
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[10235] | 79 | this->weaponMan->getWeapon(0)->increaseEnergy(50);*/ |
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[10170] | 80 | } |
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| 81 | |
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| 82 | |
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| 83 | /** |
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| 84 | * standard deconstructor |
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| 85 | */ |
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| 86 | SpikeBall::~SpikeBall () |
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| 87 | { |
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| 88 | // delete this->emitter; |
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| 89 | |
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| 90 | /* this is normaly done by World.cc by deleting the ParticleEngine */ |
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| 91 | if (SpikeBall::explosionParticles != NULL && SpikeBall::objectList().size() <= 1) |
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| 92 | { |
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| 93 | //if (ClassList::exists(SpikeBall::explosionParticles, CL_PARTICLE_SYSTEM)) |
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| 94 | // delete SpikeBall::explosionParticles; |
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| 95 | PRINTF(1)("Deleting SpikeBall Particles\n"); |
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| 96 | SpikeBall::explosionParticles = NULL; |
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| 97 | } |
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| 98 | |
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| 99 | } |
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| 100 | |
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| 101 | SpriteParticles* SpikeBall::explosionParticles = NULL; |
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| 102 | |
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| 103 | void SpikeBall::activate() |
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| 104 | { |
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| 105 | if (unlikely(SpikeBall::explosionParticles == NULL)) |
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| 106 | { |
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| 107 | SpikeBall::explosionParticles = new SpriteParticles(1000); |
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| 108 | SpikeBall::explosionParticles->setName("BoltExplosionParticles"); |
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| 109 | SpikeBall::explosionParticles->setLifeSpan(.5, .3); |
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| 110 | SpikeBall::explosionParticles->setRadius(0.0, 10.0); |
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| 111 | SpikeBall::explosionParticles->setRadius(.5, 6.0); |
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| 112 | SpikeBall::explosionParticles->setRadius(1.0, 3.0); |
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| 113 | SpikeBall::explosionParticles->setColor(0.0, 1,1,0,.9); |
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| 114 | SpikeBall::explosionParticles->setColor(0.5, .8,.8,0,.5); |
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| 115 | SpikeBall::explosionParticles->setColor(1.0, .8,.8,.7,.0); |
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| 116 | } |
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| 117 | |
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| 118 | this->setDamage(5); |
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| 119 | this->setHealth(0); |
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[10188] | 120 | this->rotationVector = VECTOR_RAND(1); |
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[10170] | 121 | } |
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| 122 | |
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| 123 | |
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| 124 | void SpikeBall::deactivate() |
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| 125 | { |
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| 126 | assert (SpikeBall::explosionParticles != NULL); |
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| 127 | SpikeBall::explosionParticles->removeEmitter(this->emitter); |
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| 128 | this->lifeCycle = 0.0; |
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| 129 | |
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| 130 | this->toList(OM_NULL); |
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| 131 | this->removeNode(); |
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| 132 | SpikeBall::fastFactory->kill(this); |
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| 133 | } |
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| 134 | |
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| 135 | |
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| 136 | void SpikeBall::collidesWith(WorldEntity* entity, const Vector& location) |
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| 137 | { |
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| 138 | PRINTF(0)("Collision with SpikeBall\n"); |
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| 139 | if (this->hitEntity != entity && entity->isA(CL_NPC)) |
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| 140 | this->destroy( entity ); |
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| 141 | this->hitEntity = entity; |
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| 142 | dynamic_cast<SpaceShip*>(entity)->damage(this->getDamage(),0); |
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| 143 | // this->deactivate(); |
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| 144 | } |
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| 145 | /* |
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| 146 | void SpikeBall::blow() |
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| 147 | { |
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| 148 | const float* v = this->getModel()->getVertexArray(); |
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| 149 | Projectile* pj = NULL; |
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| 150 | |
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| 151 | for (unsigned int i = 0; i < this->getModel()->getVertexCount(); i++) |
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| 152 | { |
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| 153 | |
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| 154 | // v = this->getModel()->getModelInfo |
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| 155 | |
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| 156 | pj = this->getProjectile(); |
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| 157 | if (pj == NULL) |
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| 158 | return; |
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| 159 | |
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| 160 | if (v[i].x * v[i].x + v[i].y * v[i].y + v[i].z * v[i].z > 4) |
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| 161 | { |
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| 162 | pj->setParent(PNode::getNullParent()); |
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| 163 | pj->setAbsCoor(this->getAbsCoor() + v); |
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| 164 | pj->setAbsDir(v->getNormalized() * this->speed); |
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| 165 | pj->activate(); |
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| 166 | } |
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| 167 | } |
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| 168 | }*/ |
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| 169 | |
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| 170 | |
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| 171 | /** |
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| 172 | * signal tick, time dependent things will be handled here |
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| 173 | * @param dt time since last tick |
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| 174 | */ |
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| 175 | void SpikeBall::tick (float dt) |
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| 176 | { |
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| 177 | //Vector v = *this->flightDirection * ( this->speed * time * 1000 + 0.1); |
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| 178 | Vector v = this->velocity * dt; |
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| 179 | this->shiftCoor(v); |
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| 180 | |
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[10224] | 181 | if(this->lifeCycle > .9){ |
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| 182 | printf("called by spikeball "); |
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| 183 | this->weaponMan->fire(); |
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[10170] | 184 | } |
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| 185 | |
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[10224] | 186 | if (this->tickLifeCycle(dt)) |
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| 187 | this->deactivate(); |
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| 188 | |
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[10170] | 189 | angle += rotationSpeed * dt; |
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| 190 | } |
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| 191 | |
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| 192 | /** |
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| 193 | * the function gets called, when the projectile is destroyed |
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| 194 | */ |
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| 195 | void SpikeBall::destroy (WorldEntity* killer) |
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| 196 | { |
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[10235] | 197 | ProjectileWeapon::destroy( killer ); |
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[10170] | 198 | PRINTF(5)("DESTROY SpikeBall\n"); |
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| 199 | this->lifeCycle = .95; //!< @todo calculate this usefully. |
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| 200 | |
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| 201 | this->emitter->setSystem(SpikeBall::explosionParticles); |
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| 202 | } |
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| 203 | |
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| 204 | |
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| 205 | void SpikeBall::draw () const |
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| 206 | { |
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| 207 | glPushAttrib(GL_ENABLE_BIT); |
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| 208 | //glDisable(GL_LIGHTING); |
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| 209 | |
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| 210 | glMatrixMode(GL_MODELVIEW); |
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| 211 | glPushMatrix(); |
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| 212 | |
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| 213 | float matrix[4][4]; |
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| 214 | glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z); |
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| 215 | |
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[10188] | 216 | glRotatef(angle, this->rotationVector.x, this->rotationVector.y, this->rotationVector.z); |
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[10170] | 217 | this->getAbsDir().matrix (matrix); |
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| 218 | glMultMatrixf((float*)matrix); |
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| 219 | this->getModel()->draw(); |
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| 220 | |
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| 221 | this->halo->draw(); |
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| 222 | |
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| 223 | glPopMatrix(); |
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| 224 | |
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| 225 | glPopAttrib(); |
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| 226 | } |
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| 227 | |
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