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source: orxonox.OLD/branches/playability/src/world_entities/projectiles/spike.cc @ 10260

Last change on this file since 10260 was 10260, checked in by nicolasc, 17 years ago
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1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004-2006 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific
12   main-programmer: Nicolas Schlumberger, Marc Schaerrer
13   co-programmer: Benjamin Grauer
14
15*/
16
17
18#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON
19
20#include "spike.h"
21
22#include "state.h"
23#include "model.h"
24
25#include "particles/dot_emitter.h"
26#include "particles/sprite_particles.h"
27
28#include <cassert>
29#include "debug.h"
30
31#include "space_ships/space_ship.h"
32
33
34#include "class_id_DEPRECATED.h"
35ObjectListDefinition(Spike);
36CREATE_FAST_FACTORY_STATIC(Spike);
37
38/**
39 *  standard constructor
40*/
41Spike::Spike () : Projectile()
42{
43  this->registerObject(this, Spike::_objectList);
44
45  this->loadModel("models/projectiles/spike.obj");
46
47  this->setMinEnergy(1);
48  this->setHealthMax(0);
49  this->lifeSpan = 2.0;
50
51  this->emitter = new DotEmitter(100, 5, M_2_PI);
52  this->emitter->setParent(this);
53  this->emitter->setSpread(M_PI, M_PI);
54  this->emitter->setEmissionRate(300.0);
55  this->emitter->setEmissionVelocity(50.0);
56
57  this->angle = 0;
58  this->rotationSpeed = 130;
59/*
60  this->halo = new Billboard();
61  this->halo->setSize(.35, .35);
62  this->halo->setTexture("hbolt_halo.png");*/
63}
64
65
66/**
67 *  standard deconstructor
68*/
69Spike::~Spike ()
70{
71  // delete this->emitter;
72
73  /* this is normaly done by World.cc by deleting the ParticleEngine */
74  if (Spike::explosionParticles != NULL && Spike::objectList().size() <= 1)
75  {
76    //if (ClassList::exists(Spike::explosionParticles, CL_PARTICLE_SYSTEM))
77    //  delete Spike::explosionParticles;
78    PRINTF(1)("Deleting Spike Particles\n");
79    Spike::explosionParticles = NULL;
80  }
81
82}
83
84SpriteParticles* Spike::explosionParticles = NULL;
85
86void Spike::activate()
87{
88  if (unlikely(Spike::explosionParticles == NULL))
89  {
90    Spike::explosionParticles = new SpriteParticles(1000);
91    Spike::explosionParticles->setName("BoltExplosionParticles");
92    Spike::explosionParticles->setLifeSpan(.5, .3);
93    Spike::explosionParticles->setRadius(0.0, 10.0);
94    Spike::explosionParticles->setRadius(.5, 6.0);
95    Spike::explosionParticles->setRadius(1.0, 3.0);
96    Spike::explosionParticles->setColor(0.0, 1,1,0,.9);
97    Spike::explosionParticles->setColor(0.5, .8,.8,0,.5);
98    Spike::explosionParticles->setColor(1.0, .8,.8,.7,.0);
99  }
100
101  this->setDamage(5);
102  this->setHealth(0);
103}
104
105
106void Spike::deactivate()
107{
108  assert (Spike::explosionParticles != NULL);
109  Spike::explosionParticles->removeEmitter(this->emitter);
110  this->lifeCycle = 0.0;
111
112  this->toList(OM_NULL);
113  this->removeNode();
114  Spike::fastFactory->kill(this);
115}
116
117
118void Spike::collidesWith(WorldEntity* entity, const Vector& location)
119{
120  PRINTF(0)("Collision with Spike\n");
121  if (this->hitEntity != entity && entity->isA(CL_NPC))
122    this->destroy( entity );
123  this->hitEntity = entity;
124  dynamic_cast<SpaceShip*>(entity)->damage(this->getDamage(),0);
125//   this->deactivate();
126}
127
128/**
129 *  signal tick, time dependent things will be handled here
130 * @param dt time since last tick
131*/
132void Spike::tick (float dt)
133{
134  //Vector v = *this->flightDirection * ( this->speed * time * 1000 + 0.1);
135  Vector v = this->velocity * dt;
136  this->shiftCoor(v);
137
138  if (this->tickLifeCycle(dt))
139    this->deactivate();
140
141  angle += rotationSpeed * dt;
142
143/*  printf( "spike tick\n" );*/
144}
145
146/**
147 *  the function gets called, when the projectile is destroyed
148*/
149void Spike::destroy (WorldEntity* killer)
150{
151  Projectile::destroy( killer );
152  PRINTF(5)("DESTROY Spike\n");
153  this->lifeCycle = .95; //!< @todo calculate this usefully.
154
155  this->emitter->setSystem(Spike::explosionParticles);
156}
157
158
159void Spike::draw () const
160{
161  glPushAttrib(GL_ENABLE_BIT);
162  //glDisable(GL_LIGHTING);
163
164  glMatrixMode(GL_MODELVIEW);
165  glPushMatrix();
166
167  float matrix[4][4];
168  glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z);
169  Vector tmpRot = this->getAbsDir().getSpacialAxis();
170  glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z );
171  glRotatef(angle, 1.0, 0.0, 0.0);
172  this->getAbsDir().matrix (matrix);
173  glMultMatrixf((float*)matrix);
174  this->getModel()->draw();
175
176//   this->halo->draw();
177
178  glPopMatrix();
179
180  glPopAttrib();
181}
182
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