/*! * @file mbolt.h * @brief medium blaster bolt */ #ifndef _MBOLT_H #define _MBOLT_H #include "projectile.h" #include "material.h" class Vector; class Weapon; class SpriteParticles; class ParticleEmitter; class FastFactory; class Trail; class MBolt : public Projectile { ObjectListDeclaration(MBolt); public: MBolt (); virtual ~MBolt (); virtual void activate(); virtual void deactivate(); // virtual void collidesWith(WorldEntity* entity, const Vector& location); virtual void destroy (WorldEntity* killer); virtual void tick (float dt); virtual void draw () const; private: static FastFactory* fastFactory; static SpriteParticles* explosionParticles; Trail* trail; float angle; static const float rotationSpeed = 1080; ParticleEmitter* emitter; Material* mat; WorldEntity* hitEntity; // FIXME TEMPORARY }; #endif /* _MBOLT_H */