/*! * @file bolt.h * @brief light blaster bolt */ #ifndef _BOLT_H #define _BOLT_H #include "projectile.h" class Vector; class Weapon; class SpriteParticles; class ParticleEmitter; class FastFactory; class Bolt : public Projectile { ObjectListDeclaration(Bolt); public: Bolt (); virtual ~Bolt (); virtual void activate(); virtual void deactivate(); virtual void collidesWith(WorldEntity* entity, const Vector& location); virtual void destroy (WorldEntity* killer); virtual void tick (float dt); virtual void draw () const; private: static FastFactory* fastFactory; static SpriteParticles* explosionParticles; ParticleEmitter* emitter; WorldEntity* hitEntity; // FIXME TEMPORARY }; #endif /* _BOLT_H */