| 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Benjamin Grauer |
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| 13 | co-programmer: ... |
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| 14 | */ |
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| 15 | |
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| 16 | //#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ |
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| 17 | |
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| 18 | #include "hud.h" |
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| 19 | |
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| 20 | #include "state.h" |
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| 21 | #include "debug.h" |
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| 22 | |
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| 23 | #include "world_entities/weapons/weapon_manager.h" |
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| 24 | #include "glgui_widget.h" |
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| 25 | #include "glgui_box.h" |
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| 26 | #include "glgui_bar.h" |
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| 27 | #include "elements/glgui_energywidgetvertical.h" |
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| 28 | |
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| 29 | #include "glgui_inputline.h" |
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| 30 | #include "specials/glgui_notifier.h" |
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| 31 | #include "elements/glgui_radar.h" |
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| 32 | #include "world_entities/space_ships/space_ship.h" |
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| 33 | |
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| 34 | |
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| 35 | |
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| 36 | /// HACK |
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| 37 | #include "player.h" |
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| 38 | #include "playable.h" |
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| 39 | |
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| 40 | ObjectListDefinition(Hud); |
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| 41 | /** |
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| 42 | * standard constructor |
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| 43 | * @todo this constructor is not jet implemented - do it |
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| 44 | */ |
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| 45 | Hud::Hud () |
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| 46 | { |
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| 47 | this->registerObject(this, Hud::_objectList); |
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| 48 | |
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| 49 | //this->setSize2D( |
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| 50 | this->weaponManager = NULL; |
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| 51 | this->weaponManagerSecondary = NULL; |
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| 52 | this->energyWidget = NULL; |
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| 53 | this->shieldWidget = NULL; |
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| 54 | this->armorWidget = NULL; |
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| 55 | //this->leftRect = NULL; |
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| 56 | //this->rightRect = NULL; |
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| 57 | this->resX = 1; |
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| 58 | this->resY = 1; |
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| 59 | |
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| 60 | this->overlayPercentage = 40; |
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| 61 | this->overlayActive = false; |
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| 62 | this->rightRect = new OrxGui::GLGuiImage(); |
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| 63 | this->leftRect = new OrxGui::GLGuiImage(); |
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| 64 | |
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| 65 | this->inputLine = new OrxGui::GLGuiInputLine(); |
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| 66 | this->inputLine->setParent2D(this); |
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| 67 | this->notifier = new OrxGui::GLGuiNotifier(); |
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| 68 | this->notifier->setParent2D(this); |
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| 69 | notifier->setAbsCoor2D(100,100); |
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| 70 | |
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| 71 | this->_radar = new OrxGui::GLGuiRadar(); |
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| 72 | this->radarCenterNode = NULL; |
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| 73 | |
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| 74 | this->subscribeEvent(ES_ALL, EV_VIDEO_RESIZE); |
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| 75 | this->subscribeEvent(ES_ALL, SDLK_TAB); |
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| 76 | |
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| 77 | //this->shipValuesBox = NULL; |
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| 78 | } |
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| 79 | |
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| 80 | |
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| 81 | /** |
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| 82 | * standard deconstructor |
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| 83 | */ |
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| 84 | Hud::~Hud () |
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| 85 | { |
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| 86 | delete this->inputLine; |
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| 87 | delete this->notifier; |
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| 88 | |
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| 89 | delete this->_radar; |
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| 90 | delete this->rightRect; |
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| 91 | delete this->leftRect; |
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| 92 | //if (this->shipValuesBox != NULL) |
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| 93 | //delete this->shipValuesBox; |
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| 94 | |
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| 95 | // delete what has to be deleted here |
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| 96 | } |
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| 97 | |
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| 98 | |
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| 99 | void Hud::loadParams(const TiXmlElement* root) |
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| 100 | { |
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| 101 | Element2D::loadParams(root); |
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| 102 | } |
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| 103 | |
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| 104 | void Hud::notifyUser(const std::string& message) |
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| 105 | { |
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| 106 | this->notifier->pushNotifyMessage(message); |
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| 107 | } |
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| 108 | |
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| 109 | void Hud::setBackGround() |
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| 110 | {} |
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| 111 | |
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| 112 | void Hud::setEnergyWidget(OrxGui::GLGuiWidget* widget) |
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| 113 | { |
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| 114 | //if (this->shipValuesBox == NULL) |
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| 115 | //this->createShipValuesBox(); |
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| 116 | |
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| 117 | // decopple old widget |
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| 118 | if (this->energyWidget != NULL) |
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| 119 | { |
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| 120 | this->energyWidget->hide(); |
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| 121 | } |
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| 122 | |
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| 123 | this->energyWidget = widget; |
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| 124 | if (this->energyWidget != NULL) |
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| 125 | { |
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| 126 | //this->energyWidget->shiftDir2D(270); |
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| 127 | //dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (this->energyWidget)->setDisplayedName("Electronics"); |
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| 128 | //this->shipValuesBox->pack(this->energyWidget); |
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| 129 | //dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (this->energyWidget)->setStandardSettings(); |
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| 130 | this->energyWidget->setParent2D(this->leftRect); |
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| 131 | this->energyWidget->show(); |
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| 132 | /* this->energyWidget->frontMaterial().setDiffuseMap("hud_energy_bar.png"); |
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| 133 | this->energyWidget->frontMaterial().setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);*/ |
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| 134 | } |
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| 135 | |
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| 136 | this->updateResolution(); |
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| 137 | } |
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| 138 | |
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| 139 | void Hud::setShiledWidget(OrxGui::GLGuiWidget* widget) |
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| 140 | { |
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| 141 | /* |
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| 142 | if (this->shipValuesBox == NULL) |
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| 143 | this->createShipValuesBox(); |
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| 144 | */ |
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| 145 | |
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| 146 | // decopple old widget |
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| 147 | if (this->shieldWidget != NULL) |
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| 148 | { |
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| 149 | this->shieldWidget->hide(); |
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| 150 | } |
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| 151 | |
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| 152 | this->shieldWidget = widget; |
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| 153 | if (this->shieldWidget != NULL) |
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| 154 | { |
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| 155 | //this->shieldWidget->shiftDir2D(270); |
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| 156 | //this->shipValuesBox->pack(this->shieldWidget); |
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| 157 | //dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (this->shieldWidget)->setStandardSettings(); |
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| 158 | this->shieldWidget->setParent2D(this->leftRect); |
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| 159 | this->shieldWidget->show(); |
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| 160 | /* this->shieldWidget->frontMaterial().setDiffuseMap("hud_energy_bar.png"); |
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| 161 | this->shieldWidget->frontMaterial().setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);*/ |
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| 162 | } |
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| 163 | else |
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| 164 | printf("schild im hud nicht uebergeben!!!!!!!!!!!!!!!!!!!!!!!!!"); |
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| 165 | |
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| 166 | this->updateResolution(); |
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| 167 | } |
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| 168 | |
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| 169 | void Hud::setArmorWidget(OrxGui::GLGuiWidget* widget) |
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| 170 | { |
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| 171 | /* |
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| 172 | if (this->shipValuesBox == NULL) |
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| 173 | this->createShipValuesBox(); |
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| 174 | */ |
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| 175 | |
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| 176 | // decopple old widget |
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| 177 | if (this->armorWidget != NULL) |
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| 178 | { |
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| 179 | this->armorWidget->hide(); |
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| 180 | } |
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| 181 | |
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| 182 | this->armorWidget = widget; |
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| 183 | if (this->armorWidget != NULL) |
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| 184 | { |
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| 185 | //this->armorWidget->shiftDir2D(270); |
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| 186 | //this->shipValuesBox->pack(this->armorWidget); |
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| 187 | //dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (this->armorWidget)->setStandardSettings(); |
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| 188 | this->armorWidget->setParent2D(this->leftRect); |
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| 189 | this->armorWidget->show(); |
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| 190 | /* this->armorWidget->frontMaterial().setDiffuseMap("hud_energy_bar.png"); |
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| 191 | this->armorWidget->frontMaterial().setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);*/ |
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| 192 | } |
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| 193 | |
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| 194 | this->updateResolution(); |
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| 195 | } |
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| 196 | |
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| 197 | void Hud::setWeaponManager(WeaponManager* weaponMan, WeaponManager* weaponManSec) |
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| 198 | { |
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| 199 | //clearWeaponManager(); |
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| 200 | |
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| 201 | //Hide all widgets |
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| 202 | if (this->weaponManager != NULL) |
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| 203 | { |
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| 204 | for (unsigned int i = 0; i < this->weaponManager->getSlotCount(); i++) |
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| 205 | { |
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| 206 | Weapon* weapon = this->weaponManager->getWeapon(i); |
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| 207 | if (weapon != NULL) |
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| 208 | { |
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| 209 | weapon->getEnergyWidget()->hide(); |
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| 210 | //this->weaponsWidgetsPrim.remove(dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (weapon->getEnergyWidget())); |
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| 211 | } |
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| 212 | } |
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| 213 | } |
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| 214 | |
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| 215 | if (this->weaponManagerSecondary != NULL) |
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| 216 | { |
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| 217 | for (unsigned int i = 0; i < this->weaponManagerSecondary->getSlotCount(); i++) |
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| 218 | { |
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| 219 | Weapon* weapon = this->weaponManagerSecondary->getWeapon(i); |
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| 220 | if (weapon != NULL) |
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| 221 | { |
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| 222 | weapon->getEnergyWidget()->hide(); |
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| 223 | //this->weaponsWidgetsSec.remove(dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (weapon->getEnergyWidget())); |
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| 224 | } |
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| 225 | } |
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| 226 | } |
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| 227 | |
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| 228 | this->weaponManager = weaponMan; |
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| 229 | this->weaponManagerSecondary = weaponManSec; |
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| 230 | |
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| 231 | this->updateWeaponManager(); |
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| 232 | // this->updateResolution(); |
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| 233 | } |
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| 234 | |
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| 235 | /* |
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| 236 | void Hud::clearWeaponManager() |
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| 237 | { |
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| 238 | //Hide all widgets |
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| 239 | if (this->weaponManager != NULL) |
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| 240 | { |
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| 241 | for (unsigned int i = 0; i < this->weaponManager->getSlotCount(); i++) |
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| 242 | { |
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| 243 | Weapon* weapon = this->weaponManager->getWeapon(i); |
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| 244 | if (weapon != NULL) |
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| 245 | { |
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| 246 | weapon->getEnergyWidget()->hide(); |
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| 247 | //this->weaponsWidgetsPrim.remove(dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (weapon->getEnergyWidget())); |
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| 248 | } |
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| 249 | } |
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| 250 | } |
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| 251 | |
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| 252 | if (this->weaponManagerSecondary != NULL) |
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| 253 | { |
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| 254 | for (unsigned int i = 0; i < this->weaponManagerSecondary->getSlotCount(); i++) |
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| 255 | { |
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| 256 | Weapon* weapon = this->weaponManagerSecondary->getWeapon(i); |
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| 257 | if (weapon != NULL) |
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| 258 | { |
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| 259 | weapon->getEnergyWidget()->hide(); |
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| 260 | //this->weaponsWidgetsSec.remove(dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (weapon->getEnergyWidget())); |
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| 261 | } |
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| 262 | } |
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| 263 | } |
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| 264 | |
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| 265 | //this->weaponsWidgetsPrim.clear(); |
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| 266 | //this->weaponsWidgetsSec.clear(); |
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| 267 | } |
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| 268 | */ |
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| 269 | |
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| 270 | void Hud::updateWeaponManager() |
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| 271 | { |
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| 272 | // hide all the Widgets |
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| 273 | |
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| 274 | std::list<OrxGui::GLGuiEnergyWidgetVertical*>::iterator weaponWidget; |
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| 275 | for (weaponWidget = this->weaponsWidgetsPrim.begin(); weaponWidget != this->weaponsWidgetsPrim.end(); weaponWidget++) |
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| 276 | { |
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| 277 | (*weaponWidget)->hide(); |
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| 278 | } |
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| 279 | this->weaponsWidgetsPrim.clear(); |
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| 280 | |
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| 281 | for (weaponWidget = this->weaponsWidgetsSec.begin(); weaponWidget != this->weaponsWidgetsSec.end(); weaponWidget++) |
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| 282 | { |
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| 283 | (*weaponWidget)->hide(); |
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| 284 | } |
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| 285 | this->weaponsWidgetsSec.clear(); |
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| 286 | |
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| 287 | |
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| 288 | // add all that we need again. |
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| 289 | |
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| 290 | if (this->weaponManager != NULL) |
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| 291 | for (unsigned int i = 0; i < this->weaponManager->getSlotCount(); i++) |
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| 292 | { |
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| 293 | Weapon* weapon = this->weaponManager->getWeapon(i); |
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| 294 | if (weapon != NULL) |
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| 295 | { |
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| 296 | //PRINTF(0)("WEAPON %s::%s in Slots\n", weapon->getClassCName(), weapon->getName()); |
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| 297 | weapon->getEnergyWidget()->setParent2D(this->rightRect); |
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| 298 | weapon->getEnergyWidget()->show(); |
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| 299 | weapon->getEnergyWidget()->setBackgroundColor(Color(.8,.2,.11, 0.1)); |
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| 300 | weapon->getEnergyWidget()->setFrontColor(Color( .2,.5,.7,.6)); |
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| 301 | weapon->getEnergyWidget()->setWidgetSize(120,30); |
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| 302 | //weapon->getEnergyWidget()->frontMaterial().setTransparency(.6); |
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| 303 | this->weaponsWidgetsPrim.push_back(dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (weapon->getEnergyWidget())); |
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| 304 | } |
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| 305 | } |
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| 306 | |
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| 307 | if (this->weaponManagerSecondary != NULL) |
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| 308 | for (unsigned int i = 0; i < this->weaponManagerSecondary->getSlotCount(); i++) |
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| 309 | { |
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| 310 | Weapon* weapon = this->weaponManagerSecondary->getWeapon(i); |
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| 311 | if (weapon != NULL) |
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| 312 | { |
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| 313 | //PRINTF(0)("WEAPON %s::%s in Slots\n", weapon->getClassCName(), weapon->getName()); |
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| 314 | weapon->getEnergyWidget()->setParent2D(this->rightRect); |
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| 315 | weapon->getEnergyWidget()->show(); |
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| 316 | weapon->getEnergyWidget()->setBackgroundColor(Color(.8,.2,.11, 0.1)); |
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| 317 | weapon->getEnergyWidget()->setFrontColor(Color( .2,.5,.7,.6)); |
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| 318 | //weapon->getEnergyWidget()->frontMaterial().setTransparency(.6); |
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| 319 | this->weaponsWidgetsSec.push_back(dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (weapon->getEnergyWidget())); |
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| 320 | } |
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| 321 | } |
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| 322 | |
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| 323 | this->updateResolution(); |
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| 324 | |
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| 325 | } |
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| 326 | |
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| 327 | void Hud::addWeaponWidget(OrxGui::GLGuiWidget* widget) |
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| 328 | {} |
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| 329 | |
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| 330 | void Hud::removeWeaponWidget(OrxGui::GLGuiWidget* widget) |
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| 331 | {} |
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| 332 | |
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| 333 | void Hud::updateResolution() |
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| 334 | { |
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| 335 | this->resX = State::getResX(); |
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| 336 | this->resY = State::getResY(); |
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| 337 | |
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| 338 | this->setSize2D(.2 * this->resX, this->resY); |
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| 339 | this->notifier->setAbsCoor2D(0.7 * this->resX, 0.3 * this->resY); |
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| 340 | this->notifier->setWidgetSize(0.25 * this->resX, 0.6 * this->resY); |
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| 341 | |
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| 342 | int overlayWidth = this->resX * (overlayPercentage)/(200); |
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| 343 | this->rightRect->hide(); |
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| 344 | this->leftRect->hide(); |
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| 345 | |
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| 346 | this->leftRect->setParent2D(this); |
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| 347 | this->leftRect->setWidgetSize(float(overlayWidth), float(this->resY)); |
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| 348 | this->leftRect->setAbsCoor2D(0,0); |
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| 349 | this->leftRect->setBackgroundTexture(Texture()); |
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| 350 | this->leftRect->setBackgroundColor(Color(0,0,0.7,0.2)); |
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| 351 | this->leftRect->setForegroundTexture(Texture()); |
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| 352 | this->leftRect->setForegroundColor(Color(0,0,0,0)); |
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| 353 | |
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| 354 | this->rightRect->setParent2D(this); |
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| 355 | this->rightRect->setWidgetSize(float(overlayWidth), float(this->resY)); |
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| 356 | this->rightRect->setAbsCoor2D(this->resX - overlayWidth,0); |
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| 357 | this->rightRect->setBackgroundTexture(Texture()); |
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| 358 | this->rightRect->setBackgroundColor(Color(0,0,0.7,0.2)); |
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| 359 | this->rightRect->setForegroundTexture(Texture()); |
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| 360 | this->rightRect->setForegroundColor(Color(0,0,0,0)); |
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| 361 | |
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| 362 | |
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| 363 | if (this->overlayActive == true) |
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| 364 | { |
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| 365 | this->rightRect->show(); |
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| 366 | this->leftRect->show(); |
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| 367 | } |
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| 368 | |
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| 369 | |
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| 370 | if (State::getPlayer() && State::getPlayer()->getPlayable() && State::getObjectManager()) |
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| 371 | { |
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| 372 | PRINTF(4)("UPDATING RADAR\n"); |
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| 373 | this->_radar->setParent2D(this->leftRect); |
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| 374 | if (radarCenterNode == NULL) |
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| 375 | this->_radar->setCenterNode(State::getPlayer()->getPlayable()); |
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| 376 | else |
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| 377 | this->_radar->setCenterNode(this->radarCenterNode); |
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| 378 | |
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| 379 | //this->_radar->addEntityList(&State::getObjectManager()->getEntityList((OM_LIST)(State::getPlayer()->getPlayable()->getOMListNumber()+1)), Color(.4, .4, 1.0)); |
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| 380 | this->_radar->addEntityList(&State::getObjectManager()->getEntityList(OM_GROUP_00), Color(1, 0, 0)); |
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| 381 | this->_radar->addEntityList(&State::getObjectManager()->getEntityList(OM_GROUP_01), Color(0, 0, 1)); |
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| 382 | this->_radar->setAbsCoor2D(0, 0.01 * this->resY); |
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| 383 | this->_radar->setWidgetSize(0.18 * this->resX, 0.2 * this->resY); |
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| 384 | this->_radar->setRange(300); |
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| 385 | this->_radar->show(); |
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| 386 | |
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| 387 | if (this->armorWidget != NULL) |
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| 388 | this->armorWidget->setRelCoor2D(100,0.2*this->resY + this->armorWidget->getSizeX2D()); |
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| 389 | if (this->shieldWidget != NULL) |
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| 390 | this->shieldWidget->setRelCoor2D(60,0.2*this->resY + this->armorWidget->getSizeX2D()); |
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| 391 | if (this->energyWidget != NULL) |
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| 392 | this->energyWidget->setRelCoor2D(20,0.2*this->resY + this->armorWidget->getSizeX2D()); |
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| 393 | //this->shieldWidget->setRelCoor2D(0.1*this->resX + this->armorWidget->getSizeX2D(),0); |
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| 394 | //this->energyWidget->setRelCoor2D(0.1*this->resX + this->armorWidget->getSizeX2D() + this->shieldWidget->getSizeX2D(),0); |
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| 395 | } |
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| 396 | |
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| 397 | /* |
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| 398 | if (this->shipValuesBox != NULL) |
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| 399 | { |
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| 400 | this->shipValuesBox->setAbsCoor2D(0.2 * this->resX, 0.4 * this->resY); |
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| 401 | this->shipValuesBox->setWidgetSize(.4 * this->resX, 0.1 * this->resY); |
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| 402 | } |
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| 403 | else |
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| 404 | createShipValuesBox(); |
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| 405 | */ |
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| 406 | |
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| 407 | std::list<OrxGui::GLGuiEnergyWidgetVertical*>::iterator weaponWidget; |
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| 408 | Vector2D pos = Vector2D(overlayWidth + this->rightRect->getAbsCoor2D().x, 0.5*this->resY); |
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| 409 | PRINTF(0)("Cur Pos: %f,%f\n",pos.x,pos.y); |
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| 410 | // out of reasons i can't get behind, this version is segfaulting when calling getSizeX2D or getSizeY2D. the other |
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| 411 | // element2D- related function works tough.. :s |
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| 412 | |
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| 413 | for (weaponWidget = this->weaponsWidgetsPrim.begin(); weaponWidget != this->weaponsWidgetsPrim.end(); weaponWidget++) |
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| 414 | { |
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| 415 | if (pos.x < overlayWidth*0.2) |
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| 416 | { |
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| 417 | pos.x = overlayWidth + this->rightRect->getAbsCoor2D().x; |
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| 418 | pos.y += (*weaponWidget)->getSizeX2D(); |
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| 419 | } |
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| 420 | pos.x -= (*weaponWidget)->getSizeY2D(); |
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| 421 | (*weaponWidget)->setAbsCoor2D(pos.x, pos.y); |
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| 422 | //(*weaponWidget)->setAbsCoor2D(0,100); |
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| 423 | (*weaponWidget)->show(); |
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| 424 | //printf("update thing %s::%s\n", (*weaponWidget)->getClassCName(), (*weaponWidget)->getName()); |
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| 425 | } |
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| 426 | |
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| 427 | pos.y += 160; |
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| 428 | pos.x = overlayWidth + this->rightRect->getAbsCoor2D().x; |
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| 429 | for (weaponWidget = this->weaponsWidgetsSec.begin(); weaponWidget != this->weaponsWidgetsSec.end(); weaponWidget++) |
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| 430 | { |
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| 431 | if (pos.x < overlayWidth*0.2) |
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| 432 | { |
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| 433 | pos.x = overlayWidth + this->rightRect->getAbsCoor2D().x; |
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| 434 | pos.y += (*weaponWidget)->getSizeX2D(); |
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| 435 | } |
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| 436 | pos.x -= (*weaponWidget)->getSizeY2D(); |
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| 437 | (*weaponWidget)->setAbsCoor2D(pos.x, pos.y); |
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| 438 | (*weaponWidget)->show(); |
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| 439 | //printf("update thing %s::%s\n", (*weaponWidget)->getClassCName(), (*weaponWidget)->getName()); |
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| 440 | } |
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| 441 | |
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| 442 | } |
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| 443 | |
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| 444 | void Hud::draw() const |
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| 445 | { |
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| 446 | // GLGuiWidget::draw(); |
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| 447 | } |
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| 448 | |
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| 449 | |
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| 450 | void Hud::process(const Event &event) |
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| 451 | { |
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| 452 | if (event.type == EV_VIDEO_RESIZE) |
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| 453 | this->updateResolution(); |
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| 454 | else if (event.type == SDLK_TAB) |
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| 455 | { |
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| 456 | /// TODO SHOW THE INPUT-LINE |
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| 457 | // this->inputLine->select(); |
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| 458 | } |
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| 459 | } |
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| 460 | |
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| 461 | /* |
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| 462 | void Hud::createShipValuesBox() |
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| 463 | { |
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| 464 | this->shipValuesBox = new OrxGui::GLGuiBox(OrxGui::Vertical); |
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| 465 | //this->shipValuesBox->setWidgetSize(1000,500); |
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| 466 | //this->shipValuesBox->setBackgroundTexture("maps/gui_container_background.png"); |
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| 467 | this->shipValuesBox->setBackgroundTexture(Texture()); |
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| 468 | this->shipValuesBox->setBackgroundColor(Color(0,0,1,0.5)); |
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| 469 | this->shipValuesBox->setVisibility(true); |
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| 470 | } |
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| 471 | */ |
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| 472 | |
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| 473 | |
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